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Sketching for Communication

Communicate your ideas through sketching by applying classical design principles to depict objects and environments accurately in scale and perspective. Develop strong compositional strategies to create clear, compelling visuals.

Landscape Painting

Refine your approach and response to natural and man-made environments. You’ll paint landscapes from locations and photographic references in studio. (This course is cross-listed with FA 328.)

Analysis of Form

Create lifelike drawings using traditional techniques and classical principles to achieve depth and tactile realism. Explore geometric construction, apply the five-value system to understand light and shadow, and refine skills in perspective, composition, and rendering a variety of textures and materials.

Jewelry and Metal Arts 1

Create fine metal objects and jewelry using copper, brass, bronze, and sterling silver. Gain skills in stone setting, metal forging, die forming, basic chain making, and introductory casting.

Figure Studio

Represent the human figure in pictorial space based on your observations and your study of the human form. You’ll gain skills in proportional accuracy, foreshortening, and form and cast shadows to achieve convincing three-dimensional form of the figure.

Storyboarding 1: Basics of Storyboarding

This course introduces students to the fundamentals of professional storyboarding. Topics covered include cinematic and camera terms, storyboarding style per project type (TV commercial, TV animation, Live Action and Feature animation) and pitching.

Storyboarding Principles

Become an illustrative storyteller. Taking a step-by-step approach to story development, you’ll study the structural elements of storytelling, storyboarding formats, motion and animation, animatics, and character development.

Introduction to Computer Graphics for Animation

Explore the different disciplines that collectively contribute to computer graphics production. You’ll learn the basic concepts and terminology of computer graphics used in film, visual effects, games, and animation.

Hard Surface Modeling 1

Explore the different types of geometry in Maya (polygon, nurbs, and subdivision), focusing on polygonal and subdivision surfaces. You’ll get the basic and advanced tools needed to enhance the modeling experience in Maya. (This course is cross-listed with ANM 632.)

Advanced Design Studio II – Concept, Context, and Typology

Engage in an intensive and stimulating process through which you will address architecture on an abstract conceptual level while questioning and considering broader implications at the finer scale of architectural idea, tectonics, space, and detail.