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Game Environment Production 1

Use the environment asset pipeline to create real-time, 3D interior and exterior scenes. You will gain the storytelling, prop development, modularity, and composition skills to create compelling real-time environments. Plus, study scene management and iterative development. (This course is cross-listed with GAM 626.)

Directed Study

Refine your skills. As a Master of Fine Arts degree candidate, you’ll complete course assignments to develop the conceptual, design, and technical skills needed to successfully complete your MFA Thesis Project and/or portfolio. You must have passed your midpoint review. Director approval required. Fees and prerequisites will vary by topic.

Programming for Game UI and Tools

Create user interfaces for both behind-the-scenes game designers and front-facing game players. You’ll make functional widgets, including buttons, list boxes, and text fields.

Fundamentals of Computer Graphics

Learn the foundations of modern Computer Graphics including points, lines, polygons, and how to color and light them. You’ll explore different types of Shaders—the foundation for rendering CG objects—using basic lighting, texturing, types of textures, and environmental mapping.

Visual Communication for Game Designers

This course focuses on developing visual design and communication skills for video game designers. Topics include: wireframes, graphic design, UI/UX, basic sketching, and verbal presentation. Students use industry-standard digital tools and vocabulary to efficiently and accurately convey their game play ideas and create graphic presentations.

Visual Effects for Games 1

Want to make cool attacks and explosions? Start here! Visual effects (VFX) are a huge and exciting part of any game. You will learn to create amazing effects in a game engine, making you a valuable asset in the game industry.

Visual Effects for Games 2

Create real-time visual effect in game engines. You will build 3D effects for environments, props, vehicles, and (of course) character attacks. Fire! Smoke! Explosions!

Sketching for Game Art 2

This course builds upon what was learned in Sketching for Game Art. It teaches students the fundamentals of designing fun and unique characters in a variety of styles.

Introduction to Game Programming

Students learn the basic concepts of programming by creating an iterative project that incorporates logic, functions, loops, and different types of data.

Playing Games in Game Development

Play an array of important game genres both from the tabletop and electronic gaming platforms. Platformers, shooters, deck builders, resource management, action points, combat styles, and more topics are covered. Students will record their gameplay and incorporate commentary and reflections on the overall experience and specific reactions to the game(s).