Develop modern and innovative gaming experiences with over 200 high-end workstations and the latest game development software.
In the largest green screen in Northern California, you'll use real-time composite monitors and a full array of lighting equipment, including grid lighting, scrims, gel frames, green props, key lights, and more to bring your game to life.
Record voice-over tracks and sound effects in our industry-standard sound booth.

Play Games from Game Design Students

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Bunny Bomb 2

Bunny Bomb 2

What everyone has been waiting for...
Thatcher Sang and I had so much fun on this project. I'd like to say thank you to everyone who helped on QA and all the feed back i got from my friends this time around, thanks guys this one is for you! hope you have fun playing now that it's done.

Producer: Zack Wiesnoski
Executive Producer: Dave Taylor

For iOS: Get it from iTunes

For Android: Get it from Google Play

Fully Unmanned Cleansing Killbot

Fully Unmanned Cleansing Killbot

Bipedal missile destroys the world to death metal...
You play as the destroyer, you have scoured the universe to test the worth of intelligent life, now you are on earth.

Producer: Jacob Lorentzen
Executive Producer: Dave Taylor

For iOS: Get it from iTunes

For Android: Get it from Google Play

Num Fingers

Num Fingers

Get num!
Enter the path to numness. Minimize senseless actions as you wander the path. Let the music guide you. Press the number keys to get num.

Producer: Jim Niehues
Co-Producer: Caleb Brown
Associate Producer: James Snipes

For iOS: Get it from iTunes

For Android: Get it from Google Play

Solid Poly Dungeon

Solid Poly Dungeon

Die Hero Die!
Destroy troublesome heroes who have invaded your castle in an attempt to put a stop to your evil ways! Use a variety of upgradeable traps to keep them out of your lair, for good. Three classes of heroes, each with their own strengths and weaknesses, and 16 levels of wholesome death-trap fun.

Executive Producer: Dave Taylor
Producer and lead designer, programming: Loren Cargle
Design and level creation, trailers: Doug Boethling
Concept art, environment models, sound: Louie Najera
Concept art, character models, animation: Eric Roeper
UI and Icon design: Susan Davis
Box art: Brandon Donovan

For iOS: Get it from iTunes

For Android: Get it from Google Play

Janet & the Snow Flakes

Janet & the Snow Flakes

Catch the snow flakes with Janet.

Producer: Kenny Blankenship
Executive Producer: Vic Romano
UI Design: S. Rider Haggard

For iOS: Get it from iTunes

For Android: Get it from Google Play

Bait 'n' Scrape

Bait 'n' Scrape

The doggy that ends with a squish.

Executive Producer: Dave Taylor
Associate Producer: Judy Zhu
Producer: Liam So
Lead Designer: Liam So
Level designer: Liam So & Felix Lim
Sound Effect: Sukrit Chain Deephanphongs

For iOS: Get it from iTunes

For Android: Get it from Google Play

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