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School of Game Design

MFA Program Learning Outcomes

The MFA Game Design Graduate School program focuses on conceptual skills and the mastering of new technologies based on a strong foundation of traditional drawing, painting and storytelling. These skills are applied to innovative game mechanics and challenging 3D technology. State-of-the-art game engines are used in the prototype game production studio, giving MFA graduates hands-on experience with industry techniques and standards. Communication and organization play key roles in this collaborative environment, as the final thesis project prepares students to become leaders and innovators in the game industry.

MFA graduates of the School of Game Design will meet the following student performance criteria:

  • MFA Thesis Project

    • Present an original thesis concept worthy of the MFA degree
    • Demonstrate the feasibility of the thesis project
    • Create a thesis project that demonstrates a mastery of interactive game design and specialized knowledge of modeling, animation, visual development, or level design.
  • Visual Communication

    • Critically evaluate the aesthetics, meaning and effect of imagery.
  • Technology

    • Demonstrate mastery of the tools and technology related to area of specialty
    • Demonstrate familiarity with contemporary game production technology and processes by completing game documents and a playable level
  • Presentation Skills

    • Present their ideas and solutions in a cogent and well-organized manner.
  • Critical Thinking & Problem Solving

    • Create project schedules and milestones and manage resources to meet project goals
    • Research and generate workable solutions under a deadline.
    • Demonstrate a sophisticated level of understanding of game art or design
  • Professional Readiness

    • Produce a professional demo reel or portfolio which meets industry standards.
    • Work cooperatively and effectively in a production environment.
  • Specialty Skills: Game Art

    • Model, texture and light 3-dimensional forms that are genre and format specific.
    • Implement industry and hardware budgets and prepare files for production.
    • Implement concepts in 2D or 3D within budget and to project specifications
  • Specialty Skills: Game & Level Design

    • Communicate abstract ideas using game design documents and 2D maps
    • Create playable games with both vector and 3D technology

Academy of Art University Learning Outcomes

Graduates of the Academy of Art University will demonstrate the ability to:

  1. Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design.
  2. Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge.
  3. Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field.
  4. Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles.
  5. Evaluate work in their field, including their own work, using professional terminology.
  6. Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products.
  7. Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design.
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