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Game Studio – Game Design (Fall)

The Collaborative Project class models the workflows, pipelines, and interdisciplinary environment of a professional game development studio. Students studying Game Design will create gameplay mechanics, game systems, level layouts, and design documentation with the goals of creating portfolio-ready work and potentially releasable, published projects on a variety of platforms. The… Read More

Game Genre Focused Projects

Game Genre Focused Projects will focus on a single project for the entirety of the semester. This project can be an already existing project or start from scratch with the intent to create a project that fits a particular game genre, development studio and is completed at a high enough… Read More

Stylized Character Design and Drawing for Games

Gain the skills to design stylized, simplified characters for video games. You’ll practice simplifying your character designs using good design principles to create appealing styles and characters.

Fall Portfolio Project: Programming

You will work on your portfolio project, contributing programming architecture and implementation to a real project. The Collaborative Project class is a real game development studio working on real games to complete and publish. You will gain essential studio experience by completing a game production cycle, honing your development skills,… Read More

2D Level Design and Mechanics

2D level design covers genres from platformers to dungeon crawlers. In this class you will learn how to create fun and functional 2D level designs and gameplay mechanics through multiple projects.

Rapid Ideation Creation Sketching for Concept Art

We call it a boot camp, but there’s nothing basic about our training. As a prospective concept artist, you’ll gain the skills required to create thumbnails, ideations, and concept drawings with speed and accuracy. You’ll produce volumes of sketches along the journey.

Digital Painting Principles

Rapidly improve your digital painting skills to create believable concept art. You’ll paint the human figure and other types of materials to learn basic color theory.

Digital Figure Painting

Expand your digital painting abilities. You’ll use color theory and various painting techniques to realistically render shapes and shadows, establish color harmony, and create mood.

Programming Game Engines

Design your own game engine. You’ll follow a step-by-step process to build a stable, scalable, reusable engine that will form the foundation for future classes.

Action Adventure and RPG Level Design

Gain a solid understanding of level design for first- and third-person video game levels. You will create levels and game experiences from the initial concept phase through block mesh and multiple passes of scripting using the Unreal game engine.