Prior learning credit recognizes what you’ve already mastered: skills earned through work, training, or professional practice outside the classroom. It’s not about the hours you’ve logged, but the knowledge you’ve gained doing it.
To be considered for Credit for Prior Learning, you must be an admitted student seeking a degree, and the credit you are seeking must fill a degree requirement.
Credit for Prior Learning (“CPL”) is awarded on an individual-course basis. The courses requested must apply to a specific degree. Check the course chart below to find courses you can claim CPL for.
Your experiences count. Let them work for you as you move forward.
Each School will use one or more of the following methods. Check the course chart below to see what applies to you.
Applying is as easy as:
Your school will review your materials and, if required, schedule an exam. You will be notified in writing of their decision regarding awarding credit.
See the maximum amount of CPL you can receive based on the degree you are seeking:
Don’t wait. Apply today. Build on what you’ve done. Become who you’re meant to be.
Course Number | Course Name | Criteria | Method of Assessment |
---|---|---|---|
ANM 101 | Introduction to Computer Graphics for Animation | Will be able to: • Analyze and discuss computer graphics as used in the Visual Effects, Games and Animation Industries • Use industry-standard terminology to describe project work • Use a variety of basic software tools in their projects • Pitch ideas to peers and apply peer feedback to projects • Identify and describe the industry career pathways • Adhere to standard file naming conventions | Portfolio |
ANM 108 | Cinematics for Animation & VFX | Will be able to: • Define and use the vocabulary of film • Visualize and communicate a story through preproduction • Create a variety of shots to create a working story • Edit a sequence of shots using editing software • Add sound and Foley to your film | Portfolio |
ANM 180 | Introduction to Animation Principles & Techniques | Will be able to: • Successfully apply the basic principles of traditional animation • Compare various techniques and mediums used for creating animation • Use industry-standard terminology to describe project work • Visualize and communicate a story through an animated short film • Create a variety of shots to create a working story • Enumerate a full range of design decisions in establishing context and/or characters | Portfolio |
ANM 190 | Traditional Animation 1 | Will be able to: • Demonstrate the basic principles of traditional animation • Create believable movement using hand drawn techniques • Plan out and present effective staging and composition • Explain and understand constructive feedback and critique • Use professional terminology to describe project work • Apply industry-standard techniques for animating • Visualize and communicate a story through an animated short film | Portfolio |
ANM 277 | Motion Quick Sketching | Will be able to: • Apply the practice of visual note taking for action, color and light using professional shorthand techniques • Employ industry-wide methods of simplification to interpret situations and rapidly generate a large volume of visual notation • Manipulate lines together with meridians to define a silhouette and emphasize action or mood • Utilize Line of Action to efficiently note gesture, pose and setting • Adapt Action Analysis techniques to swiftly appraise and capture a situation or action visually • Combine the techniques learned in this class to develop solutions for common professional assignments that require a collection of sketches to convey an idea | Portfolio |
ANM 270 | Storyboarding 1: Basics of Storytelling | Will be able to: • Create and present original ideas in a compelling industry standard storyboard and animatic for an original project to promote a Thesis project • Understand, discuss and apply the various usages and stages of the storyboarding process in animation and visual effects • Understand and apply professional cinematography and editing techniques in storyboard and animatic production • Recognize the importance of the storyboarding process for a wide range of media | Portfolio |
ANM 610 | Figurative Concepts | Will be able to: • Observe and draw figurative forms • Use sighting and grids to draw proportionally accurate human figures from life • Draw demonstrating an understanding of the relationships between human and animal forms in preparation for creating believable movement in animation • Observe and draw clothing, simple folds and ellipses that enhance the character, costume and gesture of the pose • Apply a basic understanding of muscular and skeletal anatomy to inform the movable parts and simplification of figurative drawing • Demonstrate and draw perspective in the human form and head using overlapping forms • Observe and apply light and shadow to create simple portraits from life that demonstrate: minimal line, simple tone and full tone | Portfolio |
ANM 612 | Traditional Animation Principles & Pipelines | Will be able to: • Identify stages of the animation production pipeline. • Identify and apply the tools and skills necessary to create traditionally drawn animation with digital paperless programs and on paper. • Apply principles of animation to complete a series of short animation tests. • Create a final animation test that is in color with a background and a camera move | Portfolio |
ANM 685 | Storyboarding Principles | Will be able to: • Create and present original ideas in a compelling industry standard storyboard and animatic for an original project to promote a Thesis project • Understand, discuss and apply the various usages and stages of the storyboarding process in animation and visual effects • Understand and apply professional cinematography and editing techniques in storyboard and animatic production • Recognize the importance of the storyboarding process for a wide range of media | Portfolio |
ANM 780 | Stop Motion | Will be able to: • Produce basic animated stop motion puppets performances utilizing industry standard software • Analyze their own work and that of their peers based on the Principles of Animation • Enumerate the Principles of Animation and describe their application • Implement path planning to assure good puppet performance • Interpret pantomime and synthesize this in their animated performance | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
---|---|---|---|
ANM 101 | Introduction to Computer Graphics for Animation | • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. • Analyze and discuss computer graphics used in VFX, games, and animation industries. • Use industry-standard terminology to describe project work. • Apply a variety of basic software tools, including Photoshop | Portfolio |
ANM 180 | Introduction to Animation Principles & Techniques | • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. • Define and apply film vocabulary. • Visualize and communicate a story through pre-production. • Create a variety of shots to build a working story. • Edit sequences using editing software. | Portfolio |
ANM 105 | Introduction to 3D Production A | • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. • Demonstrate a clear understanding of Unreal real-time software. • Understand the role of Unreal in a production pipeline. • Work with 3D assets. • Use cameras, lights, and materials in a 3D environment. | Portfolio (Unreal) |
ANM 108 | Cinematics for Animation & VFX | • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. • Apply the basic principles of animation. • Compare techniques and mediums for creating animation. • Use industry-standard terminology to describe project work. • Create multiple shots to build a working story. | Portfolio |
ANM 241 | Fundamentals of Motion Design | • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. • Combine text, footage, and graphics to create motion sequences. • Adjust image color, blending modes, distortion, and lighting. • Use dynamic effects/plugins for particle simulations. • Apply 2D and 3D software to enhance motion design. • Demonstrate a clear understanding of After Effects in motion design. • Create and lay out a 3D scene with moving graphics. • Integrate motion design concepts and elements into future projects. | Portfolio (After Effects) |
