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Advanced Textures and Materials

Go beyond an object’s standard features to define wear and tear, weathering, and age. You will apply industry-standard texturing and rendering methods like map baking, 3D painting, and procedural and node-based material creation to original 3D artwork. (This course is cross-listed with GAM 632.)

High Resolution Asset Studio

Produce assets that meet industry standards and timelines. Starting with existing and original concept art, you’ll use each step of the game asset pipeline to deepen your knowledge of current workflows.

Mobile Game Development

Program and deploy games for mobile using professional-grade software. You will build interfaces for multiple screen sizes, debug, profile, and optimize a mobile application for Android or iOS touch-screen devices.

Game Environment Production 1

Use the environment asset pipeline to create real-time, 3D interior and exterior scenes. You will gain the storytelling, prop development, modularity, and composition skills to create compelling real-time environments. Plus, study scene management and iterative development. (This course is cross-listed with GAM 626.)

Directed Study

Refine your skills. As a Master of Fine Arts degree candidate, you’ll complete course assignments to develop the conceptual, design, and technical skills needed to successfully complete your MFA Thesis Project and/or portfolio. You must have passed your midpoint review. Director approval required. Fees and prerequisites will vary by topic.

Programming for Game UI and Tools

Create user interfaces for both behind-the-scenes game designers and front-facing game players. You’ll make functional widgets, including buttons, list boxes, and text fields.

Visual Communication for Game Designers

This course focuses on developing visual design and communication skills for video game designers. Topics include: wireframes, graphic design, UI/UX, basic sketching, and verbal presentation. Students use industry-standard digital tools and vocabulary to efficiently and accurately convey their game play ideas and create graphic presentations.

Visual Effects for Games 1

Want to make cool attacks and explosions? Start here! Visual effects (VFX) are a huge and exciting part of any game. You will learn to create amazing effects in a game engine, making you a valuable asset in the game industry.

Visual Effects for Games 2

Create real-time visual effect in game engines. You will build 3D effects for environments, props, vehicles, and (of course) character attacks. Fire! Smoke! Explosions!

Playing Games in Game Development

Play an array of important game genres both from the tabletop and electronic gaming platforms. Platformers, shooters, deck builders, resource management, action points, combat styles, and more topics are covered. Students will record their gameplay and incorporate commentary and reflections on the overall experience and specific reactions to the game(s).