Prior learning credit recognizes what you’ve already mastered: skills earned through work, training, or professional practice outside the classroom. It’s not about the hours you’ve logged, but the knowledge you’ve gained doing it.
To be considered for Credit for Prior Learning, you must be an admitted student seeking a degree, and the credit you are seeking must fill a degree requirement.
Credit for Prior Learning (“CPL”) is awarded on an individual-course basis. The courses requested must apply to a specific degree. Check the course chart below to find courses you can claim CPL for.
Your experiences count. Let them work for you as you move forward.
Each School will use one or more of the following methods. Check the course chart below to see what applies to you.
Applying is as easy as:
Your school will review your materials and, if required, schedule an exam. You will be notified in writing of their decision regarding awarding credit.
See the maximum amount of CPL you can receive based on the degree you are seeking:
Don’t wait. Apply today. Build on what you’ve done. Become who you’re meant to be.
Course Number | Course Name | Criteria | Method of Assessment |
---|---|---|---|
ANM 101 | Introduction to Computer Graphics for Animation | Checklist items for consideration (all 5 are required): • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. Will be able to: • Analyze and discuss computer graphics used in VFX, games, and animation industries. • Use industry-standard terminology to describe project work. • Apply a variety of basic software tools, including Photoshop. • Follow standard file naming conventions. | Portfolio |
ANM 108 | Cinematics for Animation & VFX | Checklist items for consideration (all 5 are required): • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. Will be able to: • Define and apply film vocabulary. • Visualize and communicate a story through pre-production. • Create a variety of shots to build a working story. • Edit sequences using editing software. | Portfolio |
ANM 105 | Introduction to 3D Production A | Checklist items for consideration (all 5 are required): • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. Will be able to: • Demonstrate a clear understanding of Unreal real-time software. • Understand the role of Unreal in a production pipeline. • Work with 3D assets. • Use cameras, lights, and materials in a 3D environment. | Portfolio (Unreal) |
ANM 180 | Introduction to Animation Principles & Techniques | Checklist items for consideration (all 5 are required): • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. Will be able to: • Apply the basic principles of animation. • Compare techniques and mediums for creating animation. • Use industry-standard terminology to describe project work. • Create multiple shots to build a working story. | Portfolio |
ANM 190 | Traditional Animation 1 | Will be able to: • Demonstrate the basic principles of traditional animation • Create believable movement using hand drawn techniques • Plan out and present effective staging and composition • Explain and understand constructive feedback and critique • Use professional terminology to describe project work • Apply industry-standard techniques for animating • Visualize and communicate a story through an animated short film | Portfolio |
ANM 241 | Fundamentals of Motion Design | Checklist items for consideration (all 5 are required): • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. Will be able to: • Combine text, footage, and graphics to create motion sequences. • Adjust image color, blending modes, distortion, and lighting. • Use dynamic effects/plugins for particle simulations. • Apply 2D and 3D software to enhance motion design. • Demonstrate a clear understanding of After Effects in motion design. • Create and lay out a 3D scene with moving graphics. • Integrate motion design concepts and elements into future projects. | Portfolio (After Effects) |
ANM 277 | Motion Quick Sketching | Will be able to: • Apply the practice of visual note taking for action, color and light using professional shorthand techniques • Employ industry-wide methods of simplification to interpret situations and rapidly generate a large volume of visual notation • Manipulate lines together with meridians to define a silhouette and emphasize action or mood • Utilize Line of Action to efficiently note gesture, pose and setting • Adapt Action Analysis techniques to swiftly appraise and capture a situation or action visually • Combine the techniques learned in this class to develop solutions for common professional assignments that require a collection of sketches to convey an idea | Portfolio |
ANM 270 | Storyboarding 1: Basics of Storytelling | Will be able to: • Create and present original ideas in a compelling industry standard storyboard and animatic for an original project to promote a Thesis project • Understand, discuss and apply the various usages and stages of the storyboarding process in animation and visual effects • Understand and apply professional cinematography and editing techniques in storyboard and animatic production • Recognize the importance of the storyboarding process for a wide range of media | Portfolio |
ANM 623 | Modeling and Animation 1 | Checklist items for consideration (all 5 are required): • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. Will be able to: • Use modeling tools to create a model of a robot. • Use modeling tools to create a human character. • Learn about and apply rigging tools and blendshapes. • Animate a bouncing ball. • Animate a rigged character. | Portfolio |
ANM 610 | Figurative Concepts | Checklist items for consideration (all 5 are required): • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. Will be able to: • Understand and draw figurative forms. • Use grids and sightings to draw accurate human figures. • Demonstrate an understanding of the relationships between human and animal forms. • Explore cloth drawing, simple folds and ellipses that enhance character, costume and gestures. • Apply basic understanding of muscular and skeletal anatomy. • Demonstrate and draw human head and form perspective. • Understand how to apply light and shadows in simple portraits. | Portfolio |
ANM 612 | Traditional Animation Principles & Pipelines | Will be able to: • Identify stages of the animation production pipeline. • Identify and apply the tools and skills necessary to create traditionally drawn animation with digital paperless programs and on paper. • Apply principles of animation to complete a series of short animation tests. • Create a final animation test that is in color with a background and a camera move | Portfolio |
ANM 685 | Storyboarding Principles | Will be able to: • Create and present original ideas in a compelling industry standard storyboard and animatic for an original project to promote a Thesis project • Understand, discuss and apply the various usages and stages of the storyboarding process in animation and visual effects • Understand and apply professional cinematography and editing techniques in storyboard and animatic production • Recognize the importance of the storyboarding process for a wide range of media | Portfolio |
ANM 688 | Traditional Animation | Checklist items for consideration (all 5 are required): • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. Will be able to: • Explore tools and techniques of traditional animation to develop portfolio pieces. • Understand storyboards and design characters. • Demonstrate the principles of animation. • Explore and use industry terminology. • Articulate and practice animation production pipeline. | Portfolio |
ANM 604 | Cinematography for VFX | Checklist items for consideration (all 5 are required): • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. Will be able to: • Learn how to properly light green screen and green screen elements. • Understand digital cameras and their components. • Understand integration of recorded elements with provided plates and CG elements. • Learn about Miniature effects and their history. | Portfolio |
ANM 780 | Stop Motion | Will be able to: • Produce basic animated stop motion puppets performances utilizing industry standard software • Analyze their own work and that of their peers based on the Principles of Animation • Enumerate the Principles of Animation and describe their application • Implement path planning to assure good puppet performance • Interpret pantomime and synthesize this in their animated performance | Portfolio |
FA 622 | Anatomy for Artists | Checklist items for consideration (all 5 are required): • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. Will be able to: • Understand and interpret the complexities of anatomical forms and make intelligent artistic choices while drawing. • Learn about skeletal and muscular systems and incorporate your knowledge into your drawing and art major. • Identify and draw different body parts and study unique contours and how muscles move in relation to one another. • Demonstrate skill level and understanding of figurative art through figure drawing from life, memory, and imagination. | Portfolio |
FASCU 620 | Figure Modeling | Checklist items for consideration (all 5 are required): • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. Will be able to: • Learn about the principle of figure modeling. • Model using clay and see how to work with live models. • Explore blocking accurate proportions of the human figure. • Learn how to develop geometric breakdowns of the figure. • Understand and develop constructive human anatomy. • Create a three-dimensional presentation of the human figure. | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
---|---|---|---|
ANM 180 | Introduction to Animation Principles & Techniques | Submit at a demo reel of at least 10 seconds displaying an initial knowledge in the principles of animation through a variety of shots or individual tests. • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. • Define and apply film vocabulary. • Visualize and communicate a story through pre-production. • Create a variety of shots to build a working story. • Edit sequences using editing software. | Portfolio |
ANM 105 | Introduction to 3D Production A | • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. • Demonstrate a clear understanding of Unreal real-time software. • Understand the role of Unreal in a production pipeline. • Work with 3D assets. • Use cameras, lights, and materials in a 3D environment. | Portfolio (Unreal) |
ANM 190 | Traditional Animation 1 | Submit at a demo reel of at least 30 seconds displaying a good understanding of staging, composition as well as movement and basic animation principles. | Portfolio |
ANM 241 | Fundamentals of Motion Design | • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. • Combine text, footage, and graphics to create motion sequences. • Adjust image color, blending modes, distortion, and lighting. • Use dynamic effects/plugins for particle simulations. • Apply 2D and 3D software to enhance motion design. • Demonstrate a clear understanding of After Effects in motion design. • Create and lay out a 3D scene with moving graphics. • Integrate motion design concepts and elements into future projects. | Portfolio (After Effects) |
ANM 277 | Motion Quick Sketching | Submit at least 15 drawings showing a variety of poses, in 2,3 and 5 minutes poses displaying strong lines of action and gestures. | Portfolio |
ANM 270 | Storyboarding 1: Basics of Storytelling | Submit at least 25 panels displaying an initial understanding of staging, line of action, fore ground, middleground, and background with a strong focal point. | Portfolio |