ANM 604 | Cinematography for VFX | • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. • Learn how to properly light green screen and green screen elements. • Understand digital cameras and their components. • Understand integration of recorded elements with provided plates and CG elements. | Portfolio |
ANM 610 | Figurative Concepts | • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. • Understand and draw figurative forms. • Use grids and sightings to draw accurate human figures. • Demonstrate an understanding of the relationships between human and animal forms. • Explore cloth drawing, simple folds and ellipses that enhance character, costume and gestures. • Apply basic understanding of muscular and skeletal anatomy. • Demonstrate and draw human head and form perspective. • Understand how to apply light and shadows in simple portraits. | Portfolio |
ANM 688 | Traditional Animation | • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. • Explore tools and techniques of traditional animation to develop portfolio pieces. • Understand storyboards and design characters. • Demonstrate the principles of animation. • Explore and use industry terminology. • Articulate and practice animation production pipeline. | Portfolio |
ANM 623 | Modeling and Animation 1 | • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. • Use modeling tools to create a model of a robot. • Use modeling tools to create a human character. • Learn about and apply rigging tools and blendshapes. • Animate a bouncing ball. • Animate a rigged character. | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
---|---|---|---|
ARE 640 | Internship | Placement and Concurrent Class Meetings |
Course Number | Course Name | Criteria | Method of Assessment |
---|---|---|---|
COM 102 | Visual Storytelling: Editing Fundamentals for Short-Form Video Content | Will be able to: • Edit video and audio in Adobe Premiere Pro • Understand and utilize the latest AI updates in Premiere Pro • Shoot and edit original stories • Craft compelling narratives without dialogue • Produce, Direct, and Edit a short documentary • Record high-quality audio for interviews • Apply video effects for effective storytelling • Demonstrate well-framed interviews following the rule of thirds • Understand and employ various camera angles and camera movement for effective visual storytelling • Color-correct and color grade video for narrative impact • Design basic titles • Animate using keyframes • Understand and apply basic elements of sound design | Questionnaire-Interview-Portfolio w/Video |
COM 103 | You Media Short Form Production 1 | Will be able to: • Understand and utilize skillful camera work • Achieve effective camera movement • Apply lighting fundamentals to interviews and other shots • Gain a deeper knowledge of the role of sound in storytelling • Put together gear packages that enable high-quality production with minimal crews • Create branded story content for various social media platforms • Write a two-column script | Video |
COM 602 | Content | Will be able to: • Edit video and audio in Adobe Premiere Pro • Understand and utilize the latest AI updates in Premiere Pro • Shoot and edit original stories • Craft compelling narratives without dialogue • Produce, Direct, and Edit a short documentary • Record high-quality audio for interviews • Apply video effects for effective storytelling • Demonstrate well-framed interviews following the rule of thirds • Understand and employ various camera angles and camera movement for effective visual storytelling • Color-correct and color grade video for narrative impact • Design basic titles • Animate using keyframes • Understand and apply basic elements of sound design | Video |
COM 603 | Visual Storytelling Production | Will be able to: • Understand and utilize skillful camera work • Achieve effective camera movement • Apply lighting fundamentals to interviews and other shots • Gain a deeper knowledge of the role of sound in storytelling • Put together gear packages that enable high-quality production with minimal crews • Create branded story content for various social media platforms • Write a two-column script | Video |
Course Number | Course Name | Criteria | Method of Assessment |
---|---|---|---|
FSH 100 | Drawing for Fashion 1 | • Draw anatomically accurate fashion figures • Balance a figure • Accurately draw garments • Use line quality to convey fabric characteristics • Accurately convey pattern and texture in fabric | Portfolio |
FSH 164 | Fashion Sewing Techniques | • Use basic pattern-making, sewing, and pressing tools • Operate an industrial machine and adjust thread tension • Sew a variety of seams and recognize appropriate applications of each • Apply basic principles of pattern making • Identify different types of fabrics • Lay out and cut basic pattern pieces • Sew a variety of hand stitches, including basting stitch, blind stitch, slip stitch, and catch stitch • Compare options for closures and install basic closures • Present neat and clear documentation of work | Portfolio |
FSH 220 | CDFP 1 | • Draft basic blocks and patterns. • Make basic garments in muslin fabric, using introductory industry techniques, on industrial sewing equipment. • Analyze and discuss work, using industry specific terminology. • Understand and utilize industry vocabulary for pattern drafting and construction. • Discuss and adhere to professional design-studio practices. • Manipulate a pattern to create new designs. | Portfolio |
FSH 266 | Computers for Fashion | • Navigate the Adobe Illustrator and Photoshop workspaces • Use digital tools that are beneficial in the fashion industry • Create technical flats using Adobe software following industry best practices • Create and edit basic patterns in Illustrator • Effectively communicate garment construction, silhouette, and proportion using digital design techniques • Develop professional-quality presentations that include technical flats, line sheets, and tech pack pages | Portfolio |
FSH 609 | Computers for Fashion | • Navigate the Adobe Illustrator and Photoshop workspaces • Use digital tools that are beneficial in the fashion industry • Create technical flats using Adobe software following industry best practices • Create and edit basic patterns in Illustrator • Effectively communicate garment construction, silhouette, and proportion using digital design techniques • Develop professional-quality presentations that include technical flats, line sheets, and tech pack pages | Portfolio |
FSH 187 | Introduction to Knitwear | • Use knitwear terminology and position knitwear in the fashion industry • Product knit swatches using fancy yarn • Apply brushing, felting, and beading techniques to create surface designs • Create color and yarn stories and develop design swatches • Complete a design project using basic hand-knit, crochet, and surface designs • Document the work process in a designer’s sketchbook • Identify career options within the knitwear industry | Portfolio |
FSH 280 | Personal Styling | • Discuss the different services personal stylists have to offer • Create compelling outfits that fit their client’s lifestyle and needs • Discuss and apply the codes of dressing of male and female styling, including occasion wear • Build their vocabulary and identify the names and designs of key garments and accessories for men and women • Demonstrate knowledge of local and online market shopping research • Identify brands that are suitable to their client • Use the tools of their styling kit to find the proper fit, and prepare alterations for their client • Demonstrate an understanding of the different business models of personal styling | Portfolio |
FSH 188 | Editorial Makeup and Hair Styling | • Analyze and discuss the creative and business aspects of Make-up Artistry and Hair Styling • Apply several techniques of hair styling and make-up commonly used for photo shoots • Use appropriately the different products and tools in a beauty kit to create cohesive makeup designs and hairstyles • Apply basic color theory to make-up choices • Use personal inspiration and apply styling trends to conceptualize a beauty photo shoot • Identify and discuss makeup looks and hair styling trends by decade, and in current editorials and fashion shows | Portfolio |
