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School of Game Design
AA Game Design
First Year - 30.0 Units
First Semester 12.0 Units
- GAM_105: Game 3D Production
[Core]
- GAM_110: Elements of Game Design
[Core]
- GAM_115: Elements of Scripting
[Major]
- (FND_110: Analysis of Form, OR FND_113: Sketching for Communication)
[Core] [Core]
Second Semester 18.0 Units
- LA_108: Composition for the Artist
[Liberal Arts: Written Communications requirement]
- GAM_130: Vector Graphic Games 1
[Core]
- GAM_150: Game Design, Theory & Analysis
[Core]
- (FND_116: Perspective, OR GAM_145: Scripting for Vector Games)
[Major] [Major]
- (FND_122: Color Fundamentals, OR FND_125: Color and Design)
[Core] **To be taken in Summer. [Core] **To be taken in Summer.
- ***_***:
[Liberal Arts: Quantitative Literacy requirement] (LA 255 recommended) **To be taken in Summer. Review test out options prior to enrolling in LA 255.
Second Year - 36.0 Units
Third Semester 15.0 Units
- GAM_201: 3D Modeling for Games 1
[Core]
- (FND_112: Figure Drawing, OR GAM_215: Scripting for 3D Game Engines 1)
[Major] [Major]
- GAM_230: Vector Graphic Games 2
[Core]
- LA_120: Art History through the 15th Century
[Liberal Arts: Art Historical Awareness requirement]
- (LA_202: English Composition: Creative Persuasion & Argument, OR LA_280: Perspective Journalism)
[Liberal Arts: Written Communications requirement] [Liberal Arts: Written Communications requirement]
Fourth Semester 21.0 Units
- GAM_202: 3D Animation for Games
[Core]
- GAM_310: Prototype Game Production Studio
[Core]
- GAM_301: 3D Modeling for Games 2
[Core]
- ANM_222: Introduction to Rigging
[Major]
- LA_121: Art History through the 19th Century
[Liberal Arts: Art Historical Awareness requirement]
- ***_***:
[Major] (Take FND 131 or Game Design course) *To be taken in Summer.
- LA_291: Designing Careers
[Liberal Arts: Employment Communications & Practices requirement] *To be taken in Summer.
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