Join one of the most dynamic Animation and VFX programs in the country. If you’re an aspiring storyboard artist, visual effects artist, 2D or 3D Animator, come learn from some of today’s most accomplished professionals in the heart of the animation industry.
Park Hyun Bo | Animation & Visual Effects
Mukul Soman | Animation & Visual Effects
Seung Jang Kim | Animation & Visual Effects
Sojin Kim | Animation & Visual Effects
Jeff Sarre | Animation & Visual Effects
Hirofumi Kasagi | Animation & Visual Effects
Tina Hsu | Animation & Visual Effects
Michael Crane | Animation & Visual Effects
Mo Yan | Animation & Visual Effects
Justin Schubert | Animation & Visual Effects
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Executive Director of Animation & Visual Effects
The storyboarding emphasis translates a script into a series of motion sequences.
The 3D animation emphasis is designed for students interested in acquiring the basic to advanced skills necessary to become a professional character animator.
The 3D modeling emphasis is designed for students interested in acquiring the basic to advanced skills necessary to work in the field of animation as a professional modeler (hard, organic, etc).
The traditional animation emphasis is designed for students interested in acquiring basic to advanced skills in classical, hand-drawn animation.
The Visual Effects program is designed to provide students with expertise in directing a complete, short animated film, designing and building 3D characters, and fully integrating visual effects shots from concept to post-production.
A 3D animator is concerned with the movement in computer graphic imagery including characters, inanimate objects such as robots or cars, or cameras for television, feature films, or games.
A 2D animator is concerned with creating 2D images by either hand drawing each frame or digitally manipulating flat media for games, television, the web, or feature films.
A character animator in traditional, 3D, or stop motion is concerned with the performance on screen. An understanding of timing, movement of humans and animals, and acting is essential to bringing characters to life.
A dynamics technical director uses particles and fluid simulation to create moving elements such as fire, water, and explosions for combining with live action elements or used in a fully CG project.
As in traditional cinematography, the lighting technical director determines the visual look of a film using light and color to tell the viewer what to see and how to feel. A lighting technical director’s duties might include lighting a 3D scene, rendering the scene, and rough compositing.
A compositor uses digital software to take separately created elements and combine them into one seamless image. They must have the ability to judge color, lens effects, film artifacts, atmospheric effects, scale, perspective, and parallax. Some of their duties might be matching movement, green screen extraction, color matching, and lighting.
Modelers digitally build objects for manipulation in a 3D environment–these could be models of characters both cartoon and realistic, natural shapes like animals and plants, or solid objects like buildings and car. Models must be specially built in away so that they can be moved, painted and lit properly for use in CG imagery.
The storyboard artist takes the printed word and translates it into cinematic images. Storyboard artists must be able to draw people, buildings, costumes, vehicles, guns, horses, spaceships–all executed quickly with attention to draftsmanship and perspective. They provide the first look at what the final film or video game might look like and is a direct track to directing.
With frame-by-frame manipulation a stop motion artist creates a performance using posable puppets and can be used in television, film, and advertising.
Standing at the apex of the production pyramid, the producer ensures the director’s creative vision is realized by building a strong crew of collaborators. Ultimately, the producer is responsible for all aspects of the production process including championing creative, maintaining the financials and schedule, influencing technological innovations, and overseeing the administrative processes.
Animation & Visual Effects : Animation studio overview
posted on 07/17/13
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