FSH 215 | Retail Management | • Communicate and present a project that demonstrates working knowledge of the Manager's Terrain • Analyze and discuss the human resource management process • Identify best practices of managers as decision makers • Recognize and discuss the fundamentals of management • Submit a resume and employment verification either from a direct supervisor or the company | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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FA 110 | Still Life Painting | • Demonstrate various viewpoints within still life compositions using a strong break up of space creating the illusion of depth. • Create the illusion of three-dimensional form and depth on the canvas through a solid understanding of color and value (form lights, form shadows, and cast shadows). • Display accuracy in drawing in all elements of the composition • Portray clear glass, brass, copper, silver objects, pattern and floral illusions in a realistic manner. | Portfolio |
FA 121 | Intermediate Figure Drawing | • Accurately create the full figure in proportion • Use value, form, perspective, and composition to draw figure convincingly • Convey intentionality in their gestures • Use a variety of lines to show structure and anatomy • Show overlapping muscle forms • Accurately portray foreshortening when necessary | Portfolio |
FA 211 | Introduction to Painting the Figure | • Paint in oils or acrylic with command of tools, brushes, and mediums • Successfully mix color and value to achieve full range of effects • Paint in full color with understanding of value and color harmony • Choose color harmony and value patterns that will make for compelling work • Successfully represent well-proportioned figures with credible structure, change of plane, color, and value | Portfolio |
FA 213 | Introduction to Anatomy | • Draw the human figure with confidence. • Accurately interpret the complexities of anatomical form. • Recognize the surface landmarks of the anatomical forms (i.e., bones, muscles, tendons) • Make informed choices within figurative drawings. • Demonstrate understanding of the basis of joint movement and how muscles change their shape in movement. | Portfolio |
FA 601 | MS Drawing | • Draw 1-point and 2-point perspectives adding detail on basic shapes and using vanishing points to keep consistency • Use grids (grid-plumb & virtual gridding) and hard & soft lines to draw figure-accurate proportions • Demonstrate foreshortening in drawings that have overlapping: arms, legs, torsos, etc. • Demonstrate balance-weight distribution by using plumb lines for gesture: standing, sitting, reclining • Sketch drawings that demonstrate line, simple tone, hatching, and full tone • Use light and shadow to draw simple objects from still life | Portfolio |
FA 609 | MS Painting | • Demonstrate light and shadow in a 3 value painting • Demonstrate form, shadow, and reflected light • Use various painting techniques • Create a believable, realistic painting of various subject matter using color and value contrast. | Portfolio |
FA 606 | MS Still Life Painting | • Demonstrate skill of painting in oil or acrylic medium • Demonstrate elements of composition in still life painting to include variation of size and shape configuration of both positive and negative shapes • Establish a focal point or center of interest using strongest contrast of color, shape, and value • Create separation of shape through value pattern • Apply the principle of perspective especially ellipsis, and create harmonious color through complementary relationships | Portfolio |
FA 600 | MS Figure Studio | • Create a believable 3 dimensional form in charcoal • Apply anatomy structure to the figure • Create convincing figures in a variety of poses and lighting • Demonstrate an understanding of proportion, rhythm, balance and foreshortening when drawing the human form | Portfolio |
FA 145 | Printmaking | • Students will develop and display an understanding of strong composition • Students will observe and articulate aesthetics within this class • Plan, develop and execute their own drawings in these basic printmaking methods: Relief (lino cut), etching, monotype/lithography (planographic) • Sew a simple Japanese binding for a handmade book • Identify prints and differentiate between printmaking techniques • Work independently and responsibly with all studio equipment | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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FASCU 131 | Figure Modeling | Will be able to: • Execute the human figure in clay, demonstrating fundamental accuracy in proper anatomical proportions, three-dimensional form, inner structure and balance. • Execute skills in three-dimensional aspects of design and composition. • Model form using sculpture materials. | Portfolio |
FASCU 150 | Animal Sculpture | Will be able to: • Create engaging animal sculpture that communicates artistic intent • Animal sculpture show – accurate form and scale while engaging composition elements in 3D • Students show an understanding of armature construction and proper use of materials • Animal sculptures show a thoughtful surface finish to be ready for molding, painting • Students show research necessary to communicate artistic intent | Portfolio |
FASCU 233 | Mold Making | Will be able to: • Work with basic to intermediate level mold-making techniques. • Complete a variety of ``Sculptural Mold`` styles, including a range of plaster molds from simple 1-2 piece to more complex 3-4 piece and waste molds, as well as 3 different types of flexible rubber molds. • Cast into different mold types, in several different mediums, including waxes for metal casting, plaster and hydrocal hard copies, and slip casting for ceramics. • Analyze forms to properly resolve more complex problems of mold design and construction, with emphasis on follow-thru to final castings. • Transform personal sculptures to finished gallery-ready artwork editions. | Portfolio |
FASCU 270 | Ecorche | Will be able to: • Sculpt an anatomical representation of the skeletal construction and musculature of the human body using aluminum armature and plasteline clay. • Apply more developed vocabulary and understanding of the human form to renderings. • Osteology or the skeleton. Grad only • Myology (the muscular system).Grad only • Demonstrate basic skills in 3D composition • Analyze the strengths and weaknesses of concept and execution of a given artwork • Apply more developed vocabulary and understanding of the human form to renderings. | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
---|---|---|---|
FND 108 | Digital Drawing for Entertainment | Submit at least 6 artworks containing: • Wide variety of compound objects – line drawing and value • Complex objects such as cars, spaceships, houses in perspective Will be able to: • Demonstrate strong fundamental skills in realist drawing techniques • Combine simple geometrical shapes into more complex forms • Convert orthographic designs into linear perspective • Accurately draw elements in one, two and three-point perspective • Apply realistic light and shadow, texture, and simple color concepts • Execute skills on a variety of subject matter, such as props, vehicles and buildings Examples of FND108 Student Work: https://2025springshow.academyart.edu/gallery/foundations/ | Portfolio |
FND 110 | Analysis of Form | Submit at least 6 artworks containing: • Wide variety of compound objects – line drawing and value • Still life composition – full value • Portrait drawing - full value Will be able to: • Demonstrate fundamental skill in realist drawing techniques (basic perspective, ellipses in relation to eye level, geometrical construction) applied to a variety of subject matter • Model realistic form utilizing the five-value system to indicate light and shadow • Apply form and cast shadow edges correctly • Create compositions reflecting an awareness of design principles such as focal point using rule of thirds and avoiding bad tangents Examples of FND110 Student Work: https://2025springshow.academyart.edu/gallery/foundations/ | Portfolio |
FND 112 | Figure Drawing | Submit at least 6 artworks containing: • Wide variety of short and long poses (full figures)– line drawing • Heads, hands and feet sketches – line drawing and value • Standing or seated long pose– full value Will be able to: • Draw the human figure demonstrating fundamental accuracy in proportions, gesture, balance and structure • Indicate planes and muscles through the application of tone • Utilize the five-value system to render form • Apply form and cast shadows with correct differentiation of soft/hard edges Examples of FND112 Student Work: https://2025springshow.academyart.edu/gallery/foundations/ | Portfolio |
