Game Art (BFA)

Game Art (BFA)

The Game Art BFA gives students a well-rounded overview of professional game art tools and fundamentals. Students will be taught both traditional and digital techniques with the ability to specialize in modeling or concepting environments, characters, or both. Students will benefit from game industry professionals, group projects, and campus peer clubs while they learn the industry-standard game art pipelines. Students will be guided in the creation of a professional quality portfolio which they can use to apply to any creative field ranging from video games to movies and television.

Bachelor of Fine Arts (BFA) Degree

Available Online

Core Classes

FND 108 Digital Drawing for Entertainment Core/3
FND 112 Figure Drawing Core/3
GAM 105 Introduction to Maya Core/3
GAM 107 Game Engines Core/3
GAM 110 Introduction to Game Development Core/3
GAM 111 2D Tools for Game Development Core/3
GAM 201 3D Modeling for Games 1 Core/3
GAM 233 Elements of Digital Painting Core/3
GAM 238 The Power of Composition Core/3
GAM 241 Introduction to Digital Sculpting Core/3
GAM 310 Portfolio for Games 1 Core/3
GAM 405 Games Portfolio Preparation Core/3


Unit Requirements

Major Coursework Units
Core 36
Major 33
Liberal Arts 42
Elective 9
Total 120

Degree Requirements


  • Minimum grade of C- in all core courses, major courses, and LA 107 Writing for the Multilingual Artist or LA 108 Composition for the Artist.
  • Minimum 2.0 GPA and the following general education requirements:
    4 Art Historical Awareness courses
    1 Written Communication: Composition course
    1 Written Communication: Context & Style course
    1 Written Communication: Critical Thinking course
    1 Historical Awareness course
    1 Quantitative Literacy course
    1 Cultural Ideas & Influences course
    1 Employment Communications and Practices course

After above general education requirements are met, take Liberal Arts electives as needed to fulfill the Liberal Arts unit requirement.

Additional Information

Program Learning Outcomes

Undergraduate students will meet the following student performance criteria:

Visual Communication

  • Integrate environments, characters, or props for a cohesive game experience
  • Visually demonstrate skills that meet game industry standards


  • Demonstrate proficiency with technology related to contemporary game production

Presentation Skills

  • Clearly and professionally present work and ideas

Critical Thinking and Problem Solving

  • Visually communicate research and ideas throughout the design process
  • Research and generate workable solutions under a deadline

Professional Readiness

  • Produce a professional portfolio which meets industry standards
  • Work cooperatively and effectively in a professional production environment
  • Identify strengths and develop a portfolio tailored to showcase them

Specialty Skills: 3D Art  

  • Model with appropriate use of form, proportion, & function
  • Create and apply textures consistent with the overall look of the project

Specialty Skills: Concept Art

  • Effectively utilize line, edge, value and design in all concept work 
  • Effectively apply the rules of perspective 
  • Demonstrate flexibility in illustrative style and the ability to accommodate style to project needs

Academy of Art University Learning Outcomes
Graduates of the Academy of Art University will demonstrate the ability to:

  1. Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design.
  2. Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge.
  3. Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field.
  4. Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles.
  5. Evaluate work in their field, including their own work, using professional terminology.
  6. Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products.
  7. Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design.
  8. Engage with a variety of communities beyond the classroom through internship opportunities, study abroad programs, athletics, student interest clubs as well as collaborative, civic and pro bono projects.

*Semester plans are subject to change at any time. Semester breakdowns displayed are suggested and additional options are available to help customize your educational experience. Speak to an admissions or student services representative for more information. Please see our catalog for more details at:

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