Rey’s art career started in the fine art world creating bronze sculptures and showing his art in galleries and museums. He has since been working for 15 years as a freelancer doing 3D modeling, traditional sculpting, and 3D printing for the collectible sculpture market. Clients have included A&E, HBO, Universal Studios, Universal Records, Warner Brothers, Sony Interactive Entertainment, San Francisco Giants, Winter Olympics, and Independent Collectors.
Rey has also worked at a design firm as an Art Director and Senior 3D Modeler creating custom Sculptures for Museum Exhibits, and Zoo’s with a focus on anatomical accuracy. Projects locally have included the SF Zoo, The Marine Mammal Center, and the Monterey Bay Aquarium. In the fall of 2017, he started as an Organic Modeling Instructor at the Academy to share his knowledge of Digital Sculpting in the current market.