This is my archive

Organic Modeling: High Resolution Game Assets

Sculpt characters and organic environmental objects for games. Using conventional 3D and digital sculpting applications, you will create and manage dense polycounts to describe strong silhouettes, recognizable sculpted forms, and detailed relief in this high-resolution process.

Level Design for Video Games 2

Learn to create stealth, trap, hub, and multi-player levels to expand your advanced level design skills. You will work through a professional-level design test to complete the course.

Portfolio for Games 1

It’s never too early to start planning for a portfolio and establishing a brand. In this midpoint class, you will learn the basics of creating a portfolio through a combination of professional techniques and feedback from your peers and instructors.

Dice, Rulesets, and Theory

Effective game design is about creativity, communication, and determining fun through the creation and balance of systematic rules. In this class, you will learn fundamental, practical principles of game design through the creation of tabletop games and role-playing.

Texture and Light

Create and manage textures using hand-painted and procedural methods in 2D and 3D applications. You will identify textures that define the different properties of 3D surfaces and use UV mapping techniques to correctly apply 2D textures to a 3D object. (This course will be cross-listed with GAM 332.)