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3D Design 3

Put your knowledge to work. Learn to make raglan-style garments and use your newfound skills to create a customized raglan trench coat. You will also work with your peers to produce a group collection using looks from your design class.

Introduction to 3D Production B (Maya)

In the second part of this two-part course, you’ll learn to navigate the complex 3D software and its many tools and workflows as they are used in major animation and VFX studios, preparing you for specialized study in the track of your choice.

History of Graphic Design

Know your history. You’ll examine the pivotal events, technical innovations, significant movements, and creative thinkers that shaped the past and informed the current state of visual communication. You will also build a vocabulary for design that will be critical to your success in studio classes.

Traditional Animation 1

Gain the skills to bring your two dimensional drawings to life. Using various methods and techniques, you will create a variety of simple animated shots that demonstrate the fundamentals of animation via hand drawn techniques.

Digital Clothed Figure

Draw the clothed figure using digital media. You’ll practice the principles of clothed figure drawing with greater emphasis on value, construction, the design of shapes, drapery, opinion and editing.

2D Digital Cutout

Gain various ink, paint, and compositing skills to work in digital commercial animation production. You’ll learn storyboarding, animatics, painting, compositing, and post-production. (This course is cross-listed with ANM 368 and ANM 848.)

Senior Portfolio

The portfolio is the final step in your Graphic Design BFA program. You’ll develop a comprehensive print and digital visual system that shows off your design skills and a robust social media presence to effectively promote your strengths to the world.

Thesis Visualization

Develop authentic interiors for your final thesis project. For your final presentation, you will use 3D modeling techniques to digitally render main interior areas and document the process in your journal.

Perspective for Characters and Environment

Learn to draw situations suggesting 3D believably. This will include naturalistic environments, lighting, and placement of characters, allowing your audience a full understanding of your stories.

3D Modeling for Games 1

Model immersive scenes that include multiple props. Using a conventional 3D application, you will deepen your skillset in UV coordinate mapping, different surfacing methods, and layout. Present your work in a real-time rendering application.