FND 113 | Sketching for Communication | Submit at least 6 artworks containing: • Wide variety of compound objects – line drawing and value • Interior (rooms with furniture) and Exterior spaces in 1PT and 2PT Perspectives Will be able to: • Sketch a variety of objects in interior and exterior environments in a representational manner • Demonstrate fundamental accuracy in scale and proportion of elements in interior and exterior environments • Apply linear and atmospheric perspective techniques to indicate spatial depth in compositions Examples of FND113 Student Work: https://2025springshow.academyart.edu/gallery/foundations/ | Portfolio |
FND 116 | Perspective | Submit at least 6 artworks containing: • Environments in 1PT, 2PT and 3PT perspectives – line drawing and value • Plotting of light and shadow in sunlight and local light · Storyboard or comic book page - full value Will be able to: • Accurately plot structural elements to vanishing points in 1PT, 2PT and 3PT perspectives • Place figures in correct proportion/scale to environments • Plot light and shadow accurately to create realistic environments • Utilize design principles (focal point/ rule of thirds) and value to create effective mood and storytelling • Use value and contrast to render dimensional forms and indicate atmospheric depth Examples of FND116 Student Work: https://2025springshow.academyart.edu/gallery/foundations/ | Portfolio |
FND 122 | Color Fundamentals | Submit at least 6 artworks containing: • 24-step color wheel • Portrait– complementary color scheme with muting and temperature transition from light values (warm) to the dark values (cool) • Landscape showcasing atmospheric depth, light/shadow temperature contrasts and color harmony Will be able to: • Achieve balanced, unified designs utilizing elements and principles of design • Create a 24-step color wheel and select colors based on principles of color harmony and contrast • Demonstrate color harmony through a variety of color schemes (analogous, complementary, analogous/complementary, split complementary, analogous split complementary • Control saturation and contrast for effective figure-ground relationships • Communicate mood through color, value and design choices Examples of FND Student Work: https://2025springshow.academyart.edu/gallery/foundations/ | Portfolio |
FND 125 | Color and Design | Submit at least 6 artworks containing: • 24-step color wheel • Portrait– complementary color scheme with muting and temperature transition from light values (warm) to the dark values (cool) • Still life painted studies • Landscape paintings showcasing atmospheric depth, light/shadow temperature contrasts and color harmony Will be able to: • Achieve balanced, unified designs utilizing elements and principles of design • Create a 24-step color wheel and select colors based on principles of color harmony and contrast • Demonstrate color harmony through a variety of color schemes (analogous, complementary, analogous/complementary, split complementary, analogous split complementary • Control saturation and contrast for effective figure-ground relationships • Communicate mood through color, value and design choices Examples of FND125 Student Work: https://2025springshow.academyart.edu/gallery/foundations/ | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
---|---|---|---|
GAP 120 | Principles of Computer Science | • Programming projects showing full source code in any language. • Use industry standard terms. • Demonstrate knowledge of basic computer science concepts, such as branching, functions, variables, loops, and so on. • Programming test from department. • Interview with Director of Game Programming. | Programming Test |
GAP 125 | Programming for Games 1 | • Programming projects showing full source code in C++ or a similar language. • Use industry standard terms. • Demonstrate knowledge of basic computer science concepts, such as branching, functions, variables, loops, and so on. • Demonstrate basic knowledge of pointers. • Programming test from department. • Interview with Director of Game Programming. | Programming Test |
GAP 225 | Programming for Games 2 | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Demonstrate knowledge of basic computer science concepts, such as branching, functions, variables, loops, and so on. • Demonstrate basic knowledge of templates, file IO, operator overloading, and other advanced C++ concepts. • Programming test from department. • Interview with Director of Game Programming. | Programming Test |
GAP 255 | Object-Oriented Programming | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Demonstrate knowledge of object-oriented programming, including classes, structs, encapsulation, inheritance, polymorphism, and composition. • Demonstrate ability to refactor existing code into more reusable architecture. • Programming test from department. • Interview with Director of Game Programming. | Programming Test |
GAP 235 | Data Structures & Algorithms | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Demonstrate knowledge of core data structures including arrays, linked lists, queues, stacks, trees, and graphs. • Demonstrate knowledge of core algorithm concepts, such as searching, divide and conquer, breadth-first search, depth-first search, and Dijkstra’s Algorithm. • Programming test from department. • Interview with Director of Game Programming. | Programming Test |
GAP 275 | Programming for Games 3 | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Demonstrate knowledge of core game development principles, including the main game loop, object systems, and so on. • Programming test from department. • A simple yet complete game. • Interview with Director of Game Programming. | Programming Test & Demo Project |
GAP 285 | AAA Game Programming | • Programming projects showing full source code in C++ only. No blueprint. • Use industry standard terms. • Submit a project written in Unreal Engine using C++, or demonstrate a strong knowledge of the engine. • A simple yet complete game in Unreal Engine. • Interview with Director of Game Programming. | Programming Test & Demo Project |
GAP 295 | Low-Level Programming & Optimization | • Programming projects showing full source code in C++ and Assembly Language. • Use industry standard terms. • Demonstrate knowledge of basic x86 Assembly Language, including CPU registers, memory layouts, calling conventions, and the ability to understand disassembled code. • Demonstrate the ability to optimize a program using various single-threaded techniques. • Demonstrate knowledge of multi-threaded programming and how to utilize threads safely. • Programming test from department. • Interview with Director of Game Programming. | Programming Test |
GAP 301 | Programming Game Engines | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Submit a single yet complete game engine. Engine must bu generic and separate from any specific game project. • Programming test from department. • Interview with Director of Game Programming. | Programming Test & demo Project |
GAP 311 | Fundamentals of Computer Graphics | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Submit a project demonstrating a significant understanding of graphics fundamentals, like vertex buffers, index buffers, shaders, and so on. • Demonstrate significant knowledge of linear algebra and other mathematical principles related to rendering. • Interview with Director of Game Programming. | Programming Test & demo Project |
GAP 321 | Introduction Game AI | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Submit a project demonstrating a significant understanding of game AI fundamentals • Interview with Director of Game Programming. | Programming Test & demo Project |
GAP 331 | Network Programming | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Submit a project demonstrating a significant understanding of networking fundamentals. • Interview with Director of Game Programming. | Programming Test & demo Project |
GAP 351 | Indie Programming | • Programming projects showing full source code in C# only. • Use industry standard terms. • Submit a project written in Unity using C#, or demonstrate a strong knowledge of the engine. • A simple yet complete game in Unity. • Interview with Director of Game Programming. | Programming Test & demo Project |
