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School of Game Design

MFA Game Design

First Year - 24.0 Units

First Semester 12.0 Units

  • GAM_601: MS: Elements of Video Games
    [Major]
  • ANM_623: MS: 3D Modeling & Animation 1 (Maya)
    [Major]
  • (GAM_699: MS: Special Topics, OR GAM_699: Special Topics)
    [Major] **Take Drawing Bootcamp for Games 1 [Major] **Take Drawing Bootcamp for Games 2: The Human Figure (for Character Modeling students)
  • GLA_623: History and Techniques of Games
    [Graduate Liberal Arts Elective: Art Historical Awareness & Aesthetic Sensitivity Category]

Second Semester 12.0 Units

  • (GAM_602: MS: Game Theory & Level Design, GAM_603: MS: 3D Character Modeling 1, OR GAM_604: MS: Modeling for Games 1)
    [Major] **For Game Design students [Major] **For Character Modeling and Animation/Rigging students [Major] **For Environment Modeling students
  • (GAM_605: MS: Scripting for Video Games 1, GAM_699: MS: Special Topics, OR ANM_688: MS: Traditional Animation)
    [Major] **For Game Design students [Major] **Take Digital Sculpting for Games 1 / ***For Character Modeling and Environment Modeling students [Major] **For Animation/Rigging students
  • (GAM_615: MS: Vector Graphic Games 1, FA_622: MS: Anatomy for Artists, GAM_621: MS: Texture & Light, OR ANM_652: MS: Introduction to Rigging)
    [Major] **For Game Design students [Major] **For Character Modeling students [Major] **For Environment Modeling students [Major] **For Animation/Rigging students
  • (GLA_***: , OR GLA_***: )
    [Graduate Liberal Arts Elective: Cross Cultural Understanding category] **For Game Design students [Major Designated Graduate Liberal Arts Requirement] **For Character Modeling/ Environment Modeling / Animation/Rigging students

Second Year - 21.0 Units

Third Semester 12.0 Units

  • GAM_631: MS: Portfolio and Thesis Preparation
    [Major] ---MIDPOINT---
  • GAM_651: MS: Prototype Game Development
    [Major]
  • (GAM_606: MS: Rapid Game Development, FASCU_620: MS: Figure Modeling, GAM_626: MS: Environment Art Production for Games 1, OR ANM_686: MS: 3D Character Animation 1)
    [Major] **For Game Design students [Major] **For Character Modeling students [Major] **For Environment Modeling students [Major] **For Animation / Rigging students
  • (GLA_612: Writing & Research for the Master's Student, OR GLA_617: Mythology for the Modern World)
    [Graduate Liberal Arts Elective: Major Designated Graduate Liberal Arts category] **For Game Design students [Graduate Liberal Arts Elective: Cross Cultural Understanding category] **For Character Modeling / Environment Modeling / Animation/Rigging students

Fourth Semester 9.0 Units

  • GAM_800: MS: Directed Study
    [Directed Study]
  • GAM_800: MS: Directed Study
    [Directed Study]
  • ***_***:
    [Elective By Advisement]

Third Year - 18.0 Units

Fifth Semester 9.0 Units

  • GAM_800: MS: Directed Study
    [Directed Study] [Required - Modeling students: take GAM 801 Modeling; Game Design students: take GAM 801 Game Design; Animation/ Rigging students: take GAM 801 Animation/ Rigging]
  • GAM_800: MS: Directed Study
    [Directed Study]
  • ***_***:
    [Elective By Advisement]

Sixth Semester 9.0 Units

  • GAM_800: MS: Directed Study
    [Directed Study] [Required: GAM 801 Final Thesis Preparation]
  • GAM_800: MS: Directed Study
    [Directed Study]
  • GLA_678: Professional Practices for Game Developers
    [Graduate Liberal Arts Elective: Professional Practices Category]