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Advanced Scripting

Technical design is all about problem-solving through a combination of creativity, tools, and logic. In this class, you will use advanced scripting techniques to identify and overcome scripting hurdles in multiple game genres.

Systems Design

Explore the formal systems structures of games. You will model complex game systems based on high-level game concepts and balance variables of systems using systems theory, the MDA model, core and compulsion loops, combat systems, narrative architecture, social systems, game economies, and more.

The Power of Composition

Use your composition and design skills to create powerful concept art. You’ll analyze the work of old masters, famous illustrators, and contemporary concept artists to improve your work.

3D Character Modeling 1

Study the game character pipeline from start to finish. Using game character ideation, low-resolution modeling techniques, UV layouts, and 2D and 3D surfacing for characters to create your own low-res, 3D game character. (This course is cross-listed with GAM 340.)

Introduction to Digital Sculpting

Learn the concepts and methods used to produce digital sculptures. You will learn to create organic and hard-surface objects in a digital sculpting application, explore 3D painting, and practice concept ideation. (This course is cross-listed with GAM 241.)

History of Gaming

Understanding game history helps modern developers make good design choices. You will study ancient board games, modern consoles, upcoming technologies, and a broad overview of the companies that have defined the video game industry.

Story in Video Games

Games are what we play and story is why we play them. You’ll learn to use specific storytelling skills to create interactive narratives, define memorable heroes and villains, and empower player agency.

Concept Art for Games

Apply your drawing and color skills to game-specific subjects. You’ll increase your visual language, drawing, and digital painting skills to create asset model packs and designs for 3D modeling production.

Programming for Games 1

Become proficient in C++. To learn the game industry’s most-used language, you’ll write text-based games using variables, branching, looping, console input/output, pointers, heap allocation, and more.

Combat Design

Learn to create a semester-long 2D melee-focused brawler or hack-n-slash game. The combat will focus on a three-hit melee combo with supplemental ranged attacks. The hero of the game can be anything from a cute sword-wielding knight to a bare-knuckles brawling street fighter. Enemy archetypes are discussed and implemented to… Read More