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Character & Creature Design for Games 1

You will focus on creating memorable and iconic character designs in a variety of styles and genres. You will learn how to design marketable characters, creatures, and costumes through hands-on projects and demos. The course emphasizes practical skills and industry standards to prepare students for a career in game concept… Read More

Hard Surface Modeling 1

Model and sculpt mechanical and manufactured assets. You will build complicated objects, such as tools and vehicles, and learn to create and manage the resolution of these forms.

Game Freemium and Monetization

Learn the principles behind freemium game design and how to use monetized gameplay mechanics to generate revenue. You will gain the skills to evaluate the profitability of social and mobile free-to-play games. (This course is cross-listed with LA 353.)

Indie Game Programming

Learn to approach one of the world’s most popular “black box” game engine like an engineer. Discover how you can still make informed technical choices to create efficient systems and tools despite limited access to source code.

Game Environment Production 1

Use the environment asset pipeline to create real-time, 3D interior and exterior scenes. You will gain the storytelling, prop development, modularity, and composition skills to create compelling real-time environments. Plus, study scene management and iterative development. (This course is cross-listed with GAM 342.)

Artificial Intelligence

AI brings non-player character behavior to life in a simulated world. Building AI for a variety of game types, you’ll create a simulation game incorporating AI layering, behavior trees, planning, and communication that allows multiple AI agents to conspire against the player.

Game Freemium and Monetization

Learn the principles behind freemium game design and how to use monetized gameplay mechanics to generate revenue. You will gain the skills to evaluate the profitability of social and mobile free-to-play games. (This course is cross-listed with GAM 353.)

The Game Production Cycle

Game Genre Focused Projects will focus on a single project for the entirety of the semester. This project can be an already existing project or start from scratch with the intent to create a project that fits a particular game genre, development studio and is completed at a high enough… Read More

Introduction to XR Development

Non-game students will be introduced to creating immersive XR (AR, VR, MR) experiences with Unity. No prior 3D or coding experience required. Students learn spatial design, interactivity, and prototyping through hands-on projects, applying XR tools to their own disciplines—from art and architecture to animation and industrial design.

Environment Modeling for Games: Principles

Study 3D game art production for environments. You will gain block out, UV mapping, texturing, and iterative development skills to develop your 3D scenes. Plus, learn to identify the best modeling practice for a given environment.