Fall 2022 Part-Time Faculty
Faculty Member | Background |
---|---|
Alexander Fuhr | Ohio State University, Columbus, Ohio (Bachelor of Science, Electrical & Computer Engingee ring) |
Baqir Shah | 8+ years of experience in game design |
Brandon Luyen | Academy of Art University, San Francisco, California (Bachelor of Arts, Illustration and Character Animation) |
Brendan Milos | Academy of Art University, San Francisco, California (Bachelor of Fine Arts, Animation and Visual Effects) |
Cody Miles | Virginia Commonwealth University, Richmond, Virginia (Bachelor of Fine Arts, Communication Arts) |
Daniel Corralez | Academy of Art University, San Francisco, California (Bachelor of Fine Arts, Game Development) |
David Markowitz | Brown University, Providence, Rhode Island (Bachelor of Arts, Psychology) |
Denmark Gibbs | Academy of Art University, San Francisco, California (Master of Fine Arts, Game Design) |
Dustin Aber | Cogswell Polytechnic College, Sunnyvale, California (Bachelor of Arts, Computer Video Imaging) |
Erick Sala | Academy of Art University, San Francisco, California (Master of Fine Arts, Game Design) |
Filip Krstevski | Ryerson University, Toronto, Canada (Bachelor of Science, Computer Science - equivalent to Bachelor's degree in US) |
Gavin Wood | 20+ yrs experience in visual effects |
Graham Pezzuti | Academy of Art University, San Francisco, California (Bachelor of Fine Arts, Acting, Music and Sound) |
Graham Pezzuti | Academy of Art University, San Francisco, California (Bachelor of Fine Arts, Music and Sound) |
Jacqueline Jocson | University of Southern California, Los Angeles, California (Master of Fine Arts, Animation and Digital Arts) |
Jeremiah Strong | 15+ years of industry experience on modeling and texturing skills that demonstrate modern workflows. |
Jonathan Usiak | Academy of Art University, San Francisco, California (Bachelor of Fine Arts, Computer Modeling and Concept Art) |
Jordan McCracken-Foster | Academy of Art University, San Francisco, California (Master of Fine Arts, Game Development) |
Joseph Simons | Purdue University, West Lafayette, Indiana (Bachelor of Science, Computer Science) |
Justin Halpin | Expression College for Digital Arts, Emeryville, California (Bachelor of Applied Science, Animation and Visual Effects) |
Kelsey Martin | Academy of Art University, San Francisco, California (Bachelor of Fine Arts, Game Development) |
Kevin Harkness | Columbus College of Art & Design, Columbus, Ohio (Bachelor of Fine Arts, Animation) |
Lawrence Mangum | Academy of Art University, San Francisco, California (Bachelor of Fine Arts, Illustration) |
Lori Hyrup | San Diego State University, San Diego, California (Bachelor of Science, Biology) |
Mary Krefting | University of California, Berkeley, Berkeley, California (Bachelor of Arts, Biology) |
Matthew Greene | 10+ yrs exp in prod. mngmt and quality assur. and an AA in Multimedia from Ohlone College |
Myles Cardiff | Academy of Art University, San Francisco, California (Bachelor of Science, Game Programming) |
Myles Cardiff | University of the Pacific, Stockton, California (Bachelor of Science, Management of Information Syst ems) |
Patrick Kenney | Columbus College of Art & Design, Columbus, Ohio (Bachelor of Fine Arts, Illustration) |
Patrick Wagner | Academy of Art University, San Francisco, California (Bachelor of Fine Arts, Game Design) |
Robert Cabrera | Academy of Art University, San Francisco, California (Master of Arts, Animation and Visual Effects) |
Temarius Walker | Academy of Art University, San Francisco, California (Bachelor of Fine Arts, Game Development) |
Thomas Carroll | Coleman College, San Diego, California (Bachelor of Science, Computer Science) |
William Parker | Academy of Art University, San Francisco, California (Master of Fine Arts, Character Modeling) |