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Stylized Character Design and Drawing for Games

Gain the skills to design stylized, simplified characters for video games. You’ll practice simplifying your character designs using good design principles to create appealing styles and characters.

Introduction to Site Design

Develop hand-drawing skills to generate, iterate, and explain design ideas. You will learn to compose spaces using the basic building blocks of shape, form, mass, and spatial organization. Create meaningful places for people by evaluating site design concepts, exploring programmatic ideas, and understanding human behavior in public places.

Textile Design: Senior Thesis (Fall)

Integrate technical skills and design thinking to create innovative textile collections grounded in material choices. You will apply advanced surface treatments, fabric manipulation, and printing techniques to a range of textiles, including those selected for sustainability.

Costume Design for Film

Help bring film characters to life. You will create character identity by breaking down a script to develop a “lookbook” for actors using mood boards, color stories, and illustrations.

Textile Design: Digital Print 2

Produce digital print collections and translate digital designs into high-quality physical textiles. You will also build online and physical professional portfolios that reflect a diverse range of completed projects.

Fashion Construction: Senior Thesis (Fall)

Create a pre-collection. You will learn the principles of manual grading, work with a life fit model, learn work production patterns for industry, and increase new construction and finishing techniques.

Fashion Construction: Junior Studio (Fall)

Augment your pattern cutting and construction techniques to create original designs. You will translate your design ideas into 3D garments, work on draping projects, and practice the correct way to handle fashion fabrics.

Game Studio – Art (Fall)

The Collaborative Project class models the workflows, pipelines, and interdisciplinary environment of a professional game development studio. Students studying Game Art will generate concepts and 2D and 3D assets with the goals of creating portfolio-ready work and potentially releasable, published projects on a variety of platforms. The fall section of… Read More

Game Studio – Game Design (Fall)

The Collaborative Project class models the workflows, pipelines, and interdisciplinary environment of a professional game development studio. Students studying Game Design will create gameplay mechanics, game systems, level layouts, and design documentation with the goals of creating portfolio-ready work and potentially releasable, published projects on a variety of platforms. The… Read More

Plants in the Landscape 1

Landscape architects need to know their plants. Identifying the origin and growth requirements of a variety of trees, shrubs, ground covers, vines, and grasses will help you make responsible and appropriate design decisions.