Game Development

Learn techniques in concept art, 3D art, level design and more at our game design school. Gain specialized design skills including monetization, unique control types, rapid development via iteration, and production methods. Earn your game development degree and graduate with solid game art principles, including game engine technology and pre-production and production environments.

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What We Teach

3D Art

Learn an industry-standard pipeline that includes applications like Maya and ZBrush to build 3D models of characters, environments, and props. Apply textures, materials, and lighting to create a variety of stylized looks for use in multiple genres. Take your assets in-engine with Unreal and Unity to bring your work to life in an in-game environment.

Declaring 3D Art as a career interest sets students up for a dynamic and creative career. Students will learn the craft from every angle: from 3D modeling, to lighting, to engine technologies. They will implement design principles to create unforgettable game environments and characters. A professional portfolio by the end of this degree will show off students’ favorite aspect of 3D art and set them up for a rewarding career.

Coursework includes Game Engines, History of Gaming, Sketching the Clothed Figure, Elements of Digital Painting, Texture & Light, 3D Modeling, Ecorche, Survey of Landscape Architecture, Collaborative Game Development, Maquette Sculpting, as well as English composition and creative writing classes.

The skills students accumulate in 3D Art will shine through in their portfolios because they will be able to show off not only their style, but also versatility in creating in the style of others. For more information on a BFA in 3D Art, refer to the comprehensive list of BFA coursework.

Concept Art

Create the look and design of characters and environments in a variety of styles ranging from stylized to realistic. Concept art is taught using both traditional and digital techniques with the latest software, cutting edge hardware, live models, and classes that cover all the major genres of games.

Through all the B.F.A. paths offered, students will learn how to effectively communicate visually, verbally, and in writing. They will be able to talk the talk by presenting professionally – and then walk the walk by creating a stellar portfolio of their best work samples. They will become fluent in professional lingo and adept at proactive problem solving. Students will familiarize themselves with professional workflows in their coursework.

The Bachelor of Fine Arts degree in Concept Art is all about creating environments for characters to live in, as well as memorable characters themselves. Students will learn to set the mood of a game using color, lighting, and 3D detail.

Coursework includes 2D Tools for Game Development, Game Engines, 3D Modeling for Games, Intro to Anatomy, Digital Environment Sketching, Heads & Hands, Prop & Weapon Design for Games, Survey of Landscape Architecture, C3: Character, Costume, & Creature, internship, collaborative Game Development, and more.

All B.F.A. paths require 132 units total: 42 in-major, 45 liberal arts, 9 elective, and 36 core. Each course is 3 units. For more information on a BFA in Concept Art, refer to the comprehensive list of BFA coursework.

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Liberal Arts

The Liberal Arts Program provides students with a holistic education covering the arts, humanities, and sciences. Courses highlight connections between the subject of study and the major fields of art and design, providing context to the larger world of art and design.

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The Foundations curriculum heightens perception and understanding of visual structure through the study of drawing, modeling of form, value structure, perspective principles, color, and design theory.

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