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School of Game Design

AA Game Design

First Year - 30.0 Units

First Semester 12.0 Units

  • GAM_105: Game 3D Production
  • GAM_110: Elements of Game Design
  • GAM_115: Elements of Scripting
  • (FND_110: Analysis of Form, OR FND_113: Sketching for Communication)
    [Core] [Core]

Second Semester 18.0 Units

  • LA_108: Composition for the Artist
    [Liberal Arts: Written Communications requirement]
  • GAM_130: Vector Graphic Games 1
  • GAM_150: Game Design, Theory & Analysis
  • (FND_116: Perspective, OR GAM_145: Scripting for Vector Games)
    [Major] [Major]
  • FND_122: Color Fundamentals
    [Core] **To be taken in Summer.
  • ***_***:
    [Liberal Arts: Quantitative Literacy requirement] (LA 255 recommended) **To be taken in Summer. Review test out options prior to enrolling in LA 255.

Second Year - 36.0 Units

Third Semester 15.0 Units

  • GAM_201: 3D Modeling for Games 1
  • (FND_112: Figure Drawing, OR GAM_215: Scripting for 3D Game Engines 1)
    [Major] [Major]
  • (GAM_230: Vector Graphic Games 2, OR GAM_233: )
    [Core] [Major]
  • LA_120: Art History through the 15th Century
    [Liberal Arts: Art Historical Awareness requirement]
  • LA_291: Designing Careers
    [Liberal Arts: Employment Communications & Practices requirement]

Fourth Semester 21.0 Units

  • GAM_202: 3D Animation for Games
  • GAM_310: Prototype Game Production Studio
  • GAM_301: 3D Modeling for Games 2
  • (FND_131: Figure Modeling, GAM_265: Vehicle & Robot/Mech Design for the Entertainment Industry, OR GAM_245: Scripting for Mobile Vector Games)
    [Major] [Major] [Major]
  • (LA_202: English Composition: Creative Persuasion & Argument, OR LA_280: Perspective Journalism)
    [Liberal Arts: Written Communications requirement] [Liberal Arts: Written Communications requirement]
  • ***_***:
    [Major] *To be taken in Summer.
  • LA_121: Art History through the 19th Century
    [Liberal Arts: Art Historical Awareness requirement] *To be taken in Summer.