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Motion Graphics 2

Enter the world of advanced motion graphics. Using industry-standard software, you’ll design and produce compelling time-based motion experiences for broadcast, web, and mobile platforms.

Careers in Animation and VFX

Step back and survey your body of work. Working with faculty, you’ll identify strengths, weaknesses, and interests to determine your emphasis and begin developing your portfolio to meet industry standards.

Urban Sociology

How has the city impacted civilization as we know it? You’ll compare and contrast urban settings, institutions, and socio-cultural systems to discover relationships within the community, power structures, and how community members seek individual expression.

Computer Aided Drafting

Enhance your drafting and design skills with CAD. You’ll create construction documents for a design project.

Fashion Research and Reporting

Cultivate your journalistic voice in this hands-on journalism studio. You will gain essential reporting and writing skills and practice research strategies, fact-checking, drafting, and copy-editing techniques on a range of story types.

Foundational Design Studio II

Develop your spatial design skills. You’ll learn the role of design in the urban context and expand your visual/graphic thinking and vocabulary of spatial elements to increase meaning in your architectural proposals.

Contemporary Landscape Photography

Learn innovative imaging techniques to create an individualized landscape portfolio. You will explore contemporary landscape concepts and methodologies, and discuss the social and cultural impact of landscape photography through various conceptual approaches to the genre. (This course is cross-listed with PH 611.)

The Body As Art: History of Tattoo and Body Decoration

As one of the oldest art forms, tattoos provide personal, spiritual, and cultural expression. You’ll explore global traditions and contemporary techniques, styles, designs, and cultural meanings of “decorated skin.”

Ecorche

Learn skeletal construction and musculature by sculpting an anatomical representation of the human body with the skin removed. Using plasteline figures, you’ll explore morphology, structural concepts, and rhythmic proportion. (This course is cross-listed with FASCU 270.)

3D Character Modeling 1

Study the game character pipeline from start to finish. Using game character ideation, low-resolution modeling techniques, UV layouts, and 2D and 3D surfacing for characters to create your own low-res, 3D game character. (This course is cross-listed with GAM 340.)