ANM 604 | Cinematography for VFX | • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. • Learn how to properly light green screen and green screen elements. • Understand digital cameras and their components. • Understand integration of recorded elements with provided plates and CG elements. | Portfolio |
ANM 610 | Figurative Concepts | Submit at least 5 drawings displaying, full rendered portraits, anatomy drawings and clothed figure images. • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. • Understand and draw figurative forms. • Use grids and sightings to draw accurate human figures. • Demonstrate an understanding of the relationships between human and animal forms. • Explore cloth drawing, simple folds and ellipses that enhance character, costume and gestures. • Apply basic understanding of muscular and skeletal anatomy. • Demonstrate and draw human head and form perspective. • Understand how to apply light and shadows in simple portraits. | Portfolio |
ANM 612 | Traditional Animation Principles & Pipelines | Submit 30 seconds displaying a clear understanding of, staging, composition as well as movement and basic animation principles. These could be accomplished as a short film or a set of individual exercises. | Portfolio |
ANM 685 | Storyboarding Principles | Submit a demo reel of at least 25 panels displaying a clear understanding of staging, line of action, fore ground, middle ground and background with a strong focal point. | Portfolio |
ANM 688 | Traditional Animation | • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. • Explore tools and techniques of traditional animation to develop portfolio pieces. • Understand storyboards and design characters. • Demonstrate the principles of animation. • Explore and use industry terminology. • Articulate and practice animation production pipeline. | Portfolio |
ANM 623 | Modeling and Animation 1 | • Demo reel video showing professional work in animation and/or VFX, with emphasis on animation, modeling, or VFX. • Shot breakdown for the reel, detailing responsibilities and software used. • Software files, assets, or other proof verifying the work shown is original. • Resume listing animation, VFX, or game companies where the applicant has worked. • Interview with the Director overseeing their discipline. • Use modeling tools to create a model of a robot. • Use modeling tools to create a human character. • Learn about and apply rigging tools and blendshapes. • Animate a bouncing ball. • Animate a rigged character. | Portfolio |
ANM 780 | Stop Motion | Submit a demo reel of at least 30 seconds displaying, puppet making, staging, animation and lighting as a short film or individual shots. | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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ARH 390 | Storytelling in 3D | • Use Rhino3D to model buildings • Use Rhino3D to create diagrams and communicate analysis • Express 3D designs and environments using 2D orthographic projections directly in Rhino3D • Use Twinmotion, or similar, to integrate your modeled spaces and objects with ready-made assets to imagine architectural environments • Create presentation boards in Adobe Illustrator and InDesign • Must submit Rhino file with portfolio | Portfolio, Rhino file |
ARH 399 | Building Information Modeling | • Construct a three-dimensional architectural model and its site using BIM techniques in Revit • Use massing tools for schematic design and context modeling • Layout floor plans with standard drawing conventions such as dimensions, column lines, and lineweights • Set up standard architectural views (elevations, sections, etc.) and sheets for presentations and construction drawings • Utilize BIM-specific tools such as walkthroughs and parametric relationships • Build and use two-dimensional and three-dimensional custom families • Must submit Revit file with portfolio | Portfolio, Revit file, Oral Quiz |
ARH 239 | Materials and Methods | • Select appropriate building materials and create detailed assembly drawings for an architectural design proposal • Incorporate material properties as design criteria • Identify building materials and construction sequences through direct observations • Identify building material performances in terms of aesthetics, durability, and energy use • Identify the environmental impact of a material's use and its inherent properties including life cycle | Portfolio |
ARH 240 | Site Design and Mapping | • Develop a design proposal responding to site characteristics including the built context and developmental patterning, historical fabric, topography, ecology, building orientation, and sustainability • Design sites and mobility systems that are responsive to relevant codes and regulations, and include the principles of life-safety and accessibility standards • Design inclusive site access systems for multiple modes of mobility including pedestrian access, vehicular access, and universal access • Illustrate and explain the allowable development of sites according to municipal planning and building codes and design guidelines, in term of setbacks, zoning, buildable envelope, etc. • Analyze and draw base maps and surveys necessary for site analysis and planning • Analyze and interpret the documentation of site data including surveys, site plans, and aerial planimetric photography | Portfolio |
ARH 440 | Design Technology: Environmental Controls | • Integrate environmental controls systems in the design of a building using clearly stated design and performance criteria • Integrate envelope systems and assemblies using clearly stated design and performance criteria • Provide continuity of insulation and moisture barrier in envelope assembly • Integrate life safety systems in the building design • Generate and interpret climate data visualizations for project site and use diagrams to visually explain the correlation to design parameters • Compare different building massing and orientation options and their respective energy conservation levels using energy modeling tools • Document evidence-based decision-making processes | Portfolio |
ARH 441 | Tectonics: Code Analysis and Building Envelope Documentation | • Interpret and analyze planning and building codes applicable to a specific site and building • Apply the basic principles of life-safety systems with an emphasis on egress • Identify and illustrate assembly of materials, systems, and components using technically clear drawings and specifications • Apply basic principles utilized in the appropriate selection of construction materials, products, components, and assemblies, based on their inherent characteristics and performance, including their environmental impact and reuse • Apply principles involved in the appropriate application of building envelope systems and associated assemblies relative to fundamental performance, aesthetics, moisture transfer, durability, and energy and material resources | Portfolio |
ARH 315 | Advocacy in Design | • Design a mixed-use multi-story building that serves a public purpose or shared amenities or includes commercial use • Develop architectural proposals appropriate for the site context in scale and use • Organize efficient floor plans that meet user and program requirements • Produce architectural drawings with correct drawing conventions to convey spatial qualities and design intent • Incorporate input from, and identify the needs of, under-served populations • Accommodate basic accessibility requirements in the design of a building • Accommodate life safety requirements in the design of a building • Apply structural understanding of the design exhibited consistently in architectural plans and sections • Produce diagrams, or document research, indicating critical analyses of users, programmatic typologies, and architectural precedents • Create visual presentations with logical sequencing, layout composition, and hierarchy of information | Portfolio |
ARH 651 | Design Process and 2D Media | • Create architectural drawings using Autodesk AutoCAD • Develop two dimensional architectural representations that relate to three-dimensional space • Create architectural drawings including plans, sections, and elevations using correct line weights • Demonstrate knowledge of standard layer names, paper and model spaces, plot settings, x-ref files, etc • Must submit AutoCAD file with portfolio | Portfolio, AutoCAD file |
ARH 658 | Introduction to Computer Aided Drafting and Modeling | • Design, draw, change, save, and export objects and text using AutoCAD and Revit • Develop working models that express the design intent of the project using AutoCAD and Revit • Master and apply basic 2D drafting tools using AutoCAD and Revit • Master and apply basic 3D modeling tools using Revit • Must submit AutoCAD file and Revit file with portfolio | Portfolio, AutoCAD file, Revit file |
ARH 652 | Architectural Tectonics | • Identify and illustrate basic elements of building construction • Exhibit a comprehension of the main principles in the construction of architecture • Identify and understand the different forces that come in to play in load bearing structures • Research, analyze and interpret structural concepts with architectural significance • Apply the knowledge of this course to develop feasible architectural design schemes | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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ARE 640 | Internship | Placement and Concurrent Class Meetings |
Course Number | Course Name | Criteria | Method of Assessment |
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COM 102 | Visual Storytelling: Editing Fundamentals for Short-Form Video Content | Submit a 2–5-minute short documentary in a 16x9 format, featuring at least one interview or voiceover and compelling B roll that covers 75% of the project, using clear audio for voiceovers and narration and sound design. One screenshot of a Premiere Pro timeline showing the track layout of this documentary. Will be able to: • Edit video and audio in Adobe Premiere Pro • Understand and utilize the latest AI updates in Premiere Pro • Shoot and edit original stories • Craft compelling narratives without dialogue • Produce, Direct, and Edit a short documentary • Record high-quality audio for interviews • Apply video effects for effective storytelling • Demonstrate well-framed interviews following the rule of thirds • Understand and employ various camera angles and camera movement for effective visual storytelling • Color-correct and color grade video for narrative impact • Design basic titles • Animate using keyframes • Understand and apply basic elements of sound design | Questionnaire-Interview-Portfolio w/Video |
COM 103 | You Media Short Form Production 1 | Submit a piece of branded content in a 16x9 format that uses story to highlight a person or organization, plus a social media 9x16 version of that story. Will be able to: • Understand and utilize skillful camera work • Achieve effective camera movement • Apply lighting fundamentals to interviews and other shots • Gain a deeper knowledge of the role of sound in storytelling • Put together gear packages that enable high-quality production with minimal crews • Create branded story content for various social media platforms • Write a two-column script | Video |
COM 602 | Content | Submit a 2–5-minute short documentary in a 16x9 format, featuring at least one interview or voiceover and compelling B roll that covers 75% of the project, using clear audio for voiceovers and narration and sound design. One screenshot of a Premiere Pro timeline showing the track layout of this documentary. Will be able to: • Edit video and audio in Adobe Premiere Pro • Understand and utilize the latest AI updates in Premiere Pro • Shoot and edit original stories • Craft compelling narratives without dialogue • Produce, Direct, and Edit a short documentary • Record high-quality audio for interviews • Apply video effects for effective storytelling • Demonstrate well-framed interviews following the rule of thirds • Understand and employ various camera angles and camera movement for effective visual storytelling • Color-correct and color grade video for narrative impact • Design basic titles • Animate using keyframes • Understand and apply basic elements of sound design | Video |
