Faculty

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David Goodwine

Chief Academic Innovation Officer and Executive Director / School of Game Development

David Goodwine is an Animation & Visual Effects graduate of Academy of Art University. He has been in the entertainment industry for 18+ years, including 14 years in games. David has worked for companies such as Double Fusion, Eidos / Crystal Dynamics, Electronic Arts, and PDI/Dreamworks.

His game credits include projects such as 25 to Life, Legacy of Kain: Defiance, Lord of the Rings: The Two Towers, Lord of the Rings: The Return of the King, Project: Snowblind, and Tomb Raider: Legend.  Films worked on include Evolution, The Mexican, The Deep End, The Legend of Bagger Vance and Shrek 3D.

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David Goodwine's Work

Fall 2022 Part-Time Faculty

Faculty MemberBackground
Alexander FuhrOhio State University, Columbus, Ohio (Bachelor of Science, Electrical & Computer Engingee ring)
Baqir Shah8+ years of experience in game design
Brandon LuyenAcademy of Art University, San Francisco, California (Bachelor of Arts, Illustration and Character Animation)
Brendan MilosAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Animation and Visual Effects)
Cody MilesVirginia Commonwealth University, Richmond, Virginia (Bachelor of Fine Arts, Communication Arts)
Daniel CorralezAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Game Development)
David MarkowitzBrown University, Providence, Rhode Island (Bachelor of Arts, Psychology)
Denmark GibbsAcademy of Art University, San Francisco, California (Master of Fine Arts, Game Design)
Dustin AberCogswell Polytechnic College, Sunnyvale, California (Bachelor of Arts, Computer Video Imaging)
Erick SalaAcademy of Art University, San Francisco, California (Master of Fine Arts, Game Design)
Filip KrstevskiRyerson University, Toronto, Canada (Bachelor of Science, Computer Science - equivalent to Bachelor's degree in US)
Gavin Wood20+ yrs experience in visual effects
Graham PezzutiAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Acting, Music and Sound)
Graham PezzutiAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Music and Sound)
Jacqueline JocsonUniversity of Southern California, Los Angeles, California (Master of Fine Arts, Animation and Digital Arts)
Jeremiah Strong15+ years of industry experience on modeling and texturing skills that demonstrate modern workflows.
Jonathan UsiakAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Computer Modeling and Concept Art)
Jordan McCracken-FosterAcademy of Art University, San Francisco, California (Master of Fine Arts, Game Development)
Joseph SimonsPurdue University, West Lafayette, Indiana (Bachelor of Science, Computer Science)
Justin HalpinExpression College for Digital Arts, Emeryville, California (Bachelor of Applied Science, Animation and Visual Effects)
Kelsey MartinAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Game Development)
Kevin HarknessColumbus College of Art & Design, Columbus, Ohio (Bachelor of Fine Arts, Animation)
Lawrence MangumAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Illustration)
Lori HyrupSan Diego State University, San Diego, California (Bachelor of Science, Biology)
Mary KreftingUniversity of California, Berkeley, Berkeley, California (Bachelor of Arts, Biology)
Matthew Greene10+ yrs exp in prod. mngmt and quality assur. and an AA in Multimedia from Ohlone College
Myles CardiffAcademy of Art University, San Francisco, California (Bachelor of Science, Game Programming)
Myles CardiffUniversity of the Pacific, Stockton, California (Bachelor of Science, Management of Information Syst ems)
Patrick KenneyColumbus College of Art & Design, Columbus, Ohio (Bachelor of Fine Arts, Illustration)
Patrick WagnerAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Game Design)
Robert CabreraAcademy of Art University, San Francisco, California (Master of Arts, Animation and Visual Effects)
Temarius WalkerAcademy of Art University, San Francisco, California (Bachelor of Fine Arts, Game Development)
Thomas CarrollColeman College, San Diego, California (Bachelor of Science, Computer Science)
William ParkerAcademy of Art University, San Francisco, California (Master of Fine Arts, Character Modeling)

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