This is my archive

Senior Thesis: Toiles and Sampling

Create a pre-collection. You will learn the principles of manual grading, work with a life fit model, learn work production patterns for industry, and increase new construction and finishing techniques.

History of Gaming

Understanding game history helps modern developers make good design choices. You will study ancient board games, modern consoles, upcoming technologies, and a broad overview of the companies that have defined the video game industry.

Directors Rehearsing Actors

You will learn to capture incredible performances from actors by thoroughly analyzing your script and mastering the technique of holding auditions. Actors have a special language, and your job as a director is to know how to guide them to get their best performance on screen. This is the first… Read More

Story in Video Games

Games are what we play and story is why we play them. You’ll learn to use specific storytelling skills to create interactive narratives, define memorable heroes and villains, and empower player agency.

Creative Writing for the Digital Landscape

Writing is paying attention. You’ll gain writing and reporting skills to create compelling entertainment, news, informational, and instructional stories for web, radio, and television. (This course is cross-listed with COM 105.)

Design Project 1

Combine your introductory drawing and model-making skills to explore your personal and professional interests under an assigned general topic. You’ll go through a typical design process that includes preparation, design research, design, and implementation phases.

Introduction to Painting: Figure

Paint the human figure using oils or acrylics. You’ll gain skills in value, color, form, shape, structure, and composition relating to the figure.

Organic Blocking for Camera

As the second half of a two-part class joined with MPT 644/MPT 378 Directors Rehearsing Actors, you’ll not only learn how to direct scenes in a professional, efficient manner, you’ll experience the technical side of movie-making by decorating sets, operating camera, lighting performers, and recording sound. Follow that up with… Read More

Studio 1

Develop illustrations using a clear concept, professional procedures, and core design principles. You’ll learn the process, media, tools, and current industry techniques in black and white, water-based media, and mixed media in color.

Concept Art for Games

Apply your drawing and color skills to game-specific subjects. You’ll increase your visual language, drawing, and digital painting skills to create asset model packs and designs for 3D modeling production.