Get to Know Us

Get to know our world-class staff and see why we’re one of the top arts universities in the country.
Want to get in touch with us? Visit the Directories.

David Goodwine

Director of Game Design

David Goodwine is an Animation & Visual Effects graduate of Academy of Art University. He has been in the industry for 11 years, including 7 years in games. David has worked for companies such as Double Fusion, Eidos/Crystal Dynamics, Electronic Arts, and PDI/Dreamworks in the positions of studio creative director, senior producer, and art production manager. His credits include projects such as 25 to Life, Legacy of Kain: Defiance, Lord of the Rings: The Two Towers, Project: Snowblind, Lord of the Rings: The Return of the King, and Tomb Raider: Legend.

Charles Huenergardt

Online Director

Charles started in the Games Industry in 1996 at Sega as a Quality Assurance Analyst (Tester). Over the years Charles worked his way up to become a Game Designer and Project Lead. Charles has worked on such PlayStation games as God of War, The Lord of the Rings: The Return of the King, Project: Snowblind, Shrek the Third, 25 to Life, Army Men, Pictonary for Wii and SpiderMan: Web of Shadows for the XBOX 360.

Pryce Jones

MFA Director

After receiving his Bachelor of Architecture from Syracuse University and working in that field for several years, Pryce realized that 1. making entertainment art looks more fun, and 2. many of the techniques he’d learned for designing real buildings would work for virtual worlds. He then embarked on a career in video games and has spent the past 11 years as an environment artist, concept painter, and art director. He’s worked on games such as Lord of the Rings: The Two Towers, Legacy of Kain: Defiance, Tomb Raider: Legend and the next-gen version of Indiana Jones and the Staff of Kings.

Jeremy Roland

Game Design Technology Lead and Instructor

With 15 years of game development experience Jeremy has worked as a 3d Environment Artist/Technical Artist for social games and indie movies, as well as a 3D Consultant for architecture giving him a strong sense of storytelling within a virtual space . He has also worked in other areas of the 3D industry as an Art Director for television commercials, a Visual Effects Supervisor for music videos, and as an SFX Pro for film. More recently he has published a book on digital sculpting called Mudbox 2013 Cookbook.

James Bach

3D Modeling Lead

James Bach received his BFA in Animation from Academy of Art University. He has been the Principal Consultant since 1999 for Satisfice, Inc. where he specializes in rapid testing, exploratory testing, and heuristic testing techniques. As an expert on rapid software testing, he has served as an expert witness on several court cases, including a well-known anti-trust case. Bach has been published in numerous engineering magazines, websites, and journals. He also co-authored Lessons Learned in Software Testing: A Context-Driven Approach and his work has been included or mentioned in a number of books on software development and testing.

Scott Berkenkotter

Full-Time Faculty, School of Game Design

After earning a BA degree in Linguistics at UC Davis, Scott Berkenkotter realized his true passion for game design and returned to his home town of Fremont, CA to earn a Certificate in Game Design at Ohlone College. Scott was the Founding President of the Ohlone Game Developers Club for two years, and led a team of five to build an interactive educational experience in Second Life. He has since worked his way up from a tester at Electronic Arts to working as Lead Engineer at independent studios such as Millionants Productions and Foam Robot, Inc. Prior to joining the Academy of Art University, he developed the English-learning app Idiom Power for web, iOS, and Android. Scott has been teaching game scripting, programming, and mobile development courses, writing online courses, and developing tools that help form the backbone of the Game Design program at Academy of Art University. In 2013, Scott helped launch the School of Game Design @ Academy of Art University, AAU's first mobile game brand.

Michael Buffington

Full-Time Faculty, School of Game Design

Michael Buffington is a graduate of the Academy of Art University where he majored in Illustration. He works as a freelance illustrator producing storyboards and concept art for video games, animation, and film. In 2008, Michael worked as the In-house designer and Props supervisor on a high profile CG animated feature film entitled Alpha & Omega. Michael also worked as a Designer for Lucas Film Animation on the Third season of The Clone Wars television series which airs on Cartoon Network.

Steven Goodale

UI/UX and Game Design Lead

Steven’s long career began in 1992 at Sega. His first design work was at Electronic Arts working on Road Rash3D where he shipped multiple titles in both Design and Production capacities. While at 3DO he helped ship some of their more successful products including WDL Thunder Tanks and Sarge's War. Steven moved into AAA development when he was both Lead Systems Designer and Creative Director for Crystal Dynamics popular Tomb Raider (Underworld).

Patrick Kenney

Online Coordinator

Patrick Kenney was most recently a Graphic Designer at WB Games Mobile Publishing where he focuses on user acquisition and brand initiatives and awareness across internal and external Warner Bros. mobile gaming studios. Additionally, he has been a Freelance artist for K+G where he provides art direction, design, and development for various clients. Previously, he had been a Graphic Designer for Warner Brothers Games/Turbines where he was a member of the in-house design team responsible for the massive multiplayer online games, “Dungeons and Dragons Online” and “Lord of the Rings Online.” Patrick holds a BS in Graphic Design and Digital Media from Champlain College. He also studied abroad at the Florence University of the Arts and Champlain College Dublin. Patrick is a member of AIGA.