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Costume Design for Theater

Take a costume designer’s approach to creating theater. You will explore dramatic texts to learn story structure, character, plot development, and all steps of the costume design process. You will apply your research, renderings, and textiles to original conceptual designs.

Spring Production Central

In this advanced course, teams of students work in a production environment to develop scripts and prepare, shoot and prepare for/execute postproduction on projects. Students will troubleshoot and solve development and production problems working in assigned roles. Students will become adept at implementing notes to improve projects, as in a… Read More

Advanced Textures and Materials

Go beyond an object’s standard features to define wear and tear, weathering, and age. You will apply industry-standard texturing and rendering methods like map baking, 3D painting, and procedural and node-based material creation to original 3D artwork. (This course is cross-listed with GAM 632.)

Capstone Spring

Across two semesters, develop an innovative art education program that demonstrates your learning and achievement throughout the graduate program, and then teach the program while documenting your experience, and produce a video to support professional growth and final review preparation. ARE 835 and ARE 850 may be taken sequentially in… Read More

High Resolution Asset Studio

Produce assets that meet industry standards and timelines. Starting with existing and original concept art, you’ll use each step of the game asset pipeline to deepen your knowledge of current workflows.

Textiles: Capstone 2: Collection

Produce cohesive textile collections that showcase professional-level design thinking and technical skill. You will refine and master textile techniques, deepen conceptual development, and build a professional portfolio or develop larger-scale collaborative work.

Mobile Game Development

Program and deploy games for mobile using professional-grade software. You will build interfaces for multiple screen sizes, debug, profile, and optimize a mobile application for Android or iOS touch-screen devices.

Moldmaking

Gain essential mold making and casting skills. You’ll practice single-piece, simple two-piece, complex three-or-more-piece rigid molds, and rubber mold making techniques. Plus, you’ll learn slip cast, hollow, and solid casting techniques. (This course is cross-listed with FASCU 622.)

Game Environment Production 1

Use the environment asset pipeline to create real-time, 3D interior and exterior scenes. You will gain the storytelling, prop development, modularity, and composition skills to create compelling real-time environments. Plus, study scene management and iterative development. (This course is cross-listed with GAM 626.)