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School of Game Design

Faculty

David Goodwine
David Goodwine
Director of Game Design

David Goodwine is an Animation & Visual Effects graduate of Academy of Art University. He has been in the industry for 11 years, including 7 years in games. David has worked for companies such as Double Fusion, Eidos/Crystal Dynamics, Electronic Arts, and PDI/Dreamworks in the positions of studio creative director, senior producer, and art production manager. His credits include projects such as 25 to Life, Legacy of Kain: Defiance, Lord of the Rings: The Two Towers, Project: Snowblind, Lord of the Rings: The Return of the King, and Tomb Raider: Legend.

Pryce Jones
Pryce Jones
Graduate Director, School of Game Design

After receiving his Bachelor of Architecture from Syracuse University and working in that field for several years, Pryce Jones realized that 1. Making entertainment art looks more fun, and 2. Many of the techniques he’d learned for designing real buildings would work for virtual worlds. He then embarked on a career in video games and has spent the past 11 years as an environment artist, concept painter, and art director. He was a core contributor on some of the industry’s biggest titles, his first being Pool of Radiance, followed by Lord of the Rings: The Two Towers, Blood Wake, and Demon Stone, all while at Stormfront Studios. He then went to Crystal Dynamics (Eidos), where he worked on Legacy of Kain: Defiance and Tomb Raider: Legend. Then, while at Shaba (Activision), Pryce worked on Shrek Super Slam and the video game version of Shrek III. Life after Shrek saw Pryce move onto Lucas Arts, where he worked on the next-gen version of Indiana Jones and the Staff of Kings. He then did stints as an art director at Pronto Games and Mind Control Software on a series of casual game titles before moving on to Gazillion Entertainment on a yet-to-be-named MMO.  Before joining Academy of Art University in 2009, Pryce was a visiting instructor at the Art Institute in San Francisco and The Animation Workshop in Viborg, Denmark, teaching matte painting and background design.

Charles Huenergardt
Charles Huenergardt
Online Director, School of Game Design

With 15 years of game development experience Jeremy has worked as a 3d Environment Artist/Technical Artist for social games and indie movies, as well as a 3D Consultant for architecture giving him a strong sense of storytelling within a virtual space . He has also worked in other areas of the 3D industry as an Art Director for television commercials, a Visual Effects Supervisor for music videos, and as an “SFX Pro” for film. More recently he has published a book on digital sculpting called Mudbox 2013 Cookbook.

Jeremy Roland
Jeremy Roland
Game Design Technology Lead and Instructor

Charles started in the Games Industry in 1996 at Sega as a Quality Assurance Analyst (Tester). Over the years Charles worked his way up to become a Game Designer and Project Lead. Charles has worked on such PlayStation games as God of War, The Lord of the Rings: The Return of the King, Project: Snowblind, Shrek the Third, 25 to Life, Army Men, Pictonary for Wii and SpiderMan: Web of Shadows for the XBOX 360.

Michael Buffington
Michael Buffington
Full-Time Faculty

Michael Buffington is a graduate of the Academy of Art University where he majored in Illustration. He works as a freelance illustrator producing storyboards and concept art for video games, animation, and film. In 2008, Michael worked as the In-house designer and Props supervisor on a high profile CG animated feature film entitled "Alpha & Omega". Michael also worked as a Designer for Lucas Film Animation on the Third season of The Clone Wars television series which airs on Cartoon Network. Currently Michael is teaching and working as the Art Director for Rocketeer Games Studios on an unannounced project to be released later this year. Michael is also a drawing addict...no seriously.

Steven Goodale
Steven Goodale
Full-Time Faculty

Steven’s long career began in 1992 at Sega. His first design work was at Electronic Arts working on Road Rash3D where he shipped multiple titles in both Design and Production capacities. While at 3DO he helped ship some of their more successful products including WDL Thunder Tanks and Sarge's War. Steven moved into AAA development when he was both Lead Systems Designer and Creative Director for Crystal Dynamics popular Tomb Raider (Underworld) franchise. Most recently Steven has enjoyed success in mobile development with the recent launch of his iphone game ‘BabyBubblez!’

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