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School of Game Design

Faculty

Christopher Schenck
Christopher Schenck
Director of Game Design

Director Christopher Schenck has had an extensive career creating artwork for multimedia platforms. Beginning as an illustrator, Mr. Schenck has drawn some of the world’s best-known characters such as Tarzan, Enemy, The Terminator and Jurassic Park creatures for leading publishers, including DC Comics and Dark Horse. He became a story artist and director for electronic games after working as a storyboard and concept artist for TV. In the gaming industry, Mr. Schenck held positions as a lead concept artist and art director for The Multiverse Network, Inc., and as a lead story artist and cinematics director for Electronic Arts. His most recent credits include electronic projects for James Bond: from Russia with Love, The Lord of the Rings: The Return of the King, Batman and Multiverse Places MMORPG.

David Goodwine
David Goodwine
Full-Time Faculty

David Goodwine is an Animation & Visual Effects graduate of Academy of Art University. He has been in the industry for 11 years, including 7 years in games. David has worked for companies such as Double Fusion, Eidos/Crystal Dynamics, Electronic Arts, and PDI/Dreamworks in the positions of studio creative director, senior producer, and art production manager. His credits include projects such as 25 to Life, Legacy of Kain: Defiance, Lord of the Rings: The Two Towers, Project: Snowblind, Lord of the Rings: The Return of the King, and Tomb Raider: Legend.

Pryce Jones
Pryce Jones
Full-Time Faculty

After receiving his Bachelor of Architecture from Syracuse University and working in that field for several years, Pryce Jones realized that 1. Making entertainment art looks more fun, and 2. Many of the techniques he’d learned for designing real buildings would work for virtual worlds. He then embarked on a career in video games and has spent the past 11 years as an environment artist, concept painter, and art director. He was a core contributor on some of the industry’s biggest titles, his first being Pool of Radiance, followed by Lord of the Rings: The Two Towers, Blood Wake, and Demon Stone, all while at Stormfront Studios. He then went to Crystal Dynamics (Eidos), where he worked on Legacy of Kain: Defiance and Tomb Raider: Legend. Then, while at Shaba (Activision), Pryce worked on Shrek Super Slam and the video game version of Shrek III. Life after Shrek saw Pryce move onto Lucas Arts, where he worked on the next-gen version of Indiana Jones and the Staff of Kings. He then did stints as an art director at Pronto Games and Mind Control Software on a series of casual game titles before moving on to Gazillion Entertainment on a yet-to-be-named MMO.  Before joining Academy of Art University in 2009, Pryce was a visiting instructor at the Art Institute in San Francisco and The Animation Workshop in Viborg, Denmark, teaching matte painting and background design.

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