GAP 361 | UI Programming | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Submit a project demonstrating a significant understanding of game UI fundamentals. • Interview with Director of Game Programming. | Programming Test & demo Project |
GAP 391 | Procedural Content Generation | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Submit a project demonstrating a significant understanding of Procedural Content Generation. • Interview with Director of Game Programming. | Programming Test & demo Project |
Course Number | Course Name | Criteria | Method of Assessment |
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ILL 120 | Clothed Figure Drawing 1 | Choose 8 pieces of work: • 2 at 5 minutes; 2 at 10 minutes; 2 at 20 minutes: assemble into a portfolio that showcases the drawing aids and techniques covered in this course. You should choose your best two pieces from each category. • Select 2 of your best assignments and include references for comparative analysis. Your work will be evaluated on the following: line quality, shapes, relationships & angles, figure/anatomy, structure, & proportions, rhythm & continuity, form over form, ellipses & wraparounds, stretch & compression, fold construction, character & opinion, value pattern, presentation | Portfolio |
ILL 133 | Digital Media: Digital Manipulation | Select a mythological figure and research his or her story. The mythological figure can be from any culture as long as there is substantive information about him or her online. Many mythological figures are Greek, Egyptian, Chinese, Japanese, Aztec, or African. Perhaps there is a myth that is particular to your personal culture that you'd like to explore. Write a three-paragraph description of your chosen figure and story. Read as much as you can on your chosen figure, and find a moment in the story that lends itself to being shown in a single, static image. Your three paragraphs should be broken down into the following format: First paragraph: Who is your character? From what culture does he or she belong? What does he or she look like? What is his or her significance to the culture? Second Paragraph: What is the story? Your character may have many stories and myths associated with him or her. Choose the one you want to illustrate and summarize it in this second paragraph. Third Paragraph: What is your proposal? What do you intend to show? What scene will you illustrate? Who will be your model? What Photoshop techniques will be useful in executing your illustration? Embed at least five images of your character depicted in art, film, games, or movies into the assignment post along with the three paragraphs. Give us a sense of what your character looks like. Reference Images Ask yourself what elements will tell your chosen figure's story. Compile reference images of props, locations or settings, and other elements that might be useful in completing your Final Project. Collect at least 20 useful high-resolution images for your composition. Sketches Create three sketches that explore three different compositions depicting the scene that you've chosen. These can be completely hand drawn or created in Photoshop with photos that you take and find online. Explore a variety of angles, perspectives, and spatial relationships. These sketches should be proportionate to the 8-inch x 10-inch size. It might be helpful to find your reference images before composing your sketches. | Portfolio |
ILL 625 | Perspective | Will be able to: • Construct ellipses with accuracy in relation to eye level • Recognize how all objects can be reduced to the basic 4 geometric shapes • Demonstrate a working understanding of creating depth through the use of linear perspective, primarily 1 & 2 pt. • Accurately determine the height of characters in the picture plane • Witness how to use the rules of perspective in creating reflections | Portfolio |
ILL 660 | Digital Painting | Will be able to: • Analyze raster vs. vector programs for creating compelling artwork digitally • Assess Photoshop by exploring tools, layers and filters • Discover and avoid common pitfalls of Photoshop painting • Prepare digital paintings for professional level printing • Analyze significance of digital painting to the illustration industry | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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IND 111 | Drawing Fundamentals for Design Communication | Will be able to: • Draft projects in one-, two-, and three-point linear perspective that demonstrate mastery of perspective drawing skills at a beginning level • Plot complex shadows using various light sources, and plotting complex ground and wall reflections • Create objects through accurate plan and elevation, correct representation of circles in perspective (ellipses) and other drafting skills will also be covered • Draft three-dimensional geometric objects (cube, pyramid, cylinder, tipped cylinder) in two-point perspective from plan projections • Use a perspective grid | Portfolio |
IND 138 | Model Making- Fall | Will be able to: • Safely operate hand and power tools. • Describe the range and capabilities of tools and processes used to craft models at a basic level • Measure, draft, and apply layout skills in creation and documentation of plans • Use analog and digital tools to generate models with a mindfulness of best practices/efficiency and effectiveness • Appropriately and safely utilize required materials and supplies in the creation of design models • Achieve high quality surfaces and finishes • Evaluate finish quality of models • Consult with shop technicians and instructors if and when there are uncertainties in processes and use of materials and equipment | Portfolio |
IND 123 | Computer Drafting | Will be able to: • Create Digital 3D Models using Autodesk Fusion 3D CAD software. • Understand orthographic representation of 3D form. • Create Industrial Design control drawings. • Proficiency in the application of mechanical drawing conventions. • Proficiency in creation of detail and sections views. • Efficiency in the application of accurate dimensions according to conventions. • Produce well-crafted 3D model for the purpose of 3D printing and other related processes. | Portfolio |
IND 151 | Design Drawing 1 | Will be able to: • Produce basic industrial design sketch renderings that demonstrate craftsmanship, perspective accuracy, appropriate contrast, and effective drawing compositions • Effectively communicate following surface tones and finishes: black and white in matte and gloss finishes • Combine primitive shapes for creating product-like objects • Use cast shadow for enhancing communication of forms • Draw rapidly and accurately using design drawing materials in a monochromatic format • Produce orthographic drawings matching perspective drawings | Portfolio |
IND 180 | Development of Form | Will be able to: • Make connections with form (visual) and words (adjectives) • Generate multiple visual ideas/concepts based on words • Communicate ideas/concepts through sketches and drawings • Translate 2-dimensional sketches into 3-dimensional sketch models • Make professional quality models (either digital or physical) complete with a high-quality finish | Portfolio |
IND 211 | Design Drawing 2 | Will be able to: • Execute rapid sketches of products using freehand drawing skills • Incorporate gray-scale marker (marker tool in digital drawing) as a medium for rapid sketching • Apply drawing principles of perspective, composition - including lighting situation, cast shadow, and multiple views per page, contrast – applying line weight and shading, to organic and geometrically-derived shapes commonly used in manufactured products. • Delineate different materials and finishes in drawings. | Portfolio |
IND 223 | Digital 3D Modeling 1 | Will be able to: • Demonstrate working knowledge of Rhinoceros through digital 3-D modeling assignments and projects • Create and incorporate compound surfaces and surface developments into digital 3-D models • Understand and identify characteristics of NURBS modeling and Solid modeling • Create basic renderings using Rhinoceros | Portfolio |
IND 240 | Product Design: Ergonomics | Will be able to: • Design products to satisfy human physical, physiological, and psychological considerations. • Research and obtain information relevant to their projects, both written and visual, to set design parameters. • Generate variety of ideas and filter them according to the set design parameters. • Incorporate sketch modeling as part of research process. • Create a visual concept model for design communication. • Present design projects communicating design decision making processes. | Portfolio |
