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Introduction to XR Development

Non-game students will be introduced to creating immersive XR (AR, VR, MR) experiences with Unity. No prior 3D or coding experience required. Students learn spatial design, interactivity, and prototyping through hands-on projects, applying XR tools to their own disciplines—from art and architecture to animation and industrial design.

Sketching for Game Art 2

This course builds upon what was learned in Sketching for Game Art. It teaches students the fundamentals of designing fun and unique characters in a variety of styles.

Introduction to Game Programming

Students learn the basic concepts of programming by creating an iterative project that incorporates logic, functions, loops, and different types of data.

Playing Games in Game Development

Play an array of important game genres both from the tabletop and electronic gaming platforms. Platformers, shooters, deck builders, resource management, action points, combat styles, and more topics are covered. Students will record their gameplay and incorporate commentary and reflections on the overall experience and specific reactions to the game(s).

Game Studio – Game Design (Fall)

The Collaborative Project class models the workflows, pipelines, and interdisciplinary environment of a professional game development studio. Students studying Game Design will create gameplay mechanics, game systems, level layouts, and design documentation with the goals of creating portfolio-ready work and potentially releasable, published projects on a variety of platforms. The… Read More

Visual Communication for Game Development

Learn how to be a more effective video game designer through the use of visual communication skills. You will create gameplay mechanic sketches, manuals, presentations, paper maps, and a first-pass portfolio. Even if you’re not a great artist, this class will give you a set of skills you can use… Read More

Environment Modeling for Games: Principles

Study 3D game art production for environments. You will gain block out, UV mapping, texturing, and iterative development skills to develop your 3D scenes. Plus, learn to identify the best modeling practice for a given environment.

Sketching for Game Art

This course is designed to equip students with some of the foundational sketching tools needed to begin learning concept art for games. Students will learn everything from basic anatomy to some of the core principles of character and concept design. Create character and stories of your own choosing. This is… Read More

Prop and Weapon Design for Games

Create believable props and weapons for characters and creatures in a video game. You’ll learn the aesthetics and function of weapons and props from different genres and time periods.

Game Genre Focused Projects

Game Genre Focused Projects will focus on a single project for the entirety of the semester. This project can be an already existing project or start from scratch with the intent to create a project that fits a particular game genre, development studio and is completed at a high enough… Read More