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Visual Development 1

Skills needed. You’ll gain essential Photoshop abilities, along with basic composition, clothed figure, and color theory skills for visual development.

Color Scripting

You’ll use cinematic composition, atmospheric use of color, and color continuity to complete a sixteen-frame color script. (This course is cross-listed with VIS 380 and ANM 880.)

Character Design 2: Production Ready Characters

Expand your character techniques to find your place in the production pipeline. You’ll gain the design skills to produce 3D paintings that feature convincing creatures, animal anatomy, dynamic textures, and believable lighting sources.

Character Design for Visual Development (ZBrush)

Use 3D software to sculpt and paint models. You’ll create organic and hard surface assets, adding surface details, and finishing models with UVs and textures, and generate their maquettes in clay and paint them using Zbrush software.

Portfolio Development

For your MFA Midpoint or MA Final Portfolio Review, you’ll develop a written thesis or artist statement, story preparation, story analysis, color progression, concept drawing, character studies, environment studies, prop studies, beat boards, and project presentations.

The Visual Elements of Story

Master the visual elements of story, including color and design, color theory, staging and composition, camera angles, perspective principles, and typography. You’ll also learn film vocabulary.

VIS for Character Design and Video Games

Students will explore the process of development for animated and live action films by taking an idea from concept to completion. There will be a focus on composition, figure drawing, character design, perspective, storytelling, color and value, and thumbnail sketches. Students will produce a final cinematic painting.

Environment Design for Visual Development

Designing dynamic environments for film or games is a process. From thumbnails to finished product, you’ll gain the composition, lighting, and texturing techniques to create dramatic environments and prop call outs.

Color Scripting

You’ll use cinematic composition, atmospheric use of color, and color continuity to complete a sixteen-frame color script. (This course is cross-listed with ANM 680 and VIS 380.)

Blender for Concept Artists

You’ll explore the different stages of the texturing process and learn the process to achieve a realistic rendered image.