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3D Texture Painting

Take your painting skills to the next level, learning to hand paint textures and create shaders for richly detailed organic objects and creatures, down to micro details of skin pores and wrinkles. A great class for both modelers and lookdev artists. (This course is cross-listed with ANM 639.)

Traditional Animation 2

Strengthen your knowledge of animation. Focusing on inbetweening, flipping properly, pencil pressure and consistency of drawing, you’ll learn simple character design, simple storyboards, and to use work sheets.

Animal and Creature Animation

You will create animations that mimic real and stylized animal locomotion. Realistic creature rigs and animal reference will be analyzed to understand movement and muscles. You will apply research and physics to block and animate a quadruped. (This course is cross-listed with ANM 627.)

Hard Surface Modeling 2

Concentrate on NURBS modeling. You’ll learn to convert NURBS models into polygon models and explore the differences between polygonal and NURBS modeling. (This course is cross-listed with ANM 412.)

Hard Surface Modeling 2

Concentrate on NURBS modeling. You’ll learn to convert NURBS models into polygon models and explore the differences between polygonal and NURBS modeling. (This course is cross-listed with ANM 682.)

Node-Based Compositing 1

Learn advanced compositing techniques such as keying, float color space, and tracking. You’ll focus on developing your artistic eye, attention to detail, troubleshooting skills, and maintaining rigorous image quality standards.

Cinematography for VFX

Setup lighting, green screen, and tracking markers the way professional VFX supervisors understand for both studio post-production and Indie type “guerrilla” filmmaking. You’ll learn new digital camera operation and sensor types and how to best record on set VFX elements for successful compositing and integration with digital elements.

Real-Time Animation and VFX

Create interactive real-time animation and visual effects using the latest in industry pioneering real-time rendering and fx simulation engines and interactive environment building software.

History and Techniques of VFX

Apply an historic knowledge of special effects techniques to contemporary visual effects and animation. You’ll study in-camera techniques, traditional stop motion, motion control, matte paintings, miniatures, computer-generated visual effects and animation, and compositing.

Studio X Stop Motion

Cross-disciplinary projects mirror real-world projects and require a varied and sophisticated approach to problem-solving. (This course is cross-listed with ANM 695XS.)