Get to Know Us

Get to know our world-class staff and see why we’re one of the top arts universities in the country.
Want to get in touch with us? Visit the Directories.
David Goodwine

Executive Director, School of Game Development

David Goodwine is an Animation & Visual Effects graduate of Academy of Art University. He has been in the industry for 17 years, including 13 years in games. David has worked for companies such as Double Fusion, Eidos/Crystal Dynamics, Electronic Arts, and PDI/Dreamworks in the positions of studio creative director, senior producer, and art production manager. His credits include projects such as 25 to Life, Legacy of Kain: Defiance, Lord of the Rings: The Two Towers, Project: Snowblind, Lord of the Rings: The Return of the King, and Tomb Raider: Legend.

David “Rez” Graham

Director of Game Programming, School of Game Development

David “Rez” Graham is currently Director, Game Programming at the Academy of Art University’s School of Game Development. Most recently, he was the Lead Artificial Intelligence Programmer at Electronic Arts. He has worked in the gaming industry as an engineer since 2005 spending most of that time working on various kinds of AI, from platform enemy AI to full simulation games. Prior to working at EA, he was at PlayFirst, Slipgate Ironworks, and Planet Moon Studios. He is the co-author of Game Coding Complete, 4th Edition and regularly speaks at The Game Developers Conference as well as various colleges and high schools. Rez spends his free time performing improv and running tabletop RPGs.

Charles Huenergardt

Online Director, School of Game Development

Charles started in the Games Industry in 1996 at Sega as a Quality Assurance Analyst (Tester). Over the years Charles worked his way up to become a Game Designer and Project Lead. Charles has worked on such PlayStation games as God of War, The Lord of the Rings: The Return of the King, Project: Snowblind, Shrek the Third, 25 to Life, Army Men, Pictonary for Wii and SpiderMan: Web of Shadows for the XBOX 360.

Pryce Jones

MFA Director

After receiving his Bachelor of Architecture from Syracuse University and working in that field for several years, Pryce realized that 1. making entertainment art looks more fun, and 2. many of the techniques he’d learned for designing real buildings would work for virtual worlds. He then embarked on a career in video games and has spent the past 11 years as an environment artist, concept painter, and art director. He’s worked on games such as Lord of the Rings: The Two Towers, Legacy of Kain: Defiance, Tomb Raider: Legend and the next-gen version of Indiana Jones and the Staff of Kings.

Brian Hess

Associate Director, School of Game Development

Brian Hess received his BS in Media Arts & Animation from the Art Institute of California. He currently works as an art director for Tiny Co. He also is a freelance artist for Beneville Studios where he creates commissioned artwork and one of a kind objects for exclusive clientele. Additionally, he is also a comic artist for Blue Water Productions, a publishing and production company specializing in comic books, graphic novels, and multimedia.

James Bach

3D Modeling Lead, School of Game Development

Jim Bach received his BFA in 3D Modeling from Academy of Art University. He has more than a decade of industry experience, working as a modeler for Electronic Arts, Activision, and various mobile companies. Throughout his career, he has also worked on freelance graphic design projects and private commissions. He has authored modeling and texturing curriculum for the Academy, and is in the process of updating the pipeline for the School of Game Development to current-gen standards.

Scott Berkenkotter

Full-Time Faculty, School of Game Development

After earning a BA degree in Linguistics at UC Davis, Scott Berkenkotter realized his true passion for game design and returned to his home town of Fremont, CA to earn a Certificate in Game Design at Ohlone College. Scott was the Founding President of the Ohlone Game Developers Club for two years, and led a team of five to build an interactive educational experience in Second Life. He has since worked his way up from a tester at Electronic Arts to working as Lead Engineer at independent studios such as Millionants Productions and Foam Robot, Inc. Prior to joining Academy of Art University, he developed the English-learning app Idiom Power for web, iOS, and Android. Scott has been teaching game scripting, programming, and mobile development courses, writing online courses, and developing tools that help form the backbone of the Game Design program at Academy of Art University. In 2013, Scott helped launch the School of Game Design @ Academy of Art University, the Academy's first mobile game brand.

Michael Buffington

Concept Art Lead, School of Game Development

Michael Buffington is a graduate of Academy of Art University where he majored in Illustration. He works as a freelance illustrator producing storyboards and concept art for video games, animation, and film. In 2008, Michael worked as the In-house designer and Props supervisor on a high profile CG animated feature film entitled Alpha & Omega. Michael also worked as a Designer for Lucas Film Animation on the Third season of The Clone Wars television series which airs on Cartoon Network.

Steven Goodale

User Interface & User Experience Lead, School of Game Development

Steven’s long career began in 1992 at Sega. His first design work was at Electronic Arts working on Road Rash3D where he shipped multiple titles in both Design and Production capacities. While at 3DO he helped ship some of their more successful products including WDL Thunder Tanks and Sarge's War. Steven moved into AAA development when he was both Lead Systems Designer and Creative Director for Crystal Dynamics popular Tomb Raider (Underworld).

Patrick Kenney

Online Coordinator, School of Game Development

Patrick has created 2D and 3D art and animation for video games since 1995 – most notably for Activision and Acclaim Entertainment. His freelance work includes Forge and a Virtual Congress project for the Library of Congress. He is credited on more than 20 published titles, including Spiderman: Web of Shadows, Shrek Super Slam, well as several titles within the Tony Hawk franchise. Before joining Academy of Art University, Patrick was an instructor at the Columbus College of Art and Design.

Jamin Shoulet

Full-Time Faculty, School of Game Development

Jamin Shoulet has worked in the gaming and multi-media industry for over 15 years. As a veteran game artist, he has worked with heavy hitting companies such as Blizzard Entertainment, Trion, Gazillion, Ubisoft, Perpetual Entertainment, and One Thumb Mobile. He was a key core artist for the immensely popular online game World of Warcraft. Other titles include Star Trek Online, RIFT, Warcraft 3 and Rocksmith. Previous years of experience includes working with Toyota, United States Airforce, US Dept. of State, Toshiba, Nissan and Honeywell on various multi-media projects for CD-ROM and Web based training. His experience has also brought him overseas to Taiwan as a consultant for games such as Holy Beast Online, and now currently freelances his skills for smaller mobile companies.