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3D Character Animation 3

Apply acting and performance methods to character animation. You’ll take an in-depth look at character acting, action, game animation, lip-sync, facial expressions, subtext, and reference. (This course is cross-listed with ANM 421.)

3D Realistic Animation

Animate scenes commonly found in visual effects work including vehicles, motion capture, and animation for live-action plates. Reference will be analyzed to understand movement and muscles. You will apply research and physics to block and animate creatures as well as humans. (This course is cross-listed with ANM 625.)

Animating in Maya

Jump into the world of animation with Maya and Unreal Engine! You’ll learn the basic essentials to create your own animations and see them come to life in a mini-game you’ll design. Show off your creations at our end-of-course exhibition!

Real-Time Animation and Visual Effects

This course will introduce you to the virtual animation and visual effects production pipeline. This course will teach you how to work in Unreal Engine and why we use it in virtual production. We will explore the proper real-time production methods, how to work with physical VR trackers, and how… Read More

2D Production and Layout 1

You’ll practice digital animation scene layout and production for studio, independent, and freelance workflows.

Storyboarding for Film Genres

Learn to storyboard for a variety of film genres: comedy, drama, action, and musical. You’ll gain a comprehensive skill set by drawing, staging, and creating story sequences for animation and live action production. (This course is cross-listed with ANM 370.)

History and Technology of VFX and Computer Animation

The history of special effects is rich with innovation. You’ll examine it all—from in-camera techniques, traditional stop motion, motion control, matte paintings, and miniatures to modern computer-generated visual effects and animation, compositing, and production methodology.

Feature Animation 2

You will be guided through specialized assignments that focus on the artistry of animation. You’ll animate bipedal characters to push, pull, and throw, focusing on realistic movement, weight, and anticipation. (This course is cross-listed with ANM 497B.)

Thesis Direction: Lookdev, Lighting and FX

You will work on a focused VFX, including Lookdev, Lighting, FX, Matte Painting, or Compositing project. Individual project progress will be discussed during each class.

Character Design for Animation

Produce animation for TV, features, games, and storyboards. Working from live models, you’ll maintain a sketchbook showing your design flexibility, sequential drawing for animated performance, line-of-action, and volume control skills in a variety of styles.