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3D Character Animation 2 for Animators, Riggers

Animated characters come to life when we can see them thinking. You’ll learn the principles and techniques of acting and subtext in animation as well as dynamic physical action and cycles. (This course is cross-listed with ANM 687.)

Art History Through the 15th Century

Examine the major styles of art and architecture in Western civilization from prehistory to the late Gothic and early Renaissance periods. You’ll practice the language of the arts and examine the purposes of art.

Photography as a Visual Language

Photography as a Visual Language introduces the foundational concepts, history, and practices that shape photographic seeing. Through a survey of light, composition, and the conceptual dimensions of the photographic medium, you will develop the visual literacy to read photographs critically and the artistic vocabulary to make work that communicates intentionally.

3D Texture Painting

Take your painting skills to the next level, learning to hand paint textures and create shaders for richly detailed organic objects and creatures, down to micro details of skin pores and wrinkles. A great class for both modelers and lookdev artists. (This course is cross-listed with ANM 357.)

Code Analysis and Construction Documents

Buildings must be designed to keep people safe. You will develop building floor plans that comply with planning and building codes with an emphasis on egress and accessibility and evaluate a building envelope design proposal on costs, material choices, and construction assembly.

Portfolio 2

Perfect your professional portfolio. You’ll fine tune completed projects, create identity elements and leave-behinds, and hone your presentation and interview skills.

Plants in the Landscape 1

Landscape architects need to know their plants. Identifying the origin and growth requirements of a variety of trees, shrubs, ground covers, vines, and grasses will help you make responsible and appropriate design decisions.

Systems Design

Explore the formal systems structures of games. You will model complex game systems based on high-level game concepts and balance variables of systems using systems theory, the MDA model, core and compulsion loops, combat systems, narrative architecture, social systems, game economies, and more.

Master of Architecture Thesis

Build on the architectural thesis proposal developed in the Thesis Preparation and Development course (ARH 690). You will refine your critical and innovative architectural thesis concept to produce an integrated building project aimed at advancing the architectural profession.