Combat Design
Game Development

Combat Design

GAM 416  3 Units

About this course

Learn to create a semester-long 2D melee-focused brawler or hack-n-slash game. The combat will focus on a three-hit melee combo with supplemental ranged attacks. The hero of the game can be anything from a cute sword-wielding knight to a bare-knuckles brawling street fighter. Enemy archetypes are discussed and implemented to complement and counter the hero’s combat abilities. The semester and project both end with the implementation of a climactic boss fight. (This course is cross-listed with GAM 652.)

Prerequisites: GAM 310 & GAM 215

Semesters Offered

  • Section(s) Location Date & Time
    GAM 416 VC1 Virtual - 180 New Montgomery Street* 825 Mon 9:00 AM - 12:00 PM
    GAM 416 01 Onsite - 180 New Montgomery Street* 825 Mon 9:00 AM - 12:00 PM