COM 603 | Visual Storytelling Production | Submit a piece of branded content in a 16x9 format that uses story to highlight a person or organization, plus a social media 9x16 version of that story. Will be able to: • Understand and utilize skillful camera work • Achieve effective camera movement • Apply lighting fundamentals to interviews and other shots • Gain a deeper knowledge of the role of sound in storytelling • Put together gear packages that enable high-quality production with minimal crews • Create branded story content for various social media platforms • Write a two-column script | Video |
Course Number | Course Name | Criteria | Method of Assessment |
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FSH 100 | Drawing for Fashion 1 | Through a Resume and Portfolio submission please include at least 20 Hand drawn (NOT DIGITAL) anatomically accurate fashion figures that show: • Balance of a figure, • Accurately draw garments • Use line quality to convey fabric characteristics • Accurately convey pattern and texture in fabric Demonstrate: • Draw anatomically accurate fashion figures • Balance a figure • Accurately draw garments • Use line quality to convey fabric characteristics • Accurately convey pattern and texture in fabric | Resume & Portfolio |
FSH 164 | Fashion Sewing Techniques | Through a Resume and Portfolio submission please include physical samples showing you. • Operating an industrial machine and adjusting thread tension • Sewing a variety of seams and recognize appropriate applications of each: such as French seam, flat fell seam, double fold, top stitch, buttonhole stitch, blind hem, slip stitch, and catch stitch appropriate ways to press each seam. • Applying basic principles of pattern making, and understand the following terminology: CB, CF, grain line, cut on fold, • Lay out and cut basic pattern pieces • Compare options for closures and install basic closures: such as invisible zipper, wrapped zipper, hook and bar, button. • Able to draft 90 degree crossed lines Demonstrate: • Use basic patternmaking, sewing, and pressing tools • Operate an industrial machine and adjust thread tension • Sew a variety of seams and recognize appropriate applications of each • Apply basic principles of pattern making • Identify different types of fabrics • Lay out and cut basic pattern pieces • Sew a variety of hand stitches, including basting stitch, blind stitch, slip stitch, and catch stitch • Compare options for closures and install basic closures • Present neat and clear documentation of work | Resume & Portfolio |
FSH 220 | CDFP 1 | Through a Resume and Portfolio submission please include physical samples of. • Draft of basic blocks and patterns including basic bodice, sleeve, pencil skirt, basic dress, and straight pants. • Knowing how to draft simple design garments by using the block. • Making basic garments in muslin fabric, using introductory industry techniques, on industrial sewing equipment. • Selecting presser foot and needles to match with the fabric and seams. • Analyze and discuss work, using industry specific terminology. • Understanding and utilizing industry vocabulary for pattern drafting and construction. • Discuss and adhere to professional design-studio practices. Demonstrate: • Draft basic blocks and patterns. • Make basic garments in muslin fabric, using introductory industry techniques, on industrial sewing equipment. • Analyze and discuss work, using industry specific terminology. • Understand and utilize industry vocabulary for pattern drafting and construction. • Discuss and adhere to professional design-studio practices. • Manipulate a pattern to create new designs. | Resume & Portfolio |
FSH 266 | Computers for Fashion | Through a Resume and Portfolio submission please include digital samples of • Proficient use of Adobe Illustrator and Photoshop workspaces • Creation of technical flats using Adobe Illustrator software following industry best practices • Effectively communicate garment construction, silhouette, and proportion using digital design techniques in line sheets, and tech pack pages. Demonstrate: • Navigate the Adobe Illustrator and Photoshop workspaces • Use digital tools that are beneficial in the fashion industry • Create technical flats using Adobe software following industry best practices • Create and edit basic patterns in Illustrator • Effectively communicate garment construction, silhouette, and proportion using digital design techniques • Develop professional-quality presentations that include technical flats, line sheets, and tech pack pages | Resume & Portfolio |
FSH 609 | Computers for Fashion | Through a Resume and Portfolio submission please include digital samples of • Proficient use of Adobe Illustrator and Photoshop workspaces • Creation of technical flats using Adobe Illustrator software following industry best practices • Effectively communicate garment construction, silhouette, and proportion using digital design techniques in line sheets, and tech pack pages. Demonstrate: • Navigate the Adobe Illustrator and Photoshop workspaces • Use digital tools that are beneficial in the fashion industry • Create technical flats using Adobe software following industry best practices • Create and edit basic patterns in Illustrator • Effectively communicate garment construction, silhouette, and proportion using digital design techniques • Develop professional-quality presentations that include technical flats, line sheets, and tech pack pages | Resume & Portfolio |
FSH 187 | Introduction to Knitwear | Through a Resume and Portfolio submission, please includes a minimum of 10 physical hand-knitted swatches, which may also include crochet swatches. Your portfolio should demonstrate or be accompanied by the following: • Understand basic knitwear terminology. • Technical execution of knit, purl, garter stitches, including your choice of advanced stitch patterns such as lace, cables or other decorative techniques. • Swatches made with fancy yarns (e.g. boucle, mohair, tape, slub) to explore texture and material • Application of brushing, felting, and beading techniques • Including sketchbook pages that document work process showing color and yarn stories and design development of swatches Demonstrate: • Understand knitwear terminology. • Produce swatches made with fancy or novelty yarns to explore texture and material • Application of surface design techniques such as brushing, felting, and beading • Create color and yarn stories and develop design swatches • Complete a design project using basic hand-knit, crochet, and surface designs • Document the work process in a designer’s sketchbook • Identify career options within the knitwear industry | Resume & Portfolio |
FSH 280 | Personal Styling | Through a Resume and Portfolio submission please include examples of • Evidence of styling services and outfit creation • Documentation of brand research and market analysis • Examples of proper fit techniques and alteration preparation • Demonstration of understanding personal styling business models Demonstrate: • Discuss the different services personal stylists have to offer • Create compelling outfits that fit their client’s lifestyle and needs • Discuss and apply the codes of dressing of male and female styling, including occasion wear • Build their vocabulary and identify the names and designs of key garments and accessories for men and women • Demonstrate knowledge of local and online market shopping research • Identify brands that are suitable to their client • Use the tools of their styling kit to find the proper fit, and prepare alterations for their client • Demonstrate an understanding of the different business models of personal styling | Resume & Portfolio |
FSH 188 | Editorial Makeup and Hair Styling | Through a Resume and Portfolio submission please include examples of • Documentation of makeup and hair techniques for photo shoots • Evidence of color theory application and cohesive makeup design • Research on past and current trends • Completed editorial beauty photo shoot visuals Demonstrate: • Analyze and discuss the creative and business aspects of Make-up Artistry and Hair Styling • Apply several techniques of hair styling and make-up commonly used for photo shoots • Use appropriately the different products and tools in a beauty kit to create cohesive makeup designs and hairstyles • Apply basic color theory to make-up choices • Use personal inspiration and apply styling trends to conceptualize a beauty photo shoot • Identify and discuss makeup looks and hair styling trends by decade, and in current editorials and fashion shows | Resume & Portfolio |
FSH 215 | Retail Management | Through a resume and portfolio submission, please include examples of. • Retail experience • Communicate and present a project that demonstrates working knowledge of the Managers Terrain • Proof of work from supervisors (such as recommendation letters or proof of employment) describing responsibilities including managerial roles and responsibilities as decision makers Demonstrate: • Communicate and present a project that demonstrates working knowledge of the Manager's Terrain • Analyze and discuss the human resource management process • Identify best practices of managers as decision makers • Recognize and discuss the fundamentals of management • Submit a resume and employment verification either from a direct supervisor or the company | Resume & Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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FA 110 | Still Life Painting | Please submit 6 images showing your proficiency in creating form, clear glass, and fabric • Demonstrate various viewpoints within still life compositions using a strong break up of space creating the illusion of depth. • Create the illusion of three-dimensional form and depth on the canvas through a solid understanding of color and value (form lights, form shadows, and cast shadows). • Display accuracy in drawing in all elements of the composition • Portray clear glass, brass, copper, silver objects, pattern and floral illusions in a realistic manner. | Portfolio |
FA 121 | Intermediate Figure Drawing | Please submit 6 drawings, preferably in dry medium, showing accuracy in proportion, gesture, and an indication of form. • Accurately create the full figure in proportion • Use value, form, perspective, and composition to draw figure convincingly • Convey intentionality in their gestures • Use a variety of lines to show structure and anatomy • Show overlapping muscle forms • Accurately portray foreshortening when necessary | Portfolio |
FA 211 | Introduction to Painting the Figure | Please submit 4-6 images showing your skill level indicating figures, clothed or nude, in any opaque painting medium. (Oil, acrylic, gouache, or pastel) • Paint in oils or acrylic with command of tools, brushes, and mediums • Successfully mix color and value to achieve full range of effects • Paint in full color with understanding of value and color harmony • Choose color harmony and value patterns that will make for compelling work • Successfully represent well-proportioned figures with credible structure, change of plane, color, and value | Portfolio |
