School of Game Design Home
Degrees
Online Program
Faculty
Facilities
News & Success Stories
Spring Show

Disclosures
About WASC Accreditation
|
School of Game Design
Faculty
David Goodwine
Director of Game Design
David Goodwine is an Animation & Visual Effects graduate of Academy of Art University. He has been in the industry for 11 years, including 7 years in games. David has worked for companies such as Double Fusion, Eidos/Crystal Dynamics, Electronic Arts, and PDI/Dreamworks in the positions of studio creative director, senior producer, and art production manager. His credits include projects such as 25 to Life, Legacy of Kain: Defiance, Lord of the Rings: The Two Towers, Project: Snowblind, Lord of the Rings: The Return of the King, and Tomb Raider: Legend.
Charles Huenergardt
Full-Time Faculty
Charles started in the Games Industry in 1996 at Sega as a Quality Assurance Analyst (Tester). Over the years Charles worked his way up to become a Game Designer and Project Lead. Charles has worked on such PlayStation games as God of War, The Lord of the Rings: The Return of the King, Project: Snowblind, Shrek the Third, 25 to Life, Army Men, Pictonary for Wii and SpiderMan: Web of Shadows for the XBOX 360.
Pryce Jones
Full-Time Faculty
After receiving his Bachelor of Architecture from Syracuse University and working in that field for several years, Pryce Jones realized that 1. Making entertainment art looks more fun, and 2. Many of the techniques he’d learned for designing real buildings would work for virtual worlds. He then embarked on a career in video games and has spent the past 11 years as an environment artist, concept painter, and art director. He was a core contributor on some of the industry’s biggest titles, his first being Pool of Radiance, followed by Lord of the Rings: The Two Towers, Blood Wake, and Demon Stone, all while at Stormfront Studios. He then went to Crystal Dynamics (Eidos), where he worked on Legacy of Kain: Defiance and Tomb Raider: Legend. Then, while at Shaba (Activision), Pryce worked on Shrek Super Slam and the video game version of Shrek III. Life after Shrek saw Pryce move onto Lucas Arts, where he worked on the next-gen version of Indiana Jones and the Staff of Kings. He then did stints as an art director at Pronto Games and Mind Control Software on a series of casual game titles before moving on to Gazillion Entertainment on a yet-to-be-named MMO. Before joining Academy of Art University in 2009, Pryce was a visiting instructor at the Art Institute in San Francisco and The Animation Workshop in Viborg, Denmark, teaching matte painting and background design.
|
» Graphic Design Alum Shines at Code & Theory
» Max and Lubov Azria Honored at Graduation Fashion Show
» Academy Students Awarded in Blizzard Entertainment Competition
|