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About Our BFA Program

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AAU Home > Animation School > BFA Program

School of Animation & Visual Effects

About Our BFA Program

icon_slideshow School of Animation Student Gallery

It is the objective of the School of Animation and Visual Effects to provide students with the skills needed to succeed in the field of Animation.

Students attain strong traditional skills and storytelling abilities that can then be applied to digital technology. By advisement of the department directors, the student is guided to take classes focusing on one of the main areas of the Industry which includes: Visual Effects, Games, 3D Modeling, Character Animation, Storyboarding, Visual Development, and 2D Layout and Background Painting. Emphasis is placed on creating a professional quality demo reel and/or portfolio following industry standards. Upon graduation the student is ready to enter the workforce in a number of positions.

Potential Careers: Video and Computer Game Designer, 2D and 3D Animator, 3D Modeler, Visual Effects Artist, Compositor, Storyboard Artist, Concept Artist, and Character Designer.

BFA Program Learning Outcomes

School of Animation and Visual Effects

Graduates of the School of Animation and Visual Effects will meet the following student performance criteria:

  1. Visual Storytelling

    • Ability to create and develop visual stories. Ability to identify what is entertaining for an audience in a comedic or dramatic situation.
    • Understanding of film language and camera language as they affect storytelling, including camera angle, scale, and focal length—CG and otherwise.
  2. Professional Readiness

    • Ability to present and promote demo reels and portfolios to acquire a job within the industry.
    • Understanding of the animation/filmmaking/game production process and workplace etiquette. Understanding of the production pipeline.
    • Demonstrate facility and flexibility with animation technology & software.
    • Knowledge of the history of the industry, as well as current trends. Awareness of how the work of the past directly informs the work of the present and future.
    • Understanding of target market and the need to tailor content to different project types.
    • Prioritize tasks and manage time effectively in a fast-paced environment. Demonstrate accountability both individually and within a team, including meeting project-staged deadlines.
    • Ability to execute client-initiated or self-initiated projects, including research, analytical thinking, attention to detail, and revision. Demonstrate flexibility and problem solving.
    • Internalization of professional quality standards.
    • Display curiosity about new developments in the animation/visual effects industry.
    • Understanding that the animation industry requires collaborative effort at all levels among concept, design, production, and management teams.
  3. Professional Communication

    • Communicate effectively in a working environment using a broad animation vocabulary.
    • Express creative thought processes, concepts and strategies in clear and professional English.
    • Ability to make artistic contributions within a team.
    • Ability to make professional presentations.
  4. Drawing Skills

    • Ability to draw convincing poses, expressions, character designs, thumbnails, and storyboards.
    • Understanding of anatomy of the human body in relation to life drawing and movement.
    • Ability to visually translate forms from 3- to 2-dimensions.
    • Understanding of composition, color and design.
    • Ability to apply observation skills and a critical eye.
  5. Specialty Skills

    • In addition to the outcomes listed above, Animation and Visual Effects students may choose to acquire specialized skills.

      A. Specialty Skills: Animation

      • Understand and apply principles of animation, including: walk/run cycles, 2 legged and 4 legged, Lip Synch, staging, squash and stretch, overlapping and follow through, line of action, silhouette, sense of timing, straight ahead and pose to pose.
      • Understand acting and depiction of human emotion as they apply to animation.
      • Knowledge of the styles of animation, including cartoon, real, and games.
      • For 2D Animation, demonstrate drawing skills that incorporate direct observation and visual research, and knowledge of anatomy and perspective.
      • Understanding of weight and physics, and ability to convey motion and interaction of moving objects.

      B. Specialty Skills: Games

      • Understanding of gaming history.
      • Knowledge of game design theory basics and game animation specifics.
      • Awareness of current & future technology: consoles, engines, and platforms, including their limitations.
      • Knowledge of real time cycles, poses, and states.
      • Knowledge of texturing/UV/color.
      • Familiarity with creating models.
      • Understanding of the difference between low poly and high poly models.
      • Understanding of anatomy and architecture.
      • Knowledge of limitations, effects, particle systems, and fog.
      • Knowledge of level editors/proprietary and game scripting.

      C. Specialty Skills: Modeling

      • Ability to model with appropriate use of form, proportion, weight, anatomy, gesture, and facial expressions.
      • Knowledge of Polygons, NURBS, Subdivision surfaces.
      • Knowledge of UVing and texturing.
      • Ability to create hard surfaces and.organic models.
      • Knowledge of architecture.
      • Ability to clean up topology.
      • Ability to rig for animation.
      • Knowledge of sculpture and ecroche.
      • Ability to do detail modeling.

      D. Specialty Skills: Storyboarding / Visual Development

      • Understanding of story staging.
      • Demonstrate strong drawing skills and facility with anatomy, proportion, figure, and animals, perspective, color and design, and composition.
      • Ability to develop character.
      • Ability to create animatics.
      • Ability to edit and composite.

      E. Specialty Skills: Layout / Background Painting

      • Demonstrate strong drawing skills and facility with perspective, design, composition, color, camera, and staging.
      • Demonstrate ability to create environment or “stage” on which animated characters will “act” or perform with foreground, medium ground, and background areas as required for each scene.
      • Understand camera “fielding” as is applies to 2D feature films and TV aspect ratios.
      • Understand light source to create value studies that set the mood for each scene.
      • Demonstrate ability to create and “art direct” a scene through color and design elements consistent with the overall “look” of the “film”.
      • Make appropriate color choices to help tell the story.
      • Become familiar with a variety of different paint mediums including watercolor, pastel, acrylic, and digital.

      F. Specialty Skills: Compositing

      • Ability to finesse images to a fine degree.
      • Ability to composite, including node-based compositing and extraction.
      • Ability to rotoscope.
      • Ability to digitally paint.
      • Knowledge of photography.
      • Knowledge of color correction, color theory, resolution, output media (film, video, DVD), and lighting and camera.

      G. Specialty Skills: VFX TD

      • Understand how to recreate reality.
      • Knowledge and understanding of light.
      • Ability to light digitally.
      • Ability to render. Ability to do multi-pass rendering.
      • Knowledge of UNIX. Knowledge of scripting.
      • Ability to work with particle systems.
      • Knowledge of color theory.
      • Knowledge of texture application.
      • Knowledge of physics.
      • Ability to apply an eye for detail.

Academy of Art University Learning Outcomes

Graduates of the Academy of Art University will demonstrate the ability to:

  1. Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design.
  2. Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge.
  3. Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field.
  4. Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles.
  5. Evaluate work in their field, including their own work, using professional terminology.
  6. Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products.
  7. Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design.

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