FA 213 | Introduction to Anatomy | Please submit 6 images showing the understanding of the anatomical features of the human form. This may include bones, muscles in either painting or drawing mediums. • Draw the human figure with confidence. • Accurately interpret the complexities of anatomical form. • Recognize the surface landmarks of the anatomical forms (i.e., bones, muscles, tendons) • Make informed choices within figurative drawings. • Demonstrate understanding of the basis of joint movement and how muscles change their shape in movement. | Portfolio |
FA 601 | MS Drawing | Please submit 6 drawings, two figurative, two architecture, and two of any other element that shows accuracy in proportion and perspective. • Draw 1-point and 2-point perspectives adding detail on basic shapes and using vanishing points to keep consistency • Use grids (grid-plumb & virtual gridding) and hard & soft lines to draw figure-accurate proportions • Demonstrate foreshortening in drawings that have overlapping: arms, legs, torsos, etc. • Demonstrate balance-weight distribution by using plumb lines for gesture: standing, sitting, reclining • Sketch drawings that demonstrate line, simple tone, hatching, and full tone • Use light and shadow to draw simple objects from still life | Portfolio |
FA 609 | MS Painting | Please submit 4-6 examples showing your realistic painting skills of figures, still life, and/or landscape. • Demonstrate light and shadow in a 3 value painting • Demonstrate form, shadow, and reflected light • Use various painting techniques • Create a believable, realistic painting of various subject matter using color and value contrast. | Portfolio |
FA 606 | MS Still Life Painting | Please submit 6 images showing your proficiency in creating form, composition, clear glass, and fabric in color. • Demonstrate skill of painting in oil or acrylic medium • Demonstrate elements of composition in still life painting to include variation of size and shape configuration of both positive and negative shapes • Establish a focal point or center of interest using strongest contrast of color, shape, and value • Create separation of shape through value pattern • Apply the principle of perspective especially ellipsis, and create harmonious color through complementary relationships | Portfolio |
FA 600 | MS Figure Studio | Please submit 6 drawings, preferably in dry medium, showing accuracy in proportion, gesture, and an indication of form in full value. • Create a believable 3 dimensional form in charcoal • Apply anatomy structure to the figure • Create convincing figures in a variety of poses and lighting • Demonstrate an understanding of proportion, rhythm, balance and foreshortening when drawing the human form | Portfolio |
FA 145 | Printmaking | Please submit 4 examples of linocut, silkscreen, monotype and/or etching. • Students will develop and display an understanding of strong composition • Students will observe and articulate aesthetics within this class • Plan, develop and execute their own drawings in these basic printmaking methods: Relief (lino cut), etching, monotype/lithography (planographic) • Sew a simple Japanese binding for a handmade book • Identify prints and differentiate between printmaking techniques • Work independently and responsibly with all studio equipment | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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FASCU 131 | Figure Modeling | Will be able to: • Execute the human figure in clay, demonstrating fundamental accuracy in proper anatomical proportions, three-dimensional form, inner structure and balance. • Execute skills in three-dimensional aspects of design and composition. • Model form using sculpture materials. | Portfolio |
FASCU 150 | Animal Sculpture | Will be able to: • Create engaging animal sculpture that communicates artistic intent • Animal sculpture show – accurate form and scale while engaging composition elements in 3D • Students show an understanding of armature construction and proper use of materials • Animal sculptures show a thoughtful surface finish to be ready for molding, painting • Students show research necessary to communicate artistic intent | Portfolio |
FASCU 233 | Mold Making | Will be able to: • Work with basic to intermediate level mold-making techniques. • Complete a variety of ``Sculptural Mold`` styles, including a range of plaster molds from simple 1-2 piece to more complex 3-4 piece and waste molds, as well as 3 different types of flexible rubber molds. • Cast into different mold types, in several different mediums, including waxes for metal casting, plaster and hydrocal hard copies, and slip casting for ceramics. • Analyze forms to properly resolve more complex problems of mold design and construction, with emphasis on follow-thru to final castings. • Transform personal sculptures to finished gallery-ready artwork editions. | Portfolio |
FASCU 270 | Ecorche | Will be able to: • Sculpt an anatomical representation of the skeletal construction and musculature of the human body using aluminum armature and plasteline clay. • Apply more developed vocabulary and understanding of the human form to renderings. • Osteology or the skeleton. Grad only • Myology (the muscular system).Grad only • Demonstrate basic skills in 3D composition • Analyze the strengths and weaknesses of concept and execution of a given artwork • Apply more developed vocabulary and understanding of the human form to renderings. | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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FND 108 | Digital Drawing for Entertainment | Submit at least 6 artworks containing: • Wide variety of compound objects – line drawing and value • Complex objects such as cars, spaceships, houses in perspective Will be able to: • Demonstrate strong fundamental skills in realist drawing techniques • Combine simple geometrical shapes into more complex forms • Convert orthographic designs into linear perspective • Accurately draw elements in one, two and three-point perspective • Apply realistic light and shadow, texture, and simple color concepts • Execute skills on a variety of subject matter, such as props, vehicles and buildings Examples of FND108 Student Work: https://2025springshow.academyart.edu/gallery/foundations/ | Portfolio |
FND 110 | Analysis of Form | Submit at least 6 artworks containing: • Wide variety of compound objects – line drawing and value • Still life composition – full value • Portrait drawing - full value Will be able to: • Demonstrate fundamental skill in realist drawing techniques (basic perspective, ellipses in relation to eye level, geometrical construction) applied to a variety of subject matter • Model realistic form utilizing the five-value system to indicate light and shadow • Apply form and cast shadow edges correctly • Create compositions reflecting an awareness of design principles such as focal point using rule of thirds and avoiding bad tangents Examples of FND110 Student Work: https://2025springshow.academyart.edu/gallery/foundations/ | Portfolio |
FND 112 | Figure Drawing | Submit at least 6 artworks containing: • Wide variety of short and long poses (full figures)– line drawing • Heads, hands and feet sketches – line drawing and value • Standing or seated long pose– full value Will be able to: • Draw the human figure demonstrating fundamental accuracy in proportions, gesture, balance and structure • Indicate planes and muscles through the application of tone • Utilize the five-value system to render form • Apply form and cast shadows with correct differentiation of soft/hard edges Examples of FND112 Student Work: https://2025springshow.academyart.edu/gallery/foundations/ | Portfolio |
FND 113 | Sketching for Communication | Submit at least 6 artworks containing: • Wide variety of compound objects – line drawing and value • Interior (rooms with furniture) and Exterior spaces in 1PT and 2PT Perspectives Will be able to: • Sketch a variety of objects in interior and exterior environments in a representational manner • Demonstrate fundamental accuracy in scale and proportion of elements in interior and exterior environments • Apply linear and atmospheric perspective techniques to indicate spatial depth in compositions Examples of FND113 Student Work: https://2025springshow.academyart.edu/gallery/foundations/ | Portfolio |
FND 116 | Perspective | Submit at least 6 artworks containing: • Environments in 1PT, 2PT and 3PT perspectives – line drawing and value • Plotting of light and shadow in sunlight and local light · Storyboard or comic book page - full value Will be able to: • Accurately plot structural elements to vanishing points in 1PT, 2PT and 3PT perspectives • Place figures in correct proportion/scale to environments • Plot light and shadow accurately to create realistic environments • Utilize design principles (focal point/ rule of thirds) and value to create effective mood and storytelling • Use value and contrast to render dimensional forms and indicate atmospheric depth Examples of FND116 Student Work: https://2025springshow.academyart.edu/gallery/foundations/ | Portfolio |
FND 122 | Color Fundamentals | Submit at least 6 artworks containing: • 24-step color wheel • Portrait– complementary color scheme with muting and temperature transition from light values (warm) to the dark values (cool) • Landscape showcasing atmospheric depth, light/shadow temperature contrasts and color harmony Will be able to: • Achieve balanced, unified designs utilizing elements and principles of design • Create a 24-step color wheel and select colors based on principles of color harmony and contrast • Demonstrate color harmony through a variety of color schemes (analogous, complementary, analogous/complementary, split complementary, analogous split complementary • Control saturation and contrast for effective figure-ground relationships • Communicate mood through color, value and design choices Examples of FND Student Work: https://2025springshow.academyart.edu/gallery/foundations/ | Portfolio |
FND 125 | Color and Design | Submit at least 6 artworks containing: • 24-step color wheel • Portrait– complementary color scheme with muting and temperature transition from light values (warm) to the dark values (cool) • Still life painted studies • Landscape paintings showcasing atmospheric depth, light/shadow temperature contrasts and color harmony Will be able to: • Achieve balanced, unified designs utilizing elements and principles of design • Create a 24-step color wheel and select colors based on principles of color harmony and contrast • Demonstrate color harmony through a variety of color schemes (analogous, complementary, analogous/complementary, split complementary, analogous split complementary • Control saturation and contrast for effective figure-ground relationships • Communicate mood through color, value and design choices Examples of FND125 Student Work: https://2025springshow.academyart.edu/gallery/foundations/ | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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GAP 120 | Principles of Computer Science | • Programming projects showing full source code in any language. • Use industry standard terms. • Demonstrate knowledge of basic computer science concepts, such as branching, functions, variables, loops, and so on. • Programming test from department. • Interview with Director of Game Programming. | Programming Test |
GAP 125 | Programming for Games 1 | • Programming projects showing full source code in C++ or a similar language. • Use industry standard terms. • Demonstrate knowledge of basic computer science concepts, such as branching, functions, variables, loops, and so on. • Demonstrate basic knowledge of pointers. • Programming test from department. • Interview with Director of Game Programming. | Programming Test |
