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Animal and Creature Animation

You will create animations that mimic real and stylized animal locomotion. Realistic creature rigs and animal reference will be analyzed to understand movement and muscles. You will apply research and physics to block and animate a quadruped. (This course is cross-listed with ANM 327.)

2D Production and Layout 1

You’ll practice digital animation scene layout and production for studio, independent, and freelance workflows.

Advanced Rigging

Animators are creative problem solvers. You will gain problem-solving skills to fix complex, real-life character control, deformation, mechanical device, software, and computer issues. Plus, learn the latest rigging techniques and styles.

Storyboarding for Film Genres

Learn to storyboard for a variety of film genres: comedy, drama, action, and musical. You’ll gain a comprehensive skill set by drawing, staging, and creating story sequences for animation and live action production. (This course is cross-listed with ANM 370.)

History and Technology of VFX and Computer Animation

The history of special effects is rich with innovation. You’ll examine it all—from in-camera techniques, traditional stop motion, motion control, matte paintings, and miniatures to modern computer-generated visual effects and animation, compositing, and production methodology.

Feature Animation 2

You will be guided through specialized assignments that focus on the artistry of animation. You’ll animate bipedal characters to push, pull, and throw, focusing on realistic movement, weight, and anticipation. (This course is cross-listed with ANM 497B.)

Thesis Direction: Lookdev, Lighting and FX

You will work on a focused VFX, including Lookdev, Lighting, FX, Matte Painting, or Compositing project. Individual project progress will be discussed during each class.

Hard Surface Modeling 2

Concentrate on NURBS modeling. You’ll learn to convert NURBS models into polygon models and explore the differences between polygonal and NURBS modeling. (This course is cross-listed with ANM 412.)

Character Design for Animation

Produce animation for TV, features, games, and storyboards. Working from live models, you’ll maintain a sketchbook showing your design flexibility, sequential drawing for animated performance, line-of-action, and volume control skills in a variety of styles.

Node-Based Compositing 2

Develop your ability to plan and solve problems in a production environment. You’ll apply the independent skills you’ve acquired in Nuke and other software to real-world projects. (This course is cross-listed with ANM 641.)