3D Modeling for Games 2
Game Development

3D Modeling for Games 2

GAM 301  3 Units

About this course

Create more sophisticated hard-surface and organic 3D objects. Industry-standard methods will be applied, such as Sub-D modeling and digital sculpting. Content will also focus on the essential steps of the 3D game asset pipeline, including retopology, UV layout, and map baking.

Prerequisites: GAM 201 & GAM 241

Semesters Offered

  • Section(s) Location Date & Time
    GAM 301 VC1 Virtual - Virtual Classroom V Wed 9:00 AM - 12:00 PM
  • Section(s) Location Date & Time
    GAM 301 VC1 Virtual - Virtual Classroom V Mon 1:30 PM - 4:30 PM