GAP 225 | Programming for Games 2 | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Demonstrate knowledge of basic computer science concepts, such as branching, functions, variables, loops, and so on. • Demonstrate basic knowledge of templates, file IO, operator overloading, and other advanced C++ concepts. • Programming test from department. • Interview with Director of Game Programming. | Programming Test |
GAP 255 | Object-Oriented Programming | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Demonstrate knowledge of object-oriented programming, including classes, structs, encapsulation, inheritance, polymorphism, and composition. • Demonstrate ability to refactor existing code into more reusable architecture. • Programming test from department. • Interview with Director of Game Programming. | Programming Test |
GAP 235 | Data Structures & Algorithms | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Demonstrate knowledge of core data structures including arrays, linked lists, queues, stacks, trees, and graphs. • Demonstrate knowledge of core algorithm concepts, such as searching, divide and conquer, breadth-first search, depth-first search, and Dijkstra’s Algorithm. • Programming test from department. • Interview with Director of Game Programming. | Programming Test |
GAP 275 | Programming for Games 3 | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Demonstrate knowledge of core game development principles, including the main game loop, object systems, and so on. • Programming test from department. • A simple yet complete game. • Interview with Director of Game Programming. | Programming Test & Demo Project |
GAP 285 | AAA Game Programming | • Programming projects showing full source code in C++ only. No blueprint. • Use industry standard terms. • Submit a project written in Unreal Engine using C++, or demonstrate a strong knowledge of the engine. • A simple yet complete game in Unreal Engine. • Interview with Director of Game Programming. | Programming Test & Demo Project |
GAP 295 | Low-Level Programming & Optimization | • Programming projects showing full source code in C++ and Assembly Language. • Use industry standard terms. • Demonstrate knowledge of basic x86 Assembly Language, including CPU registers, memory layouts, calling conventions, and the ability to understand disassembled code. • Demonstrate the ability to optimize a program using various single-threaded techniques. • Demonstrate knowledge of multi-threaded programming and how to utilize threads safely. • Programming test from department. • Interview with Director of Game Programming. | Programming Test |
GAP 301 | Programming Game Engines | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Submit a single yet complete game engine. Engine must bu generic and separate from any specific game project. • Programming test from department. • Interview with Director of Game Programming. | Programming Test & demo Project |
GAP 311 | Fundamentals of Computer Graphics | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Submit a project demonstrating a significant understanding of graphics fundamentals, like vertex buffers, index buffers, shaders, and so on. • Demonstrate significant knowledge of linear algebra and other mathematical principles related to rendering. • Interview with Director of Game Programming. | Programming Test & demo Project |
GAP 321 | Introduction Game AI | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Submit a project demonstrating a significant understanding of game AI fundamentals • Interview with Director of Game Programming. | Programming Test & demo Project |
GAP 331 | Network Programming | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Submit a project demonstrating a significant understanding of networking fundamentals. • Interview with Director of Game Programming. | Programming Test & demo Project |
GAP 351 | Indie Programming | • Programming projects showing full source code in C# only. • Use industry standard terms. • Submit a project written in Unity using C#, or demonstrate a strong knowledge of the engine. • A simple yet complete game in Unity. • Interview with Director of Game Programming. | Programming Test & demo Project |
GAP 361 | UI Programming | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Submit a project demonstrating a significant understanding of game UI fundamentals. • Interview with Director of Game Programming. | Programming Test & demo Project |
GAP 391 | Procedural Content Generation | • Programming projects showing full source code in C++ only. • Use industry standard terms. • Submit a project demonstrating a significant understanding of Procedural Content Generation. • Interview with Director of Game Programming. | Programming Test & demo Project |
Course Number | Course Name | Criteria | Method of Assessment |
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ILL 120 | Clothed Figure Drawing 1 | Choose 8 pieces of work: • 2 at 5 minutes; 2 at 10 minutes; 2 at 20 minutes: assemble into a portfolio that showcases the drawing aids and techniques covered in this course. You should choose your best two pieces from each category. • Select 2 of your best assignments and include references for comparative analysis. Your work will be evaluated on the following: line quality, shapes, relationships & angles, figure/anatomy, structure, & proportions, rhythm & continuity, form over form, ellipses & wraparounds, stretch & compression, fold construction, character & opinion, value pattern, presentation | Portfolio |
ILL 133 | Digital Media: Digital Manipulation | Select a mythological figure and research his or her story. The mythological figure can be from any culture as long as there is substantive information about him or her online. Many mythological figures are Greek, Egyptian, Chinese, Japanese, Aztec, or African. Perhaps there is a myth that is particular to your personal culture that you'd like to explore. Write a three-paragraph description of your chosen figure and story. Read as much as you can on your chosen figure, and find a moment in the story that lends itself to being shown in a single, static image. Your three paragraphs should be broken down into the following format: First paragraph: Who is your character? From what culture does he or she belong? What does he or she look like? What is his or her significance to the culture? Second Paragraph: What is the story? Your character may have many stories and myths associated with him or her. Choose the one you want to illustrate and summarize it in this second paragraph. Third Paragraph: What is your proposal? What do you intend to show? What scene will you illustrate? Who will be your model? What Photoshop techniques will be useful in executing your illustration? Embed at least five images of your character depicted in art, film, games, or movies into the assignment post along with the three paragraphs. Give us a sense of what your character looks like. Reference Images Ask yourself what elements will tell your chosen figure's story. Compile reference images of props, locations or settings, and other elements that might be useful in completing your Final Project. Collect at least 20 useful high-resolution images for your composition. Sketches Create three sketches that explore three different compositions depicting the scene that you've chosen. These can be completely hand drawn or created in Photoshop with photos that you take and find online. Explore a variety of angles, perspectives, and spatial relationships. These sketches should be proportionate to the 8-inch x 10-inch size. It might be helpful to find your reference images before composing your sketches. | Portfolio |
ILL 625 | Perspective | Will be able to: • Construct ellipses with accuracy in relation to eye level • Recognize how all objects can be reduced to the basic 4 geometric shapes • Demonstrate a working understanding of creating depth through the use of linear perspective, primarily 1 & 2 pt. • Accurately determine the height of characters in the picture plane • Witness how to use the rules of perspective in creating reflections | Portfolio |
ILL 660 | Digital Painting | Will be able to: • Analyze raster vs. vector programs for creating compelling artwork digitally • Assess Photoshop by exploring tools, layers and filters • Discover and avoid common pitfalls of Photoshop painting • Prepare digital paintings for professional level printing • Analyze significance of digital painting to the illustration industry | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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IND 111 | Drawing Fundamentals for Design Communication | Submit at least 10 drawings of primitives and complex objects like vehicles, products (backpacks, shoes, computer, etc.) in perspective (1 pt, 2pt, and or 3 pt.). Drawings should be accurate as called out on the Course Learning Outcomes (CLOs) below. Will be able to: • Draft projects in one-, two-, and three-point linear perspective that demonstrate mastery of perspective drawing skills at a beginning level • Plot complex shadows using various light sources, and plotting complex ground and wall reflections • Create objects through accurate plan and elevation, correct representation of circles in perspective (ellipses) and other drafting skills will also be covered • Draft three-dimensional geometric objects (cube, pyramid, cylinder, tipped cylinder) in two-point perspective from plan projections • Use a perspective grid | Portfolio |
IND 138 | Model Making- Fall | Submit 5 High Resolution Images of your model(s) you have created that show mastery of the CLOs below. Include multiple views if necessary to showcase your modeling skills. Will be able to: • Safely operate hand and power tools. • Describe the range and capabilities of tools and processes used to craft models at a basic level • Measure, draft, and apply layout skills in creation and documentation of plans • Use analog and digital tools to generate models with a mindfulness of best practices/efficiency and effectiveness • Appropriately and safely utilize required materials and supplies in the creation of design models • Achieve high quality surfaces and finishes • Evaluate finish quality of models • Consult with shop technicians and instructors if and when there are uncertainties in processes and use of materials and equipment | Portfolio |
IND 123 | Computer Drafting | Submit 5 High Resolution Images of your digital model(s) you have created that show mastery of the CLOs below. Include multiple views and orthographic drawings if necessary to showcase your digital modeling skills. Will be able to: • Create Digital 3D Models using Autodesk Fusion 3D CAD software. • Understand orthographic representation of 3D form. • Create Industrial Design control drawings. • Proficiency in the application of mechanical drawing conventions. • Proficiency in creation of detail and sections views. • Efficiency in the application of accurate dimensions according to conventions. • Produce well-crafted 3D model for the purpose of 3D printing and other related processes. | Portfolio |
IND 151 | Design Drawing 1 | Submit at least 10 drawings of primitives and complex objects like vehicles, products (backpacks, shoes, computer, etc.) in perspective (1 pt, 2pt, and or 3 pt.) The work should include shaded images in white and or black as called out on the Course Learning Outcomes below. Will be able to: • Produce basic industrial design sketch renderings that demonstrate craftsmanship, perspective accuracy, appropriate contrast, and effective drawing compositions • Effectively communicate following surface tones and finishes: black and white in matte and gloss finishes • Combine primitive shapes for creating product-like objects • Use cast shadow for enhancing communication of forms • Draw rapidly and accurately using design drawing materials in a monochromatic format • Produce orthographic drawings matching perspective drawings | Portfolio |