IND 249 | Transportation Design 1 | Will be able to: • Draw automobiles in correct perspective • Produce an orthographic drawing accurately communicating the design intentions, accurate between the views, and coheres to perspective drawings • Research and obtain information relevant to their projects, whether pictorial or data • Generate design concepts relevant to the target audience based on research and analysis • Communicate automotive volume, proportion, surfaces, and surface intersections with accuracy • Present a design proposal and design processes from beginning to end | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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IAD 140 | Construction Documents | • Create a hand-drafted set of architectural construction documents including floor, lighting, electrical, furniture and finish plans, sections, elevations, details and schedules • Describe and demonstrate the purpose, processes, and technical skills needed to create construction documents • Apply lettering, line weight, dimensions and graphic symbols to a construction document set • Use and apply SI (metric) and U.S. Customary units | Portfolio |
IAD 260 | Computer Aided Drafting | • Discuss concept and design process of their projects • Design, draw, modify, save and export objects and text on the computer • Develop working models that express the design intent of their projects • Effectively demonstrate the use of CAD program commands | Portfolio |
IAD 280 | BIM & Design Graphics | • Read and interpret construction documents • Develop skills in BIM software • Develop design development presentation skills using BIM technology • Produce introductory construction documents using BIM technology | Portfolio |
IAD 200 | Spatial Development Studio | • Describe the context of the interior design profession, including its definition, design process, value, and ethics • Demonstrate skills in programming • Define and apply conventional standards for furnishings, fixtures, and circulation as they address human needs and behaviors • Demonstrate skills in concept development and application in an interior environment • Apply elements and principles of design and Gestalt psychology in interior environments and in visual presentations • Demonstrate skills in space planning and spatial development for residential and commercial applications that address theories of human behavior and human factor needs • Craft a Schematic Design Presentation for a multi-purpose interior environment focused on spatial development | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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JEM 110 | Jewelry and Metals Arts 1 | Description: Photograph your finished work and make sure that you present your work to its best advantage. Close-up and detail shots are critical. Create a series or set depending on complexity (two or more pieces. Your project must be an in-depth exploration of personal style, concept, and technique. Show as many techniques that apply. Project Parameters & Requirements The theme or concept of your series is open. These pieces can be wearable or non-wearable, a matching suite (containing a necklace, earrings, ring and/or bracelet), or even a set of small metal sculptures. This project must include the following: • A minimum of three fabricated bezel set cabochon stones • A minimum of three hollow forms made up of at least three sections each | Portfolio |
JEM 610 | Design & Fabrication | Description: Photograph the pieces together and then individually (front and back of each) Close-up and detail shots of each piece are critical. Your submission will incorporate Modular Construction. Its basis is any unit that is repeated to build up compound units or designs, which can then be resolved into a suite of earrings and pendant, or runway-scale jewelry. Linking or joining the units together—or with other structures—demands both practical and creative talents. A minimum of 10 identical or very similar multiples is required. You may create your multiples by using fabrication, lost wax casting, hydraulic press, die forming (open face press mold/die), or a combination of these techniques. Your multiples can be spread throughout a series if desired. Also a change of scale is encouraged. For instance, if the shape is a cone, some can be larger and some smaller. Project Parameters & Requirements This project must include the following: • A minimum of three fabricated bezel set cabochon stones • A minimum of one hollow form made up of at least three sections • A minimum of 10 identical or very similar multiples | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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LA 291 | Designing Careers | Industry Experience Criteria Students with less than 5 years of management and/or industry experience submit: 1. Professional resume 2. Cover or Query letter addressed to a specific party 3. Unsolicited business proposal with the following components: · Statement of Purpose • Background • Procedures • Qualification • Request for Approval Students with 5 years or more of industry experience may submit: 1. Professional resume (clearly indicating 5 years or more of industry experience) 2. Cover or Query letter addressed to a specific party 3. Project proposal* with the following components: • Background/Problem Description • Proposed Solution • Approach • Deliverables • Outcome *May be for a project completed as part of industry experience. If citing a past project, include your role in the project. | Portfolio |
LA 492 | French 4 | Exam | |
LA 497 | Italian 4 | Exam | |
LA 493 | Spanish 4 | Exam | |
LA 110 | Writing the Short Story | • Utilize the writing process and key narrative elements to formulate and develop a character-driven original short story • Demonstrate developed elements including plot, narrative time, dialog, setting point of view, theme, voice and style. • Employ grammatically correct language in written work • Evidence of drafting/revision process | Portfolio |
LA 255 | College Math | Exam |
Course Number | Course Name | Criteria | Method of Assessment |
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MUS 101 | Music Theory | Exam | |
MUS 105 | Pro Tools 1 | Will be able to: • Use Avid Pro Tools to compose, record, edit and mix audio • Configure a Pro Tools session and all associated media assets • Apply clip-based editing technique to audio and MIDI tracks • Integrate mixing techniques and utilize plug-ins and virtual instruments • *Avid Pro Tools 101-110 Specialist Certification certificate less than two years old | Portfolio |
MUS 120 | Music Production 1 | Will be able to: • Compose music that exhibits structure using virtual instruments and loops • Record and edit MIDI data effectively to shape performances • Shape sound with digital signal processors (plug-ins) • Synchronize audio and MIDI elements with video • Demonstrate knowledge of Media Asset Management | Portfolio |
MUS 140 | Music Notation | Will be able to: • Input notes into Sibelius software using mouse, alphabet, step-time, and flex-time • Create master scores for musical compositions • Manipulate sound sets in notation software for effective playback • Create lead sheets and chord charts for recording sessions, including lyrics • Apply effective techniques for creating clear, legible music notation | Portfolio |
MUS 125 | Audio Production | Will be able to: • Record a high-quality voiceover • Balance soundtrack audio elements together for a final mix • Apply filters and plug-ins to audio to create the desired effect • Demonstrate improved listening skills with regard to component soundtrack elements | Portfolio |
MUS 601 | Pro Tools 1 | Will be able to: • Use Avid Pro Tools to compose, record, edit and mix audio • Configure a Pro Tools session and all associated media assets • Apply clip-based editing technique to audio and MIDI tracks • Integrate mixing techniques and utilize plug-ins and virtual instruments • Graduate students will organize and manage large session files with high track counts • Graduate students will manage complex setups with multiple track types • *Avid Pro Tools 101-110 Specialist Certification certificate less than two years old | Portfolio |
