Texture and Light
Game Development

Texture and Light

GAM 621  3 Units

About this course

Create and manage textures using hand-painted and procedural methods in 2D and 3D applications. You will identify textures that define the different properties of 3D surfaces and use UV mapping techniques to correctly apply 2D textures to a 3D object. (This course will be cross-listed with GAM 332.)

Prerequisites: GAM 603 or GAM 604

Semesters Offered

  • Section(s) Location Date & Time
    GAM 621 OL1 Online TBD
  • Section(s) Location Date & Time
    GAM 621 VC1 Virtual - Virtual Classroom V Thu 6:00 PM - 9:00 PM