IND 180 | Development of Form | Submit 5 High Resolution Images of your analog or digital model(s) you have created that show mastery of the CLOs below. Include multiple views if necessary to showcase your analog or digital modeling skills. Will be able to: • Make connections with form (visual) and words (adjectives) • Generate multiple visual ideas/concepts based on words • Communicate ideas/concepts through sketches and drawings • Translate 2-dimensional sketches into 3-dimensional sketch models • Make professional quality models (either digital or physical) complete with a high-quality finish | Portfolio |
IND 211 | Design Drawing 2 | Submit a minimum of 10 drawings showcasing complex objects—such as vehicles, backpacks, footwear, consumer electronics, or other relevant products—rendered in 1-point, 2-point, or 3-point perspective. Each drawing should reflect your understanding of form, proportion, perspective, and design intent through line work, shading, and rendered Color, Materials, and Finishes (CMF). Will be able to: • Execute rapid sketches of products using freehand drawing skills • Incorporate gray-scale marker (marker tool in digital drawing) as a medium for rapid sketching • Apply drawing principles of perspective, composition - including lighting situation, cast shadow, and multiple views per page, contrast – applying line weight and shading, to organic and geometrically-derived shapes commonly used in manufactured products. • Delineate different materials and finishes in drawings. | Portfolio |
IND 223 | Digital 3D Modeling 1 | Submit 5 High Resolution Images of your digital model(s) you have created that show mastery of the CLOs below. Include multiple views, orthographic drawings, and renderings if necessary to showcase your digital modeling skills. Will be able to: • Demonstrate working knowledge of Rhinoceros through digital 3-D modeling assignments and projects • Create and incorporate compound surfaces and surface developments into digital 3-D models • Understand and identify characteristics of NURBS modeling and Solid modeling • Create basic renderings using Rhinoceros | Portfolio |
IND 240 | Product Design: Ergonomics | Submit up to a 15-page product design portfolio (PowerPoint, Google Slides, or PDF) that shows your creative process from, objective, research, inspiration, package, ideation, concept development, feedback loop, and final design refinement. Please make sure it meets the course learning outcomes below: Will be able to: • Design products to satisfy human physical, physiological, and psychological considerations. • Research and obtain information relevant to their projects, both written and visual, to set design parameters. • Generate variety of ideas and filter them according to the set design parameters. • Incorporate sketch modeling as part of research process. • Create a visual concept model for design communication. • Present design projects communicating design decision making processes. | Portfolio |
IND 249 | Transportation Design 1 | Submit up to a 15-page transportation design portfolio (PowerPoint, Google Slides, or PDF) that shows your creative process from, objective, research, inspiration, package, ideation, concept development, feedback loop, and final design refinement. Please make sure it meets the course learning outcomes below: Will be able to: • Draw automobiles in correct perspective • Produce an orthographic drawing accurately communicating the design intentions, accurate between the views, and coheres to perspective drawings • Research and obtain information relevant to their projects, whether pictorial or data • Generate design concepts relevant to the target audience based on research and analysis • Communicate automotive volume, proportion, surfaces, and surface intersections with accuracy • Present a design proposal and design processes from beginning to end | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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IAD 140 | Construction Documents | Submit a scaled construction drawing(s) on a title block • Create a hand-drafted set of architectural construction documents including floor, lighting, electrical, furniture and finish plans, sections, elevations, details and schedules • Describe and demonstrate the purpose, processes, and technical skills needed to create construction documents • Apply lettering, line weight, dimensions and graphic symbols to a construction document set • Use and apply SI (metric) and U.S. Customary units | Portfolio |
IAD 260 | Computer Aided Drafting | Submit a scaled construction drawing(s) on a title block using CAD to complete • Discuss concept and design process of their projects • Design, draw, modify, save and export objects and text on the computer • Develop working models that express the design intent of their projects • Effectively demonstrate the use of CAD program commands | Portfolio |
IAD 280 | BIM & Design Graphics | Submit a scaled construction drawing(s) on a title block using Revit to complete • Read and interpret construction documents • Develop skills in BIM software • Develop design development presentation skills using BIM technology • Produce introductory construction documents using BIM technology | Portfolio |
IAD 200 | Spatial Development Studio | Submit a completed design project (commercial or residential) that includes space planning, 3D renderings and FF&E selections • Describe the context of the interior design profession, including its definition, design process, value, and ethics • Demonstrate skills in programming • Define and apply conventional standards for furnishings, fixtures, and circulation as they address human needs and behaviors • Demonstrate skills in concept development and application in an interior environment • Apply elements and principles of design and Gestalt psychology in interior environments and in visual presentations • Demonstrate skills in space planning and spatial development for residential and commercial applications that address theories of human behavior and human factor needs • Craft a Schematic Design Presentation for a multi-purpose interior environment focused on spatial development | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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JEM 110 | Jewelry and Metals Arts 1 | Description: Photograph your finished work and make sure that you present your work to its best advantage. Close-up and detail shots are critical. Create a series or set depending on complexity (two or more pieces. Your project must be an in-depth exploration of personal style, concept, and technique. Show as many techniques that apply. Project Parameters & Requirements The theme or concept of your series is open. These pieces can be wearable or non-wearable, a matching suite (containing a necklace, earrings, ring and/or bracelet), or even a set of small metal sculptures. This project must include the following: • A minimum of three fabricated bezel set cabochon stones • A minimum of three hollow forms made up of at least three sections each | Portfolio |
JEM 610 | Design & Fabrication | Description: Photograph the pieces together and then individually (front and back of each) Close-up and detail shots of each piece are critical. Your submission will incorporate Modular Construction. Its basis is any unit that is repeated to build up compound units or designs, which can then be resolved into a suite of earrings and pendant, or runway-scale jewelry. Linking or joining the units together—or with other structures—demands both practical and creative talents. A minimum of 10 identical or very similar multiples is required. You may create your multiples by using fabrication, lost wax casting, hydraulic press, die forming (open face press mold/die), or a combination of these techniques. Your multiples can be spread throughout a series if desired. Also a change of scale is encouraged. For instance, if the shape is a cone, some can be larger and some smaller. Project Parameters & Requirements This project must include the following: • A minimum of three fabricated bezel set cabochon stones • A minimum of one hollow form made up of at least three sections • A minimum of 10 identical or very similar multiples | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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LAN 665/223 | Digital Graphics for Landscape Architecture | • Create, manage, and share documents using Autodesk AutoCAD. • Integrate AutoCAD drawings with Adobe Suite to create illustrative renderings. • Use SketchUp to create 3D studies and massing models. • Distinguish between Raster and Vector. • Apply graphic and artistic conventions to digital drawings and renderings. • Create and critique infographics and digital diagrams. • Must submit AutoCAD file and SketchUp file with portfolio. | Portfolio, AutoCAD file, SketchUp file |
LAN 683/360 | Landscape Architectural Construction Documents | • Identify and describe the components of construction documents. • Organize files and set up drawing sheets using AutoCAD and CSI format. • Create plans and cross reference details and specifications with accuracy and precision. • Apply green infrastructure strategies and details. • Complete specifications, area and volumetric take-offs, and cost estimates with accuracy and precision. • Organize and maintain accuracy and consistency of information • Must submit AutoCAD file with portfolio. | Portfolio, AutoCAD file |
LAN 605 | Drawing as Process | • Create accurately scaled drawings of landscapes. • Apply professional graphic conventions to both freehand and mechanical drawings. • Layout plan, section, and elevation in correspondence to demonstrate relationship between drawing types. • Graphically communicate spatial concepts and solutions using both mechanical and freehand drawing methods. • Diagram characteristics of both natural and designed places as spatial components. | Portfolio |
LAN 609 | Ecological Foundations of Design 1 | • Identify cause and effect of vegetative patterns, physiographic features, wildlife habitat. • Identify principles of landscape hydrology. • Recognize the opportunities and constraints of basic ecological elements and systems for design. • Interpret the complex interrelationships that exist between soils, vegetation, climate, wildlife. • Develop methods and strategies to accurately map and record site observations and analyses. • Describe in detail the complex set of factors that make up a "sense of place." | Portfolio |
LAN 610 | Landscape Architecture Design Studio | • Accurately communicate spatial solutions in drawings and model form. • Analyze site and user needs with accuracy and detail. • Evaluate design solutions using a set of criteria. • Analyze the formal and functional organization of landscape architectural spaces. • Identify individual components that together comprise a unique site. • Demonstrate a personal design process in projects of varying scopes and scales. | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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LA 291 | Designing Careers | Industry Experience Criteria Students with less than 5 years of management and/or industry experience submit: 1. Professional resume 2. Cover or Query letter addressed to a specific party 3. Unsolicited business proposal with the following components: · Statement of Purpose • Background • Procedures • Qualification • Request for Approval Students with 5 years or more of industry experience may submit: 1. Professional resume (clearly indicating 5 years or more of industry experience) 2. Cover or Query letter addressed to a specific party 3. Project proposal* with the following components: • Background/Problem Description • Proposed Solution • Approach • Deliverables • Outcome *May be for a project completed as part of industry experience. If citing a past project, include your role in the project. | Portfolio |