MUS 609 | Music Production 1 | Will be able to: • Compose music that exhibits structure using virtual instruments and loops • Record and edit MIDI data effectively to shape performances • Shape sound with digital signal processors (plug-ins) • Synchronize audio and MIDI elements with video • Demonstrate knowledge of Media Asset Management | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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PH 108 | Photography Principles and Techniques | Portfolio of images that includes: • A bracketed series of seven images using 1/3 stop increments (-1, -2/3, -1/3, 0, +1/3, +2/3, +1) • A series of six images showing equivalent exposure using full stops increments. • Two images showing hard light • Two images showing soft light • Two images using analogue colors as the main element of design • Two images using complementary colors as the main element of design • Two images of one landscape or cityscape. One using a wide-angle lens and one using a telephoto lens. Identify three differences in the images beyond the framing. | Portfolio |
PH 107 | Imaging Workflow and Process | Will be able to: • Demonstrate the basics of color management • Produce basic photographic retouching tasks • Apply Asset management skills used in the photographic industry • Identify image workflow tools relevant to photographers • Accurately apply RAW processing color and tonal correction tools | Practical Exam |
PH 112 | Quality of Light | Portfolio of 10 images should demonstrate the ability to use controlled natural light with the use of reflectors, the ability to use off camera studio strobes outside and inside, and the ability to balance strobe with ambient light. | Portfolio |
PH 177 | Imaging for Photographers | Will be able to: • Use Actions, Batch processing, and the Image Processor • Combine and refine masks using various methods • Use the Pen Tool for precise selections • Photograph a scene and combine files into Panoramas or HDR images • Create a realistic image composite matching lighting & perspective • Utilize Blend Modes for both production and creative uses • Apply Transformations and Warping to correct or enhance an image | Practical Exam |
PH 197 | Digital Printing | Will be able to: • Produce professional quality prints that demonstrate proficiency in color accurate • reproduction from original image • Demonstrate proficiency in color correction • Apply advanced printing techniques for output and presentation • Use a non-destructive image processing workflow • Utilize color-management techniques and apply ICC profiles to produce consistent and• more accurate printing. • Develop and create Master Files | Practical Exam |
PH 235 | People Photography | Portfolio of 15 images should demonstrate the ability to do three of the following approaches: • photographing a stranger in a one-on-one situation • photographing family / friends in a one-on-one situation • creating a self portrait • photographing candid subjects with intention and strong composition • photographing a group/family of 4 or more | Portfolio |
PH 256 | Motion for Photographers | 3 Motion Pieces for Portfolio / Motion pieces should be made with a DSLR or mirrorless equivalent camera, utilizing audio, editing and storytelling ability, be it fiction or documentary. Student should be proficient in Adobe Premiere video editing software, use of Steadicam or equivalent, and the use of titles and text. | Portfolio |
PH 260 | Documentary | Written 200-word essay discussing the importance of ethics in documentary work and how it has changed over the past 30 years / Portfolio of 15 images minimum that demonstrates the ability to do three of the following approaches: Long Term Documentary Project, Travel Photography Project, Sports Project, Photojournalism Project, and Lyrical Documentary. | Essay-Portfolio |
PH 310 | Fine Art Photography | Two 200-word essays on two photographers working in Fine Art Photography that the student is influenced by. Portfolio of 15 images that display an awareness of trends in the contemporary art world, demonstrate a strong personal approach, and an integration of technical, formal and conceptual skills. Articulate, in 200-word essay, the ideas of the presented portfolio. | Essay-Portfolio |
PH 316 | Landscape Photography | Submit a portfolio of 15 images that: • Employ technical, logistical and compositional strategies relevant to landscape photography. • Use several Photoshop and/or Lightroom image adjustments that are unique to landscape depiction. • Use a variety of lighting and atmospheric conditions • Submit a 200-word essay that explain conceptual approaches to landscape as shown in your portfolio. | Essay-Portfolio |
PH 338 | Fine Art Portraiture | Three written 200-word essays on three photographers working in the Fine Art Portraiture genre that the student is influenced by. Portfolio of 15 portraits that display an awareness of expression, mood, gesture, lighting, and environment. The work should allow us to redefine and challenge the definition of portraiture that exists with commercial and retail photography genre. | 3 Essays-Portfolio |
PH 356 | Motion Project | Three Motion Pieces for Portfolio / Motion pieces should be made with a DSLR or equivalent mirrorless camera. Should display a working knowledge of Adobe Premiere, Adobe After Effects, and Adobe Animate and Adobe Express for stop motion. Motion pieces should display a professional polish appropriate for corporate, independent or commercial applications. | Portfolio |
PH 365 | Commercial Photography | Written essay defining roles of the following: Digital Technician, Post Production Retouch Artist, Art Director, Photo Assistant, Photo Editor and Editorial Photographer. Should create work that displays and understanding of four of the following Commercial Photography genres: Editorial Photographer, Wedding Photographer, Commercial Photographer, Commercial Food Photographer, Retail Photographer and Real Estate Photographer. | Essay-Portfolio |
PH 385 | Advanced Photo Imagery | Will be able to: • Create images to meet challenges of a professional assignment • Creatively solve problems with Adobe Photoshop and multiple images • Pre-visualize a concept and use skills in Photoshop to communicate that idea through digital imaging • Use advanced Photoshop photography tools including multiple layers, channels, and masking techniques to illustrate concepts • Composite multiple images for communicating one idea | Practical Exam |
PH 462 | Editorial Photography | Written essay defining how to approach the editorial marketplace and the importance of the following 5 factors: Subject, Location, Concept, Lighting, Wardrobe. Portfolio should include 10 location portraits created on location utilizing the 5 factors discussed. | Essay-Portfolio |
PH 464 | Self Promotion and Marketing | Submit link to website, social media, and pdf of resume along with examples of your: • promotional and marketing strategies • promo pieces that show branding • business cards, postcard and simple brochure • promo pieces showing an understanding of typography and basic design principles, including alignment, repetition, contrast and proximity | Website-Social Media-Resume-Portfolio |
PH 475 | The Business of Photography | Submit link to website, social media, and pdf of resume along with examples of your: • Proof of permits, licenses and insurance for running a photography business • Example estimates and invoices for clients • Example of model release | Website-Social Media-Resume-Portfolio |
PH 476 | Beauty and Fashion | Written essay defining the difference between a portrait photograph and a fashion photograph. Essay will also include the definition of 5 key components that make up the photographer's production crew and definition of the following terms: Art Director, Photo Editor, Producer, Photographer's Representative. Portfolio should include 10 fashion images that utilize talent, location, wardrobe and concept. | Essay-Portfolio |
