Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

GAP 311  3 Units

About this course

Learn the foundations of modern Computer Graphics including points, lines, polygons, and how to color and light them. You’ll explore different types of Shaders—the foundation for rendering CG objects—using basic lighting, texturing, types of textures, and environmental mapping.

Prerequisites: GAP 285, GAP 295, GAP 301 & (LA 286 or LA 288 (C- or higher) or Quantitative Literacy Placement Exam score of 400 or higher)

Semesters Offered

  • Section(s) Location Date & Time
    GAP 311 VC1 Virtual - Virtual Classroom V Tue 6:00 PM - 9:00 PM