LA 492 | French 4 | Exam | |
LA 497 | Italian 4 | Exam | |
LA 493 | Spanish 4 | Exam | |
LA 110 | Writing the Short Story | • Utilize the writing process and key narrative elements to formulate and develop a character-driven original short story • Demonstrate developed elements including plot, narrative time, dialog, setting point of view, theme, voice and style. • Employ grammatically correct language in written work • Evidence of drafting/revision process | Portfolio |
LA 255 | College Math | Exam |
Course Number | Course Name | Criteria | Method of Assessment |
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MUS 101 | Music Theory | Exam | |
MUS 105 | Pro Tools 1 | Submit at minimum two different Pro Tools session files with all referenced media assets (audio files, video if applicable) included in folder for review. Submit session file and media assets (audio files, etc.) in a single folder, compressed as a ZIP file for delivery. Will be able to: • Use Avid Pro Tools to compose, record, edit and mix audio • Configure a Pro Tools session and all associated media assets • Apply clip-based editing technique to audio and MIDI tracks • Integrate mixing techniques and utilize plug-ins and virtual instruments • *Avid Pro Tools 101-110 Specialist Certification certificate less than two years old | Portfolio |
MUS 120 | Music Production 1 | Submit at minimum two different Apple Logic Pro session files of two unique completed music cues or songs, demonstrating use of plug-ins, etc. including all associated audio files referenced in session if applicable. If using any third-party virtual instruments other than stock Logic Pro sounds, you must render any third-party MIDI tracks as audio files and label appropriately before submitting. Submit session file and media assets (audio files, etc.) in a single folder, compressed as a ZIP file for delivery. Will be able to: • Compose music that exhibits structure using virtual instruments and loops • Record and edit MIDI data effectively to shape performances • Shape sound with digital signal processors (plug-ins) • Synchronize audio and MIDI elements with video • Demonstrate knowledge of Media Asset Management | Portfolio |
MUS 140 | Music Notation | Submit a minimum of two different music scores using Avid Sibelius music notation software. Submit completed .SIB file (NOT a .PDF) of your score. Your scores should demonstrate clear and legible music notation for at least 4 different instruments in each score, for a minimum of 32 measures of completed music. These do not have to be your original compositions – they can be adaptations of existing music – just label clearly. Will be able to: • Input notes into Sibelius software using mouse, alphabet, step-time, and flex-time • Create master scores for musical compositions • Manipulate sound sets in notation software for effective playback • Create lead sheets and chord charts for recording sessions, including lyrics • Apply effective techniques for creating clear, legible music notation | Portfolio |
MUS 125 | Audio Production | Submit at minimum two different DAW session files of two unique completed audio productions (with or without video), demonstrating use of plug-ins, etc. including all associated audio files referenced in session. Submit session file and media assets (audio files, etc.) in a single folder, compressed as a ZIP file for delivery. Will be able to: • Record a high-quality voiceover • Balance soundtrack audio elements together for a final mix • Apply filters and plug-ins to audio to create the desired effect • Demonstrate improved listening skills with regard to component soundtrack elements | Portfolio |
MUS 601 | Pro Tools 1 | Submit at minimum two different Pro Tools session files with all referenced media assets (audio files, video if applicable) included in folder for review. Submit session file and media assets (audio files, etc.) in a single folder, compressed as a ZIP file for delivery. Will be able to: • Use Avid Pro Tools to compose, record, edit and mix audio • Configure a Pro Tools session and all associated media assets • Apply clip-based editing technique to audio and MIDI tracks • Integrate mixing techniques and utilize plug-ins and virtual instruments • Graduate students will organize and manage large session files with high track counts • Graduate students will manage complex setups with multiple track types • *Avid Pro Tools 101-110 Specialist Certification certificate less than two years old | Portfolio |
MUS 609 | Music Production 1 | Submit at minimum two different Apple Logic Pro session files of two unique completed music cues or songs, demonstrating use of plug-ins, etc. including all associated audio files referenced in session if applicable. If using any third-party virtual instruments other than stock Logic Pro sounds, you must render any third-party MIDI tracks as audio files and label appropriately before submitting. Submit session file and media assets (audio files, etc.) in a single folder, compressed as a ZIP file for delivery. Will be able to: • Compose music that exhibits structure using virtual instruments and loops • Record and edit MIDI data effectively to shape performances • Shape sound with digital signal processors (plug-ins) • Synchronize audio and MIDI elements with video • Demonstrate knowledge of Media Asset Management | Portfolio |
MUS 605 | Music Production and Score Pre | Submit a minimum of two different music scores using Avid Sibelius music notation software. Submit completed .SIB file (NOT a .PDF) of your score. Your scores should demonstrate clear and legible music notation for at least 4 different instruments in each score, for a minimum of 32 measures of completed music. These do not have to be your original compositions – they can be adaptations of existing music – just label clearly. | Portfolio |
MUS 616 | Audio Production | Submit at minimum two different DAW session files of two unique completed audio productions (with or without video), demonstrating use of plug-ins, etc. including all associated audio files referenced in session. Submit session file and media assets (audio files, etc.) in a single folder, compressed as a ZIP file for delivery. | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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PH 108 | Photography Principles and Techniques | Portfolio of images that includes: • A bracketed series of seven images using 1/3 stop increments (-1, -2/3, -1/3, 0, +1/3, +2/3, +1) • A series of six images showing equivalent exposure using full stops increments. • Two images showing hard light • Two images showing soft light • Two images using analogue colors as the main element of design • Two images using complementary colors as the main element of design • Two images of one landscape or cityscape. One using a wide-angle lens and one using a telephoto lens. Identify three differences in the images beyond the framing. | Portfolio |
PH 107 | Imaging Workflow and Process | Will be able to: • Demonstrate the basics of color management • Produce basic photographic retouching tasks • Apply Asset management skills used in the photographic industry • Identify image workflow tools relevant to photographers • Accurately apply RAW processing color and tonal correction tools | Practical Exam |
PH 112 | Quality of Light | Portfolio of 10 images should demonstrate the ability to use controlled natural light with the use of reflectors, the ability to use off camera studio strobes outside and inside, and the ability to balance strobe with ambient light. | Portfolio |
PH 177 | Imaging for Photographers | Will be able to: • Use Actions, Batch processing, and the Image Processor • Combine and refine masks using various methods • Use the Pen Tool for precise selections • Photograph a scene and combine files into Panoramas or HDR images • Create a realistic image composite matching lighting & perspective • Utilize Blend Modes for both production and creative uses • Apply Transformations and Warping to correct or enhance an image | Practical Exam |
PH 197 | Digital Printing | Will be able to: • Produce professional quality prints that demonstrate proficiency in color accurate • reproduction from original image • Demonstrate proficiency in color correction • Apply advanced printing techniques for output and presentation • Use a non-destructive image processing workflow • Utilize color-management techniques and apply ICC profiles to produce consistent and• more accurate printing. • Develop and create Master Files | Practical Exam |
PH 235 | People Photography | Portfolio of 15 images should demonstrate the ability to do three of the following approaches: • photographing a stranger in a one-on-one situation • photographing family / friends in a one-on-one situation • creating a self portrait • photographing candid subjects with intention and strong composition • photographing a group/family of 4 or more | Portfolio |
PH 256 | Motion for Photographers | 3 Motion Pieces for Portfolio / Motion pieces should be made with a DSLR or mirrorless equivalent camera, utilizing audio, editing and storytelling ability, be it fiction or documentary. Student should be proficient in Adobe Premiere video editing software, use of Steadicam or equivalent, and the use of titles and text. | Portfolio |
PH 260 | Documentary | Written 200-word essay discussing the importance of ethics in documentary work and how it has changed over the past 30 years / Portfolio of 15 images minimum that demonstrates the ability to do three of the following approaches: Long Term Documentary Project, Travel Photography Project, Sports Project, Photojournalism Project, and Lyrical Documentary. | Essay-Portfolio |
PH 310 | Fine Art Photography | Two 200-word essays on two photographers working in Fine Art Photography that the student is influenced by. Portfolio of 15 images that display an awareness of trends in the contemporary art world, demonstrate a strong personal approach, and an integration of technical, formal and conceptual skills. Articulate, in 200-word essay, the ideas of the presented portfolio. | Essay-Portfolio |
PH 316 | Landscape Photography | Submit a portfolio of 15 images that: • Employ technical, logistical and compositional strategies relevant to landscape photography. • Use several Photoshop and/or Lightroom image adjustments that are unique to landscape depiction. • Use a variety of lighting and atmospheric conditions • Submit a 200-word essay that explain conceptual approaches to landscape as shown in your portfolio. | Essay-Portfolio |
PH 338 | Fine Art Portraiture | Three written 200-word essays on three photographers working in the Fine Art Portraiture genre that the student is influenced by. Portfolio of 15 portraits that display an awareness of expression, mood, gesture, lighting, and environment. The work should allow us to redefine and challenge the definition of portraiture that exists with commercial and retail photography genre. | 3 Essays-Portfolio |
PH 356 | Motion Project | Three Motion Pieces for Portfolio / Motion pieces should be made with a DSLR or equivalent mirrorless camera. Should display a working knowledge of Adobe Premiere, Adobe After Effects, and Adobe Animate and Adobe Express for stop motion. Motion pieces should display a professional polish appropriate for corporate, independent or commercial applications. | Portfolio |
