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Visual Communication for Game Development

Learn how to be a more effective video game designer through the use of visual communication skills. You will create gameplay mechanic sketches, manuals, presentations, paper maps, and a first-pass portfolio. Even if you’re not a great artist, this class will give you a set of skills you can use… Read More

Prop and Weapon Design for Games

Create believable props and weapons for characters and creatures in a video game. You’ll learn the aesthetics and function of weapons and props from different genres and time periods.

Spring Portfolio Project: Programming

You will work on your portfolio project, contributing programming architecture and implementation to a real project. The Collaborative Project class is a real game development studio working on real games to complete and publish. You will gain essential studio experience by completing a game production cycle, honing your development skills,… Read More

Environmental Modeling for Games 2

Build current-generation, real-time environments. Employing the environment art pipeline for games, you will gain lighting and rendering techniques, learn foliage creation, and present your work in a game engine.

Game Studio – Game Design (Spring)

The Collaborative Project class models the workflows, pipelines, and interdisciplinary environment of a professional game development studio. Students studying Game Design will create gameplay mechanics, game systems, level layouts, and design documentation with the goals of creating portfolio-ready work and potentially releasable, published projects on a variety of platforms. The… Read More

Game Studio – Art (Spring)

The Collaborative Project class models the workflows, pipelines, and interdisciplinary environment of a professional game development studio. Students studying Game Art will generate concepts and 2D and 3D assets with the goals of creating portfolio-ready work and potentially releasable, published projects on a variety of platforms. The spring section of… Read More

Advanced Textures and Materials

Go beyond an object’s standard features to define wear and tear, weathering, and age. You will apply industry-standard texturing and rendering methods like map baking, 3D painting, and procedural and node-based material creation to original 3D artwork. (This course is cross-listed with GAM 432.)

Advanced Textures and Materials

Go beyond an object’s standard features to define wear and tear, weathering, and age. You will apply industry-standard texturing and rendering methods like map baking, 3D painting, and procedural and node-based material creation to original 3D artwork. (This course is cross-listed with GAM 632.)

High Resolution Asset Studio

Produce assets that meet industry standards and timelines. Starting with existing and original concept art, you’ll use each step of the game asset pipeline to deepen your knowledge of current workflows.

Mobile Game Development

Program and deploy games for mobile using professional-grade software. You will build interfaces for multiple screen sizes, debug, profile, and optimize a mobile application for Android or iOS touch-screen devices.