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Game Studio – Art (Summer)

The Collaborative Project class models the workflows, pipelines, and interdisciplinary environment of a professional game development studio. Students studying Game Art will generate concepts and 2D and 3D assets with the goals of creating portfolio-ready work and potentially releasable, published projects on a variety of platforms. The summer section of… Read More

Introduction to Game Programming

Students learn the basic concepts of programming by creating an iterative project that incorporates logic, functions, loops, and different types of data.

Video Gaming: Game Design

This class is all about giving students a big picture of the game development industry with its many roles and skillsets. The course starts with brainstorming a game, keeping one’s mind open to creativity, exploration, and innovation. This brainstorm will be refined into an art style, established game mechanics and… Read More

Character & Creature Design for Games 1

You will focus on creating memorable and iconic character designs in a variety of styles and genres. You will learn how to design marketable characters, creatures, and costumes through hands-on projects and demos. The course emphasizes practical skills and industry standards to prepare students for a career in game concept… Read More

Hard Surface Modeling 1

Model and sculpt mechanical and manufactured assets. You will build complicated objects, such as tools and vehicles, and learn to create and manage the resolution of these forms.

Game Freemium and Monetization

Learn the principles behind freemium game design and how to use monetized gameplay mechanics to generate revenue. You will gain the skills to evaluate the profitability of social and mobile free-to-play games. (This course is cross-listed with LA 353.)

Indie Game Programming

Learn to approach one of the world’s most popular “black box” game engine like an engineer. Discover how you can still make informed technical choices to create efficient systems and tools despite limited access to source code.

Game Environment Production 1

Use the environment asset pipeline to create real-time, 3D interior and exterior scenes. You will gain the storytelling, prop development, modularity, and composition skills to create compelling real-time environments. Plus, study scene management and iterative development. (This course is cross-listed with GAM 342.)

Artificial Intelligence

AI brings non-player character behavior to life in a simulated world. Building AI for a variety of game types, you’ll create a simulation game incorporating AI layering, behavior trees, planning, and communication that allows multiple AI agents to conspire against the player.

Game Freemium and Monetization

Learn the principles behind freemium game design and how to use monetized gameplay mechanics to generate revenue. You will gain the skills to evaluate the profitability of social and mobile free-to-play games. (This course is cross-listed with GAM 353.)