PH 365 | Commercial Photography | Written essay defining roles of the following: Digital Technician, Post Production Retouch Artist, Art Director, Photo Assistant, Photo Editor and Editorial Photographer. Should create work that displays and understanding of four of the following Commercial Photography genres: Editorial Photographer, Wedding Photographer, Commercial Photographer, Commercial Food Photographer, Retail Photographer and Real Estate Photographer. | Essay-Portfolio |
PH 385 | Advanced Photo Imagery | Will be able to: • Create images to meet challenges of a professional assignment • Creatively solve problems with Adobe Photoshop and multiple images • Pre-visualize a concept and use skills in Photoshop to communicate that idea through digital imaging • Use advanced Photoshop photography tools including multiple layers, channels, and masking techniques to illustrate concepts • Composite multiple images for communicating one idea | Practical Exam |
PH 462 | Editorial Photography | Written essay defining how to approach the editorial marketplace and the importance of the following 5 factors: Subject, Location, Concept, Lighting, Wardrobe. Portfolio should include 10 location portraits created on location utilizing the 5 factors discussed. | Essay-Portfolio |
PH 464 | Self Promotion and Marketing | Submit link to website, social media, and pdf of resume along with examples of your: • promotional and marketing strategies • promo pieces that show branding • business cards, postcard and simple brochure • promo pieces showing an understanding of typography and basic design principles, including alignment, repetition, contrast and proximity | Website-Social Media-Resume-Portfolio |
PH 475 | The Business of Photography | Submit link to website, social media, and pdf of resume along with examples of your: • Proof of permits, licenses and insurance for running a photography business • Example estimates and invoices for clients • Example of model release | Website-Social Media-Resume-Portfolio |
PH 476 | Beauty and Fashion | Written essay defining the difference between a portrait photograph and a fashion photograph. Essay will also include the definition of 5 key components that make up the photographer's production crew and definition of the following terms: Art Director, Photo Editor, Producer, Photographer's Representative. Portfolio should include 10 fashion images that utilize talent, location, wardrobe and concept. | Essay-Portfolio |
PH 492 | Travel Photography | Portfolio of three travel photography projects made up of 15-20 images per project. For each project, student will retroactively create a Project Production Schedule, defining the following: • Outlining the travel project's goals and audience. • Share the research and planning for the travel project • Creating a shot list for establishing shots and detail shots • Adding titles and text to the travel project | Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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GR 102 | Design Technologies | Submit a total of 6–8 portfolio pieces. 2–4 portfolio pieces of your choice that demonstrate your ability to use Adobe Photoshop, Illustrator, and InDesign 4 required portfolio pieces that specifically show the following, with a step-by-step write-up explaining which tools and techniques you used in the software, along with your design reasoning: • A multi-page InDesign layout with styled type and placed images • An Illustrator icon set or vector illustration • A Photoshop image retouch showing non-destructive editing • A design showing clear file organization (layers, styles, clean source files | Portfolio |
GR 150 | Intro to Visual Communication | Submit 6–8 portfolio pieces that show you understand the fundamentals of visual communication. You must include at least one example each from Photoshop, InDesign, and Illustrator. For each example, include a step-by-step write-up explaining what design principles you applied. Possible examples include: • A composition or collage showing balance, contrast, and rhythm • A layout that demonstrates hierarchy through size and placement • A series of form studies exploring shape and scale • A color study that shows how color creates emphasis and mood • A typographic study exploring alignment and spacing • An abstract design that communicates movement through repetition • A layout where negative space is a key part of the composition • A process sketch leading to a finished design • A redesign of an existing visual piece to improve clarity • A piece showing how form and meaning connect (for example, a poster with symbolic imagery) | Portfolio |
GLA 615 | History of Graphic Design | Will be able to: • Identify major movements, designers, and innovations in graphic design history, with a focus on the 20th century to present • Demonstrate understanding of the cultural, social, technological, and economic forces that shaped graphic design across time • Analyze and articulate how form, content, and meaning work together in historical and contemporary design examples • Distinguish work from key design movements (e.g., Bauhaus, Swiss, Postmodernism) and explain how they influenced modern visual communication • Submit a research-based essay, presentation, or publication-quality article that demonstrates critical analysis and historical awareness • Use appropriate terminology and critical vocabulary when writing or speaking about graphic design history • Provide visual examples with captions that show understanding of timeline, context, and stylistic attributes • Show evidence of historical knowledge applies | Essay/Portfolio |
Course Number | Course Name | Criteria | Method of Assessment |
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MPT 236 | Certification Preparation for Avid Media Composer | Avid Certification | |
MPT 766 | Certification Preparation for Avid Media Composer | Avid Certification | |
MPT 371 | After Effects for Professional Editors | After Effects | |
MPT 105 | Cinematic Storytelling | Short film students have directed or shot with name appearing in credits Short film demonstrating command of the 8 basics shots. The role of sound and film making and rudimentary editing and skils. | Portfolio |
MPT 106 | The Art of Editing | Demonstrating proficiency with Avid premier We give footage and students edit together | Edit using Avid Premier |
MPT 625 | The Art of Editing | Demonstrating proficiency with Avid premier We give footage and students edit together | Edit using Avid Premier |
WRI 200 | First Steps in Television | Completed teleplay screenplay for a television show. That meets all criteria in WRI rubric | Completed teleplay screenplay/Rubric |
WRI 466 | Horror, Fantasy, and Science Fiction: The Screenplay | Completed teleplay screenplay, no less than 12 pages, no more than 32 pages for a horror, sci fi, or fantasy short film. That meets all criteria in WRI rubric | Completed teleplay screenplay/Rubric |
MPT 624/246 | Scheduling and Budgeting a Feature Film | A schedule and budget for a short film. We supply information to students and they have to create it in accordance with industry standards using Movie Magic Budgeting and Scheduling. | Schedule & Budget for short film assessed by industry standards |
MPT 166/618 | The Power of Story | Short film screen play, no less than 12 pages, no more than 32 pages. | Screenplay/Rubric |
Course Number | Course Name | Criteria | Method of Assessment |
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VIS 150 | Visual Development 1 | Submit at least 7 designs showing a variety of characters, props, small environments and value studies. Will be able to: • Apply foundations fundamentals (perspective, figure drawing, composition, etc.) to visual development production painting • Use Photoshop to manage layers, create brushes, and apply effects • Apply basic character design concepts including shape design, line of action, silhouettes, and line quality to their figure drawings • Use perspective and color as a story telling tool via their final production painting | Portfolio |
VIS 250 | Visual Development 2 | Submit at least 7 designs showing a variety of characters, props, small environments and value studies. Will be able to: • Interpret stories and scripts to create characters and paintings depicting the setting and mood of a story • Use different media techniques and demonstrate and awareness of space where characters can interact in the scene • Draw more from imagination and less from reference • Create artwork that can be used in a portfolio | Portfolio |
VIS 230 | Digital Painting for Visual Development | Submit at least 5 images with a variety of landscapes, portraits, still life and any other pieces of the student’s choice. Will be able to: • Utilize Photoshop to create a still life, landscape, portrait, and additional portfolio piece of student’s choice • Demonstrate control of brushstrokes and penmanship • Create interesting composition with focal point(s) and a sense of depth and perspective • Demonstrate an understanding of how light affects materials and moves around the scene • Create interesting surface quality of paint/canvas for the viewer using textures or custom brushes • Paint images that invoke feeling/emotion and a sense of communication • Create speed paints to practice composing, designing, lighting and rendering of a scene • Experiment with Photoshop tools to create desired effects | Portfolio |
VIS 300 | Environment Design for Visual Development | Submit at least 4 Environments displaying un understanding of atmospheric perspective and a strong focal point. Will be able to: • Create environment designs based on a chosen narrative, script or story • Set up and create compositions for long, medium and close up shots • Create environments with believable space • Create environments that have focus, with composition, value, lighting • Create scale in environments using details, reference objects, and repetition of shapes • Use Atmospheric Perspective to enhance the sense of depth and space | Portfolio |
VIS 315 | UI for Visual Development | Submit at least 2 full designed UI screens as well as 5-10 icons. Will be able to: • Identify and Analyze the role of UI/UX in games • Understand and implement the principles of Graphic Design in UI • Utilize UI principles for creating compelling Pitch Packets • Create UI designs and company logos | Portfolio |
VIS 364 | Character Design 1: Bringing Characters to Life | Submit at one female and male character 5 point turn around and at least 5 expressions per character. Will be able to: • Draw portfolio-ready character development drawings • Analyze character personality and translate this into character designs • Exhibit professional standards in presentation of designs • Describe the attributes of good character design and construction • Identify professional qualities in examples of work analyzed in class | Portfolio |
VIS 380 | Color Scripting | Submit at least 2 full Color scripts of 10 color thumbnails each as well as the value study for each Color Script. Will be able to: • Create and complete a (16) sixteen-frame color script • Create atmospheric perspective within a cinematic composition utilizing temperature and saturation • Examine the dangers of over stylization of color in a cinematic project • Discuss color scripts for 3D animated features, and compare and contrast how the overall color palettes utilized support the tone of each story • Analyze the advantages of utilizing neutral vs. dramatic lighting • Utilize color as a tool to create mood within a cinematic composition • Employ stylized and realistic color palettes within cinematic compositions | Portfolio |