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School of Game Design

BFA Game Design

First Year - 30.0 Units

First Semester 12.0 Units

  • GAM_105: Game 3D Production
    [Core]
  • GAM_110: Elements of Game Design
    [Core]
  • GAM_115: Elements of Scripting
    [Major]
  • (FND_110: Analysis of Form, OR FND_113: Sketching for Communication)
    [Core] [Core]

Second Semester 18.0 Units

  • LA_108: Composition for the Artist
    [Liberal Arts: Written Communications requirement]
  • GAM_130: Vector Graphic Games 1
    [Core]
  • GAM_150: Game Design, Theory & Analysis
    [Core]
  • (FND_116: Perspective, OR GAM_145: Scripting for Vector Games)
    [Major] [Major]
  • (FND_122: Color Fundamentals, OR FND_125: Color and Design)
    [Core] **To be taken in Summer. [Core] **To be taken in Summer.
  • ***_***:
    [Liberal Arts: Quantitative Literacy requirement] (LA 255 recommended) **To be taken in Summer. Review test out options prior to enrolling in LA 255.

Second Year - 36.0 Units

Third Semester 15.0 Units

  • GAM_201: 3D Modeling for Games 1
    [Core]
  • (FND_112: Figure Drawing, OR GAM_215: Scripting for 3D Game Engines 1)
    [Major] [Major]
  • GAM_230: Vector Graphic Games 2
    [Core]
  • LA_120: Art History through the 15th Century
    [Liberal Arts: Art Historical Awareness requirement]
  • (LA_202: English Composition: Creative Persuasion & Argument, OR LA_280: Perspective Journalism)
    [Liberal Arts: Written Communications requirement] [Liberal Arts: Written Communications requirement]

Fourth Semester 21.0 Units

  • GAM_202: 3D Animation for Games
    [Core]
  • GAM_310: Prototype Game Production Studio
    [Core] *****MIDPOINT REVIEW*****
  • GAM_301: 3D Modeling for Games 2
    [Core]
  • ANM_222: Introduction to Rigging
    [Major]
  • LA_121: Art History through the 19th Century
    [Liberal Arts: Art Historical Awareness requirement]
  • ***_***:
    [Major] (Take FND 131 or Game Design course) *To be taken in Summer.
  • LA_291: Designing Careers
    [Liberal Arts: Employment Communications & Practices requirement] *To be taken in Summer.

Third Year - 36.0 Units

Fifth Semester 15.0 Units

  • (GAM_350: Rapid Game Development 1, OR GAM_332: Games Texture and Light)
    [Major] [Major]
  • ***_***:
    [Major] (Take GAM 315 or Art for Games course)
  • (LA_110: English Composition: Narrative Storytelling, OR LA_133: Short Form Writing)
    [Liberal Arts: Written Communications requirement] [Liberal Arts: Written Communications requirement]
  • ***_***:
    [Liberal Arts By Advisement Course]
  • LA_219: History of Architecture 1
    [Liberal Arts: Art Historical Awareness requirement]

Sixth Semester 21.0 Units

  • GAM_342: Environment Modeling for Games 1
    [Major]
  • ***_***:
    [Major] (Take GAM 370 or Art for Games course)
  • ***_***:
    [Major] (Take GAM 410 or Art for Games course)
  • ***_***:
    [Liberal Arts: Historical Awareness requirement]
  • LA_131: History of Gaming
    [Liberal Arts: Art Historical Awareness requirement]
  • ***_***:
    [Liberal Arts: Cultural Ideas & Influences requirement] *To be taken in Summer.
  • ***_***:
    [Art Elective 1] *To be taken in Summer.

Fourth Year - 30.0 Units

Seventh Semester 12.0 Units

  • GAM_498: Collaborative Project
    [Major]
  • ***_***:
    [Major]
  • ***_***:
    [Major]
  • ***_***:
    [Liberal Arts By Advisement Course]

Eighth Semester 18.0 Units

  • GAM_405: Games Portfolio Preparation
    [Core]
  • GAM_450: Rapid Game Development 3
    [Major]
  • ***_***:
    [Liberal Arts By Advisement Course]
  • ***_***:
    [Art Elective 2]
  • ***_***:
    [Liberal Arts By Advisement Course] *Suggested Summer Course
  • ***_***:
    [Art Elective 3] *Suggested Summer Course