PH 492 | Travel Photography | Portfolio of three travel photography projects made up of 15-20 images per project. For each project, student will retroactively create a Project Production Schedule, defining the following: • Outlining the travel project's goals and audience. • Share the research and planning for the travel project • Creating a shot list for establishing shots and detail shots • Adding titles and text to the travel project | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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GR 102 | Design Technologies | Will be able to: • Set up sophisticated, multi-layer, multi-page layout systems using Adobe InDesign that include styled type, placed images, and printer-ready formatting • Create vector-based artwork such as icons, logos, or layouts using Adobe Illustrator • Edit, retouch, and manipulate raster images in Adobe Photoshop using non-destructive techniques (e.g., masks, adjustment layers, blending modes) • Make informed aesthetic and technical decisions regarding typography, composition, color, and image manipulation • Demonstrate understanding of professional production standards, resolution, file formats, color modes (CMYK/RGB), packaging files for output, etc. • Submit a portfolio of 3–5 professional or personal projects demonstrating integrated use of Photoshop, Illustrator, and InDesign (e.g., brochures, posters, digital publications, brand collateral) • Present clean, organized source files that show an understanding of layers, styles, and file preparation (e.g., packaged InDesign files, layered PSDs, editable AI files, final PDFs) | Portfolio |
GR 150 | Intro to Visual Communication | Will be able to: • Create and develop well-structured visual compositions that demonstrate understanding and use of the elements and principles of design • Show the ability to generate and arrange form in response to specific communication goals or creative prompts • Apply visual hierarchy, alignment, spacing, and balance to create intentional, engaging layouts • Demonstrate awareness of how formal qualities like shape, contrast, rhythm, and scale communicate meaning • Explore and apply the basic use of color in design to build compositional strength and visual interest • Present a body of work including studies, process sketches, and finished projects that illustrate formal exploration and conceptual development • Submit 3–5 examples of compositions, collages, form studies, or abstract layouts that show understanding of visual communication fundamentals • Use design-specific terminology to describe and critique form, including in written or verbal formats | Portfolio |
GLA 615 | History of Graphic Design | Will be able to: • Identify major movements, designers, and innovations in graphic design history, with a focus on the 20th century to present • Demonstrate understanding of the cultural, social, technological, and economic forces that shaped graphic design across time • Analyze and articulate how form, content, and meaning work together in historical and contemporary design examples • Distinguish work from key design movements (e.g., Bauhaus, Swiss, Postmodernism) and explain how they influenced modern visual communication • Submit a research-based essay, presentation, or publication-quality article that demonstrates critical analysis and historical awareness • Use appropriate terminology and critical vocabulary when writing or speaking about graphic design history • Provide visual examples with captions that show understanding of timeline, context, and stylistic attributes • Show evidence of historical knowledge applies | Essay/Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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MPT 236 | Certification Preparation for Avid Media Composer | Avid Certification | |
MPT 766 | Certification Preparation for Avid Media Composer | Avid Certification | |
MPT 371 | After Effects for Professional Editors | After Effects | |
MPT 105 | Cinematic Storytelling | Short film students have directed or shot with name appearing in credits Short film demonstrating command of the 8 basics shots. The role of sound and film making and rudimentary editing and skils. | Portfolio |
MPT 106 | The Art of Editing | Demonstrating proficiency with Avid premier We give footage and students edit together | Edit using Avid Premier |
MPT 625 | The Art of Editing | Demonstrating proficiency with Avid premier We give footage and students edit together | Edit using Avid Premier |
WRI 200 | First Steps in Television | Completed teleplay screenplay for a television show. That meets all criteria in WRI rubric | Completed teleplay screenplay/Rubric |
WRI 466 | Horror, Fantasy, and Science Fiction: The Screenplay | Completed teleplay screenplay, no less than 12 pages, no more than 32 pages for a horror, sci fi, or fantasy short film. That meets all criteria in WRI rubric | Completed teleplay screenplay/Rubric |
MPT 624/246 | Scheduling and Budgeting a Feature Film | A schedule and budget for a short film. We supply information to students and they have to create it in accordance with industry standards using Movie Magic Budgeting and Scheduling. | Schedule & Budget for short film assessed by industry standards |
MPT 166/618 | The Power of Story | Short film screen play, no less than 12 pages, no more than 32 pages. | Screenplay/Rubric |
Course Number | Course Name | Criteria | Method of Assessment |
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VIS 150 | Visual Development 1 | Will be able to: • Apply foundations fundamentals (perspective, figure drawing, composition, etc.) to visual development production painting • Use Photoshop to manage layers, create brushes, and apply effects • Apply basic character design concepts including shape design, line of action, silhouettes, and line quality to their figure drawings • Use perspective and color as a story telling tool via their final production painting | Portfolio |
VIS 250 | Visual Development 2 | Will be able to: • Interpret stories and scripts to create characters and paintings depicting the setting and mood of a story • Use different media techniques and demonstrate and awareness of space where characters can interact in the scene • Draw more from imagination and less from reference • Create artwork that can be used in a portfolio | Portfolio |
VIS 230 | Digital Painting for Visual Development | Will be able to: • Utilize Photoshop to create a still life, landscape, portrait, and additional portfolio piece of student’s choice • Demonstrate control of brushstrokes and penmanship • Create interesting composition with focal point(s) and a sense of depth and perspective • Demonstrate an understanding of how light affects materials and moves around the scene • Create interesting surface quality of paint/canvas for the viewer using textures or custom brushes • Paint images that invoke feeling/emotion and a sense of communication • Create speed paints to practice composing, designing, lighting and rendering of a scene • Experiment with Photoshop tools to create desired effects | Portfolio |
VIS 300 | Environment Design for Visual Development | Will be able to: • Create environment designs based on a chosen narrative, script or story • Set up and create compositions for long, medium and close up shots • Create environments with believable space • Create environments that have focus, with composition, value, lighting • Create scale in environments using details, reference objects, and repetition of shapes • Use Atmospheric Perspective to enhance the sense of depth and space | Portfolio |
VIS 315 | UI for Visual Development | Will be able to: • Identify and Analyze the role of UI/UX in games • Understand and implement the principles of Graphic Design in UI • Utilize UI principles for creating compelling Pitch Packets • Create UI designs and company logos | Portfolio |
VIS 364 | Character Design 1: Bringing Characters to Life | Will be able to: • Draw portfolio-ready character development drawings • Analyze character personality and translate this into character designs • Exhibit professional standards in presentation of designs • Describe the attributes of good character design and construction • Identify professional qualities in examples of work analyzed in class | Portfolio |
VIS 380 | Color Scripting | Will be able to: • Create and complete a (16) sixteen-frame color script • Create atmospheric perspective within a cinematic composition utilizing temperature and saturation • Examine the dangers of over stylization of color in a cinematic project • Discuss color scripts for 3D animated features, and compare and contrast how the overall color palettes utilized support the tone of each story • Analyze the advantages of utilizing neutral vs. dramatic lighting • Utilize color as a tool to create mood within a cinematic composition • Employ stylized and realistic color palettes within cinematic compositions | Portfolio |